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Searched refs:gBusy (Results 1 – 25 of 39) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dtriggers.cpp169 BUSY gBusy[]; variable
177 if (gBusy[i].at0 == a1 && gBusy[i].atc == a2) in AddBusy()
197 if (gBusy[i].at0 == a1 && gBusy[i].atc == a2) in ReverseBusy()
199 gBusy[i].at4 = -gBusy[i].at4; in ReverseBusy()
1960 gBusy[i].at8 = ClipRange(oldBusy+gBusy[i].at4*4, 0, 65536); in trProcessBusy()
1962 …if (!gModernMap || !xsector[sector[gBusy[i].at0].extra].unused1) nStatus = gBusyProc[gBusy[i].atc]… in trProcessBusy()
1965 nStatus = gBusyProc[gBusy[i].atc](gBusy[i].at0, gBusy[i].at8); in trProcessBusy()
1973 gBusy[i].at4 = -gBusy[i].at4; in trProcessBusy()
1976 gBusy[i] = gBusy[--gBusyCount]; in trProcessBusy()
2282 Read(gBusy, sizeof(gBusy)); in Load()
[all …]
H A Dtriggers.h53 extern BUSY gBusy[kMaxBusyCount];
/dports/japanese/timidity++-slang/TiMidity++-2.15.0/timidity/
H A Dmac_main.h36 extern Boolean skin_f_repeat, gQuit,gBusy, gCursorIsWatch,
H A Dmac_a.c259 if( err==noErr ){ gBusy=true; break; }/*buffer has more rooms*/ in QuingSndCommand()
262 gBusy=false; in QuingSndCommand()
H A Dmac_main.c70 Boolean skin_f_repeat, gQuit, gBusy, gShuffle; variable
236 skin_state=PLAYING; gBusy=true; DrawButton(); in StartPlay()
242 gBusy=true; in StartPlay()
/dports/audio/ocp/ocp-0.2.90/playgmi/timidity-git/timidity/
H A Dmac_main.h36 extern Boolean skin_f_repeat, gQuit,gBusy, gCursorIsWatch,
H A Dmac_a.c259 if( err==noErr ){ gBusy=true; break; }/*buffer has more rooms*/
262 gBusy=false;
H A Dmac_main.c70 Boolean skin_f_repeat, gQuit, gBusy, gShuffle; variable
236 skin_state=PLAYING; gBusy=true; DrawButton(); in StartPlay()
242 gBusy=true; in StartPlay()
/dports/audio/timidity++-xskin/TiMidity++-2.15.0/timidity/
H A Dmac_main.h36 extern Boolean skin_f_repeat, gQuit,gBusy, gCursorIsWatch,
H A Dmac_a.c259 if( err==noErr ){ gBusy=true; break; }/*buffer has more rooms*/ in QuingSndCommand()
262 gBusy=false; in QuingSndCommand()
/dports/audio/timidity++-slang/TiMidity++-2.15.0/timidity/
H A Dmac_main.h36 extern Boolean skin_f_repeat, gQuit,gBusy, gCursorIsWatch,
H A Dmac_a.c259 if( err==noErr ){ gBusy=true; break; }/*buffer has more rooms*/ in QuingSndCommand()
262 gBusy=false; in QuingSndCommand()
H A Dmac_main.c70 Boolean skin_f_repeat, gQuit, gBusy, gShuffle; variable
236 skin_state=PLAYING; gBusy=true; DrawButton(); in StartPlay()
242 gBusy=true; in StartPlay()
/dports/audio/timidity++/TiMidity++-2.15.0/timidity/
H A Dmac_main.h36 extern Boolean skin_f_repeat, gQuit,gBusy, gCursorIsWatch,
H A Dmac_a.c259 if( err==noErr ){ gBusy=true; break; }/*buffer has more rooms*/ in QuingSndCommand()
262 gBusy=false; in QuingSndCommand()
/dports/audio/timidity++-xaw/TiMidity++-2.15.0/timidity/
H A Dmac_main.h36 extern Boolean skin_f_repeat, gQuit,gBusy, gCursorIsWatch,
H A Dmac_a.c259 if( err==noErr ){ gBusy=true; break; }/*buffer has more rooms*/ in QuingSndCommand()
262 gBusy=false; in QuingSndCommand()
H A Dmac_main.c70 Boolean skin_f_repeat, gQuit, gBusy, gShuffle;
236 skin_state=PLAYING; gBusy=true; DrawButton();
242 gBusy=true;
/dports/audio/timidity++-motif/TiMidity++-2.15.0/timidity/
H A Dmac_main.h36 extern Boolean skin_f_repeat, gQuit,gBusy, gCursorIsWatch,
H A Dmac_a.c259 if( err==noErr ){ gBusy=true; break; }/*buffer has more rooms*/ in QuingSndCommand()
262 gBusy=false; in QuingSndCommand()
/dports/audio/timidity++-gtk/TiMidity++-2.15.0/timidity/
H A Dmac_main.h36 extern Boolean skin_f_repeat, gQuit,gBusy, gCursorIsWatch,
H A Dmac_a.c259 if( err==noErr ){ gBusy=true; break; }/*buffer has more rooms*/ in QuingSndCommand()
262 gBusy=false; in QuingSndCommand()
H A Dmac_main.c70 Boolean skin_f_repeat, gQuit, gBusy, gShuffle; variable
236 skin_state=PLAYING; gBusy=true; DrawButton(); in StartPlay()
242 gBusy=true; in StartPlay()
/dports/audio/timidity++-emacs/TiMidity++-2.15.0/timidity/
H A Dmac_main.h36 extern Boolean skin_f_repeat, gQuit,gBusy, gCursorIsWatch,
H A Dmac_a.c259 if( err==noErr ){ gBusy=true; break; }/*buffer has more rooms*/ in pg_euccn_mblen()
262 gBusy=false; in pg_euccn_mblen()

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