Searched refs:fuse_y (Results 1 – 3 of 3) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/DynamiteBox.ocd/Fuse.ocd/ |
H A D | Script.c | 80 effect.fuse_y = GetVertex(fuse_vertex, VTX_Y) * 10; in StartFusing() 99 if (Distance(effect.fuse_x, effect.fuse_y, target_x, target_y) < speed) in FxIntFusingTimer() 104 speed -= Distance(effect.fuse_x, effect.fuse_y, target_x, target_y); in FxIntFusingTimer() 114 effect.fuse_y = GetVertex(effect.fuse_vertex, VTX_Y) * 10; in FxIntFusingTimer() 119 var angle = Angle(effect.fuse_x, effect.fuse_y, target_x, target_y); in FxIntFusingTimer() 121 effect.fuse_y +=-Cos(angle, speed); in FxIntFusingTimer() 123 …CreateParticle("Fire", effect.fuse_x / 10 - GetX(), effect.fuse_y / 10 - GetY(), PV_Random(-10, 10… in FxIntFusingTimer() 124 SetVertexXY(effect.fuse_vertex, effect.fuse_x / 10, effect.fuse_y / 10); in FxIntFusingTimer()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | game.c | 352 laser.fuse_x = laser.fuse_y = -1; in InitGame() 2517 if (x != laser.fuse_x || y != laser.fuse_y) in ClickElement() 2521 laser.fuse_x = laser.fuse_y = -1; in ClickElement() 2530 laser.fuse_y = y; in ClickElement() 3062 laser.fuse_y = ELY; in GameActions()
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H A D | main.h | 365 int fuse_x, fuse_y; member
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