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Searched refs:fx_time (Results 1 – 19 of 19) sorted by relevance

/dports/games/sea-defender/Sea-Defender-d628051/
H A Dfx_moving_text.cpp24 float fx_time = g_timer->now() - m_start_time; in update() local
26 if (fx_time > m_duration) { in update()
31 m_pos = m_startpos + (normalized(m_dir) * m_speed * fx_time); in update()
32 m_textcolor[3] = fade_out(0.3,m_duration,fx_time); in update()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_demp2.cpp90 float frac = ( level.time - ent->fx_time ) / 1300.0f; // synchronize with demp2 effect in DEMP2_AltRadiusDamage()
188 ent->fx_time = level.time; in DEMP2_AltDetonate()
H A DAI_Remote.cpp103 NPC->fx_time = level.time; in Remote_MaintainHeight()
189 NPC->fx_time = level.time; in Remote_Strafe()
H A DAI_Interrogator.cpp293 NPC->fx_time = level.time; in Interrogator_Strafe()
H A DAI_Sentry.cpp379 NPC->fx_time = level.time; in Sentry_Strafe()
H A DAI_ImperialProbe.cpp226 NPC->fx_time = level.time; in ImperialProbe_Strafe()
H A Dg_shared.h1064 int fx_time; // timer for beam in/out effects. member
1315 saved_game.write<int32_t>(fx_time); in sg_export()
1496 saved_game.read<int32_t>(fx_time); in sg_import()
H A DAI_GalakMech.cpp90 ent->fx_time = level.time; in NPC_GalakMech_Init()
1247 NPC->fx_time = level.time; in NPC_BSGM_Default()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_demp2.cpp90 float frac = ( level.time - ent->fx_time ) / 1300.0f; // synchronize with demp2 effect in DEMP2_AltRadiusDamage()
189 ent->fx_time = level.time; in DEMP2_AltDetonate()
H A DAI_Remote.cpp104 NPC->fx_time = level.time; in Remote_MaintainHeight()
190 NPC->fx_time = level.time; in Remote_Strafe()
H A DAI_Interrogator.cpp291 NPC->fx_time = level.time; in Interrogator_Strafe()
H A DAI_Sentry.cpp379 NPC->fx_time = level.time; in Sentry_Strafe()
H A Dg_missile.cpp459 if ( self->fx_time < level.time ) in NoghriGasCloudThink()
463 self->fx_time = level.time + 250; in NoghriGasCloudThink()
495 ent->fx_time = level.time + 250; in G_SpawnNoghriGasCloud()
H A DAI_ImperialProbe.cpp226 NPC->fx_time = level.time; in ImperialProbe_Strafe()
H A Dg_shared.h1073 int fx_time; // timer for beam in/out effects. member
1336 saved_game.write<int32_t>(fx_time); in sg_export()
1525 saved_game.read<int32_t>(fx_time); in sg_import()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_event.cpp619 cent->gent->owner->fx_time = cg.time; in CG_EntityEvent()
H A Dcg_players.cpp3444 ent->endTime = gent->fx_time; in CG_AddRefEntityWithPowerups()
3624 …tent.endTime = gent->fx_time + 1000; // if you want the shell to build around the guy, pass in a… in CG_AddRefEntityWithPowerups()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_event.cpp642 cent->gent->owner->fx_time = cg.time; in CG_EntityEvent()
H A Dcg_players.cpp4658 ent->endTime = gent->fx_time; in CG_AddRefEntityWithPowerups()