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Searched refs:gDemo (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dblood.cpp454 if (gDemo.at1) in PreloadCache()
591 gDemo.Close(); in StartLevel()
639 bVanilla = gDemo.at1 && gDemo.m_bLegacy; in StartLevel()
759 if (!gDemo.at1) in StartLevel()
776 if (gDemo.at0) in StartNetworkLevel()
777 gDemo.Close(); in StartNetworkLevel()
1045 if (!gDemo.at1) in ProcessFrame()
1049 if (gDemo.at0) in ProcessFrame()
1097 if (gDemo.at0) in ProcessFrame()
1917 if (gDemo.at0) in app_main()
[all …]
H A Dosdcmd.cpp84 if (gDemo.at1) in osdcmd_changelevel()
85 gDemo.StopPlayback(); in osdcmd_changelevel()
161 if (gDemo.at1) in osdcmd_map()
162 gDemo.StopPlayback(); in osdcmd_map()
216 gDemo.SetupPlayback(parm->parms[0]); in osdcmd_demo()
218 gDemo.Playback(); in osdcmd_demo()
450 if (MusicToggle && (gGameStarted || gDemo.at1)) in osdcmd_restartsound()
742 if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive) in osdcmd_quicksave()
751 if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive) in osdcmd_quickload()
H A Ddemo.h110 extern CDemo gDemo;
H A Dloadsave.cpp100 bool demoWasPlayed = gDemo.at1; in LoadGame()
101 if (gDemo.at1) in LoadGame()
102 gDemo.Close(); in LoadGame()
H A Dmenu.cpp1523 if (!gDemo.at0 && !gDemo.at1) in SetAutoAim()
1560 if (!gDemo.at0 && !gDemo.at1) in SetWeaponSwitch()
1579 if (gDemo.at1) in SetDifficultyAndStart()
1580 gDemo.StopPlayback(); in SetDifficultyAndStart()
1879 if (gGameStarted || gDemo.at1) in UpdateMusicToggle()
1892 if (gGameStarted || gDemo.at1) in UpdateCDToggle()
1942 if (MusicToggle && (gGameStarted || gDemo.at1)) in SetSound()
2331 if (gDemo.at1) in drawLoadingScreen()
H A Dmessages.cpp302 gDemo.Create(buffer); in LevelWarpAndRecord()
740 if (gDemo.at0) return; in Process()
H A Ddemo.cpp77 CDemo gDemo; variable
364 if (!gDemo.at1) in Playback()
H A Dplayer.cpp1374 if (gDemo.at0) in ProcessInput()
1375 gDemo.Close(); in ProcessInput()