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Searched refs:furnitureTableRandomItemChance (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity_shared.cpp1712 entityNew->furnitureTableRandomItemChance = entityToCopy->furnitureTableRandomItemChance; in setSpriteAttributes()
1719 entityNew->furnitureTableRandomItemChance = -1; in setSpriteAttributes()
H A Dentity_editor.cpp232 furnitureTableRandomItemChance(skill[10]), in Entity()
H A Dentity.hpp386 Sint32& furnitureTableRandomItemChance; //skill[10] member in Entity
H A Dfiles.cpp1127 fread(&entity->furnitureTableRandomItemChance, sizeof(Sint32), 1, fp); in loadMap()
1550 fwrite(&entity->furnitureTableRandomItemChance, sizeof(Sint32), 1, fp); in saveMap()
H A Dmaps.cpp4331 if ( entity->furnitureTableRandomItemChance == -1 ) in assignActions()
4338 else if ( entity->furnitureTableRandomItemChance > 1 ) in assignActions()
4340 if ( prng_get_uint() % 100 < entity->furnitureTableRandomItemChance ) in assignActions()
H A Dbuttons.cpp2179 …tf(spriteProperties[2], 4, "%d", static_cast<int>(selectedEntity->furnitureTableRandomItemChance)); in buttonSpriteProperties()
3311 selectedEntity->furnitureTableRandomItemChance = (Sint32)atoi(spriteProperties[2]); in buttonSpritePropertiesConfirm()
H A Dentity.cpp257 furnitureTableRandomItemChance(skill[10]), in Entity()