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Searched refs:gBoxer (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DBoxing.cc27 SOLDIERTYPE* gBoxer[NUM_BOXERS]; variable
259 if (!gBoxer[0]) in CheckOnBoxers()
267 gBoxer[i] = s; in CheckOnBoxers()
271 return gBoxer[0] || gBoxer[1] || gBoxer[2]; in CheckOnBoxers()
289 SOLDIERTYPE* const boxer = gBoxer[i]; in PickABoxer()
329 if (gBoxer[i] && !gfBoxerFought[i]) return true; in BoxerAvailable()
344 if (gBoxer[ubLoop] != NULL && !gfBoxerFought[ubLoop]) ubCount++; in BoxersAvailable()
H A DBoxing.h23 extern SOLDIERTYPE* gBoxer[NUM_BOXERS];
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategicMap.cc826 gBoxer[0] = NULL; in HandleQuestCodeOnSectorEntry()
827 gBoxer[1] = NULL; in HandleQuestCodeOnSectorEntry()
828 gBoxer[2] = NULL; in HandleQuestCodeOnSectorEntry()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DSaveLoadGame.cc1789 FOR_EACH(SOLDIERTYPE* const, i, gBoxer) in SaveGeneralInfo()
1935 FOR_EACH(SOLDIERTYPE*, i, gBoxer) in LoadGeneralInfo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DDecideAction.cc676 if (pSoldier == gBoxer[ubLoop]) in DecideActionGreen()