Searched refs:func_finish (Results 1 – 3 of 3) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.h | 98 void (*func_finish) (); variable 101 TimedEffect(int delay, void (*func_finish)()); 103 if( func_finish != NULL ) { in ~TimedEffect() 107 temp_func_finish = func_finish; in ~TimedEffect() 108 func_finish = NULL; in ~TimedEffect() 133 FadeEffect(bool white,bool out,int delay, void (*func_finish)()); 221 void fadeScreen(bool out, int delay, void (*func_finish)());
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H A D | gamestate.cpp | 72 this->func_finish = NULL; in TimedEffect() 75 TimedEffect::TimedEffect(int delay, void (*func_finish)()) { in TimedEffect() argument 77 this->func_finish = func_finish; in TimedEffect() 139 …t::FadeEffect(bool white,bool out,int delay, void (*func_finish)()) : TimedEffect(delay, func_fini… in FadeEffect() argument 1433 void GameState::fadeScreen(bool out, int delay, void (*func_finish)()) { in fadeScreen() argument 1437 if( func_finish != NULL ) { in fadeScreen() 1438 func_finish(); in fadeScreen() 1442 fade = new FadeEffect(false, out, delay, func_finish); in fadeScreen()
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/dports/science/madness/madness-ebb3fd7/bin/ |
H A D | taskprofile.pl | 79 my $func_finish = $line[6]; # Task finish time 85 my $func_time = ( $func_finish - $func_start ) * $func_nthreads; 104 if ( $run_time < $func_finish ) { 105 $run_time = $func_finish;
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