Searched refs:furnitureTableRandomItemChance (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity_shared.cpp | 1712 entityNew->furnitureTableRandomItemChance = entityToCopy->furnitureTableRandomItemChance; in setSpriteAttributes() 1719 entityNew->furnitureTableRandomItemChance = -1; in setSpriteAttributes()
|
H A D | entity_editor.cpp | 232 furnitureTableRandomItemChance(skill[10]), in Entity()
|
H A D | entity.hpp | 386 Sint32& furnitureTableRandomItemChance; //skill[10] member in Entity
|
H A D | files.cpp | 1127 fread(&entity->furnitureTableRandomItemChance, sizeof(Sint32), 1, fp); in loadMap() 1550 fwrite(&entity->furnitureTableRandomItemChance, sizeof(Sint32), 1, fp); in saveMap()
|
H A D | maps.cpp | 4331 if ( entity->furnitureTableRandomItemChance == -1 ) in assignActions() 4338 else if ( entity->furnitureTableRandomItemChance > 1 ) in assignActions() 4340 if ( prng_get_uint() % 100 < entity->furnitureTableRandomItemChance ) in assignActions()
|
H A D | buttons.cpp | 2179 …tf(spriteProperties[2], 4, "%d", static_cast<int>(selectedEntity->furnitureTableRandomItemChance)); in buttonSpriteProperties() 3311 selectedEntity->furnitureTableRandomItemChance = (Sint32)atoi(spriteProperties[2]); in buttonSpritePropertiesConfirm()
|
H A D | entity.cpp | 257 furnitureTableRandomItemChance(skill[10]), in Entity()
|