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Searched refs:futureStoredMetal (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/AAI/
H A DAAIExecute.h121 float futureStoredMetal; variable
H A DAAIExecute.cpp45 futureStoredMetal = 0; in AAIExecute()
1209 …float metal = 4 / (ai->Getcb()->GetMetalStorage() + futureStoredMetal - ai->Getcb()->GetMetal() + … in BuildStorage()
1210 …float energy = 2 / (ai->Getcb()->GetEnergyStorage() + futureStoredMetal - ai->Getcb()->GetEnergy()… in BuildStorage()
2691 …if(averageMetalSurplus > 2.0f && (ai->Getcb()->GetMetalStorage() + futureStoredMetal - ai->Getcb()… in GetMetalStorageUrgency()
3012 futureStoredMetal -= ai->Getbt()->GetUnitDef(def->id).metalStorage; in ConstructionFailed()
H A DAAI.cpp440 execute->futureStoredMetal -= bt->GetUnitDef(def->id).metalStorage; in UnitFinished()