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Searched refs:func_progress (Results 1 – 15 of 15) sorted by relevance

/dports/graphics/geeqie/geeqie-1.6/src/
H A Dthumb.c121 if (tl->func_progress) tl->func_progress(tl, tl->data); in thumb_loader_percent_cb()
283 …if (tl->func_progress) g_signal_connect(G_OBJECT(tl->il), "percent", (GCallback)thumb_loader_perce… in thumb_loader_setup()
289 ThumbLoaderFunc func_progress, in thumb_loader_set_callbacks() argument
299 (ThumbLoaderStdFunc) func_progress, in thumb_loader_set_callbacks()
306 tl->func_progress = func_progress; in thumb_loader_set_callbacks()
H A Dthumb_standard.h70 ThumbLoaderStdFunc func_progress; member
80 ThumbLoaderStdFunc func_progress,
H A Dthumb.h30 ThumbLoaderFunc func_progress,
H A Dthumb_standard.c97 ThumbLoaderStdFunc func_progress, in thumb_loader_std_set_callbacks() argument
104 tl->func_progress = func_progress; in thumb_loader_std_set_callbacks()
610 if (tl->func_progress) tl->func_progress(tl, tl->data); in thumb_loader_std_progress_cb()
630 if (tl->func_progress) in thumb_loader_std_setup()
H A Dtypedefs.h382 ThumbLoaderFunc func_progress; member
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/compiler/nir/
H A Dnir_builder.h82 bool func_progress = false; in nir_shader_instructions_pass() local
88 func_progress |= pass(&b, instr, cb_data); in nir_shader_instructions_pass()
92 if (func_progress) { in nir_shader_instructions_pass()
/dports/lang/clover/mesa-21.3.6/src/compiler/nir/
H A Dnir_builder.h106 bool func_progress = false; in nir_shader_instructions_pass() local
112 func_progress |= pass(&b, instr, cb_data); in nir_shader_instructions_pass()
116 if (func_progress) { in nir_shader_instructions_pass()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/compiler/nir/
H A Dnir_builder.h106 bool func_progress = false; in nir_shader_instructions_pass() local
112 func_progress |= pass(&b, instr, cb_data); in nir_shader_instructions_pass()
116 if (func_progress) { in nir_shader_instructions_pass()
/dports/graphics/mesa-libs/mesa-21.3.6/src/compiler/nir/
H A Dnir_builder.h106 bool func_progress = false; in nir_shader_instructions_pass() local
112 func_progress |= pass(&b, instr, cb_data); in nir_shader_instructions_pass()
116 if (func_progress) { in nir_shader_instructions_pass()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/compiler/nir/
H A Dnir_builder.h106 bool func_progress = false; in nir_shader_instructions_pass() local
112 func_progress |= pass(&b, instr, cb_data); in nir_shader_instructions_pass()
116 if (func_progress) { in nir_shader_instructions_pass()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/compiler/nir/
H A Dnir_builder.h106 bool func_progress = false; in nir_shader_instructions_pass() local
112 func_progress |= pass(&b, instr, cb_data); in nir_shader_instructions_pass()
116 if (func_progress) { in nir_shader_instructions_pass()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/compiler/nir/
H A Dnir_builder.h106 bool func_progress = false; in nir_shader_instructions_pass() local
112 func_progress |= pass(&b, instr, cb_data); in nir_shader_instructions_pass()
116 if (func_progress) { in nir_shader_instructions_pass()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/compiler/nir/
H A Dnir_builder.h106 bool func_progress = false; in nir_shader_instructions_pass() local
112 func_progress |= pass(&b, instr, cb_data); in nir_shader_instructions_pass()
116 if (func_progress) { in nir_shader_instructions_pass()
/dports/graphics/libosmesa/mesa-21.3.6/src/compiler/nir/
H A Dnir_builder.h106 bool func_progress = false; in nir_shader_instructions_pass() local
112 func_progress |= pass(&b, instr, cb_data); in nir_shader_instructions_pass()
116 if (func_progress) { in nir_shader_instructions_pass()
/dports/graphics/mesa-dri/mesa-21.3.6/src/compiler/nir/
H A Dnir_builder.h106 bool func_progress = false; in nir_shader_instructions_pass() local
112 func_progress |= pass(&b, instr, cb_data); in nir_shader_instructions_pass()
116 if (func_progress) { in nir_shader_instructions_pass()