Searched refs:gBoxer (Results 1 – 5 of 5) sorted by relevance
27 SOLDIERTYPE* gBoxer[NUM_BOXERS]; variable259 if (!gBoxer[0]) in CheckOnBoxers()267 gBoxer[i] = s; in CheckOnBoxers()271 return gBoxer[0] || gBoxer[1] || gBoxer[2]; in CheckOnBoxers()289 SOLDIERTYPE* const boxer = gBoxer[i]; in PickABoxer()329 if (gBoxer[i] && !gfBoxerFought[i]) return true; in BoxerAvailable()344 if (gBoxer[ubLoop] != NULL && !gfBoxerFought[ubLoop]) ubCount++; in BoxersAvailable()
23 extern SOLDIERTYPE* gBoxer[NUM_BOXERS];
826 gBoxer[0] = NULL; in HandleQuestCodeOnSectorEntry()827 gBoxer[1] = NULL; in HandleQuestCodeOnSectorEntry()828 gBoxer[2] = NULL; in HandleQuestCodeOnSectorEntry()
1789 FOR_EACH(SOLDIERTYPE* const, i, gBoxer) in SaveGeneralInfo()1935 FOR_EACH(SOLDIERTYPE*, i, gBoxer) in LoadGeneralInfo()
676 if (pSoldier == gBoxer[ubLoop]) in DecideActionGreen()