Searched refs:gDemo (Results 1 – 8 of 8) sorted by relevance
454 if (gDemo.at1) in PreloadCache()591 gDemo.Close(); in StartLevel()639 bVanilla = gDemo.at1 && gDemo.m_bLegacy; in StartLevel()759 if (!gDemo.at1) in StartLevel()776 if (gDemo.at0) in StartNetworkLevel()777 gDemo.Close(); in StartNetworkLevel()1045 if (!gDemo.at1) in ProcessFrame()1049 if (gDemo.at0) in ProcessFrame()1097 if (gDemo.at0) in ProcessFrame()1917 if (gDemo.at0) in app_main()[all …]
84 if (gDemo.at1) in osdcmd_changelevel()85 gDemo.StopPlayback(); in osdcmd_changelevel()161 if (gDemo.at1) in osdcmd_map()162 gDemo.StopPlayback(); in osdcmd_map()216 gDemo.SetupPlayback(parm->parms[0]); in osdcmd_demo()218 gDemo.Playback(); in osdcmd_demo()450 if (MusicToggle && (gGameStarted || gDemo.at1)) in osdcmd_restartsound()742 if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive) in osdcmd_quicksave()751 if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive) in osdcmd_quickload()
110 extern CDemo gDemo;
100 bool demoWasPlayed = gDemo.at1; in LoadGame()101 if (gDemo.at1) in LoadGame()102 gDemo.Close(); in LoadGame()
1523 if (!gDemo.at0 && !gDemo.at1) in SetAutoAim()1560 if (!gDemo.at0 && !gDemo.at1) in SetWeaponSwitch()1579 if (gDemo.at1) in SetDifficultyAndStart()1580 gDemo.StopPlayback(); in SetDifficultyAndStart()1879 if (gGameStarted || gDemo.at1) in UpdateMusicToggle()1892 if (gGameStarted || gDemo.at1) in UpdateCDToggle()1942 if (MusicToggle && (gGameStarted || gDemo.at1)) in SetSound()2331 if (gDemo.at1) in drawLoadingScreen()
302 gDemo.Create(buffer); in LevelWarpAndRecord()740 if (gDemo.at0) return; in Process()
77 CDemo gDemo; variable364 if (!gDemo.at1) in Playback()
1374 if (gDemo.at0) in ProcessInput()1375 gDemo.Close(); in ProcessInput()