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Searched refs:fuse_y (Results 1 – 3 of 3) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/DynamiteBox.ocd/Fuse.ocd/
H A DScript.c80 effect.fuse_y = GetVertex(fuse_vertex, VTX_Y) * 10; in StartFusing()
99 if (Distance(effect.fuse_x, effect.fuse_y, target_x, target_y) < speed) in FxIntFusingTimer()
104 speed -= Distance(effect.fuse_x, effect.fuse_y, target_x, target_y); in FxIntFusingTimer()
114 effect.fuse_y = GetVertex(effect.fuse_vertex, VTX_Y) * 10; in FxIntFusingTimer()
119 var angle = Angle(effect.fuse_x, effect.fuse_y, target_x, target_y); in FxIntFusingTimer()
121 effect.fuse_y +=-Cos(angle, speed); in FxIntFusingTimer()
123 …CreateParticle("Fire", effect.fuse_x / 10 - GetX(), effect.fuse_y / 10 - GetY(), PV_Random(-10, 10… in FxIntFusingTimer()
124 SetVertexXY(effect.fuse_vertex, effect.fuse_x / 10, effect.fuse_y / 10); in FxIntFusingTimer()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dgame.c352 laser.fuse_x = laser.fuse_y = -1; in InitGame()
2517 if (x != laser.fuse_x || y != laser.fuse_y) in ClickElement()
2521 laser.fuse_x = laser.fuse_y = -1; in ClickElement()
2530 laser.fuse_y = y; in ClickElement()
3062 laser.fuse_y = ELY; in GameActions()
H A Dmain.h365 int fuse_x, fuse_y; member