Searched refs:fxBonus (Results 1 – 2 of 2) sorted by relevance
222 … proficiencyBonus + armorBonus + shieldBonus + abilityBonus + weaponBonus + genericBonus + fxBonus; in RefreshTotal()236 fxBonus = 0; in ResetAll()281 SetBonus(fxBonus, bonus, mod); in SetFxBonus()328 buffer.appendFormatted("Base: %2d\tGeneric: %d\tEffect: %d\n", base, genericBonus, fxBonus); in dump()
90 int GetFxBonus() const { return fxBonus; }; in GetFxBonus()125 int fxBonus; // split off from the generic bonus for hacky reasons variable