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Searched refs:fullChestRotation (Results 1 – 2 of 2) sorted by relevance

/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dcharacter.h56 bool fullChestRotation; member
74 fullChestRotation = false; in Character()
256 if (fullChestRotation)
H A Denemy.h2627 fullChestRotation = state == STATE_FIRE || state == STATE_AIM; in getStateGround()
2727 fullChestRotation = state == STATE_FIRE || state == STATE_AIM; in getStateGround()
2836 fullChestRotation = state == STATE_STAND_FIRE || state == STATE_MOVE_FIRE; in getStateGround()
2907 fullChestRotation = state == STATE_WAIT || state == STATE_AIM; in getStateGround()
2986 fullChestRotation = state == STATE_WAIT || state == STATE_AIM; in getStateGround()