Searched refs:furnitureHealth (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | actmagic.cpp | 1204 hit.entity->furnitureHealth -= damage; in actMagicMissile() 1205 if ( hit.entity->furnitureHealth < 0 ) in actMagicMissile() 1215 …updateEnemyBar(parent, hit.entity, language[677], hit.entity->furnitureHealth, hit.entity->furnitu… in actMagicMissile() 1219 …updateEnemyBar(parent, hit.entity, language[676], hit.entity->furnitureHealth, hit.entity->furnitu… in actMagicMissile() 1354 hit.entity->furnitureHealth -= damage; in actMagicMissile() 1355 if ( hit.entity->furnitureHealth < 0 ) in actMagicMissile() 1365 …updateEnemyBar(parent, hit.entity, language[677], hit.entity->furnitureHealth, hit.entity->furnitu… in actMagicMissile() 1602 hit.entity->furnitureHealth -= damage; in actMagicMissile() 1603 if ( hit.entity->furnitureHealth < 0 ) in actMagicMissile() 2062 hit.entity->furnitureHealth -= damage; in actMagicMissile() [all …]
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | actgeneral.cpp | 179 furnitureHealth = 15 + rand() % 5; in actFurniture() 183 furnitureHealth = 4 + rand() % 4; in actFurniture() 185 furnitureMaxHealth = furnitureHealth; in actFurniture() 197 furnitureHealth--; in actFurniture() 202 if ( furnitureHealth <= 0 ) in actFurniture()
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H A D | entity_editor.cpp | 230 furnitureHealth(skill[4]), in Entity()
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H A D | actmonster.cpp | 4339 hit.entity->furnitureHealth--; // decrease door health in actMonster() 4342 …hit.entity->furnitureHealth -= static_cast<int>(std::max((myStats->STR - 20), 0) / 3); // decrease… in actMonster() 4343 hit.entity->furnitureHealth = std::max(hit.entity->furnitureHealth, 0); in actMonster() 4347 hit.entity->furnitureHealth = 0; // minotaurs smash furniture instantly in actMonster() 5391 hit.entity->furnitureHealth--; // decrease door health in actMonster() 5394 …hit.entity->furnitureHealth -= static_cast<int>(std::max((myStats->STR - 20), 0) / 3); // decrease… in actMonster() 5395 hit.entity->furnitureHealth = std::max(hit.entity->furnitureHealth, 0); in actMonster() 5399 hit.entity->furnitureHealth = 0; // minotaurs smash furniture instantly in actMonster()
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H A D | entity.hpp | 384 Sint32& furnitureHealth; //skill[4] member in Entity
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H A D | actboulder.cpp | 458 entity->furnitureHealth = 0; in boulderCheckAgainstEntity()
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H A D | entity.cpp | 255 furnitureHealth(skill[4]), in Entity() 7161 …updateEnemyBar(this, hit.entity, language[677], hit.entity->furnitureHealth, hit.entity->furniture… in attack() 7164 …updateEnemyBar(this, hit.entity, language[676], hit.entity->furnitureHealth, hit.entity->furniture… in attack() 7167 …updateEnemyBar(this, hit.entity, language[2505], hit.entity->furnitureHealth, hit.entity->furnitur… in attack() 7170 …updateEnemyBar(this, hit.entity, language[2506], hit.entity->furnitureHealth, hit.entity->furnitur… in attack() 7173 …updateEnemyBar(this, hit.entity, language[2507], hit.entity->furnitureHealth, hit.entity->furnitur… in attack() 18549 knockedInto->furnitureHealth = 0; // smash furniture instantly in handleKnockbackDamage()
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