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Searched refs:func_finish (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h98 void (*func_finish) (); variable
101 TimedEffect(int delay, void (*func_finish)());
103 if( func_finish != NULL ) { in ~TimedEffect()
107 temp_func_finish = func_finish; in ~TimedEffect()
108 func_finish = NULL; in ~TimedEffect()
133 FadeEffect(bool white,bool out,int delay, void (*func_finish)());
221 void fadeScreen(bool out, int delay, void (*func_finish)());
H A Dgamestate.cpp72 this->func_finish = NULL; in TimedEffect()
75 TimedEffect::TimedEffect(int delay, void (*func_finish)()) { in TimedEffect() argument
77 this->func_finish = func_finish; in TimedEffect()
139 …t::FadeEffect(bool white,bool out,int delay, void (*func_finish)()) : TimedEffect(delay, func_fini… in FadeEffect() argument
1433 void GameState::fadeScreen(bool out, int delay, void (*func_finish)()) { in fadeScreen() argument
1437 if( func_finish != NULL ) { in fadeScreen()
1438 func_finish(); in fadeScreen()
1442 fade = new FadeEffect(false, out, delay, func_finish); in fadeScreen()
/dports/science/madness/madness-ebb3fd7/bin/
H A Dtaskprofile.pl79 my $func_finish = $line[6]; # Task finish time
85 my $func_time = ( $func_finish - $func_start ) * $func_nthreads;
104 if ( $run_time < $func_finish ) {
105 $run_time = $func_finish;