/dports/games/iortcw/iortcw-1.51c/MP/code/server/ |
H A D | sv_world.c | 235 if ( gEnt->r.bmodel ) { in SV_LinkEntity() 239 i = gEnt->r.maxs[0]; in SV_LinkEntity() 267 gEnt->s.solid = 0; in SV_LinkEntity() 279 max = RadiusFromBounds( gEnt->r.mins, gEnt->r.maxs ); in SV_LinkEntity() 286 VectorAdd( origin, gEnt->r.mins, gEnt->r.absmin ); in SV_LinkEntity() 287 VectorAdd( origin, gEnt->r.maxs, gEnt->r.absmax ); in SV_LinkEntity() 292 gEnt->r.absmin[0] -= 1; in SV_LinkEntity() 293 gEnt->r.absmin[1] -= 1; in SV_LinkEntity() 306 num_leafs = CM_BoxLeafnums( gEnt->r.absmin, gEnt->r.absmax, in SV_LinkEntity() 325 gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2] ); in SV_LinkEntity() [all …]
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H A D | sv_game.c | 63 svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) { in SV_SvEntityForGentity() argument 64 if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) { in SV_SvEntityForGentity() 67 return &sv.svEntities[ gEnt->s.number ]; in SV_SvEntityForGentity() 225 qboolean SV_EntityContact( const vec3_t mins, const vec3_t maxs, const sharedEntity_t *gEnt, con… in SV_EntityContact() argument 231 origin = gEnt->r.currentOrigin; in SV_EntityContact() 232 angles = gEnt->r.currentAngles; in SV_EntityContact() 234 ch = SV_ClipHandleForEntity( gEnt ); in SV_EntityContact()
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/dports/games/iortcw/iortcw-1.51c/SP/code/server/ |
H A D | sv_world.c | 236 if ( gEnt->r.bmodel ) { in SV_LinkEntity() 240 i = gEnt->r.maxs[0]; in SV_LinkEntity() 268 gEnt->s.solid = 0; in SV_LinkEntity() 280 max = RadiusFromBounds( gEnt->r.mins, gEnt->r.maxs ); in SV_LinkEntity() 287 VectorAdd( origin, gEnt->r.mins, gEnt->r.absmin ); in SV_LinkEntity() 288 VectorAdd( origin, gEnt->r.maxs, gEnt->r.absmax ); in SV_LinkEntity() 293 gEnt->r.absmin[0] -= 1; in SV_LinkEntity() 294 gEnt->r.absmin[1] -= 1; in SV_LinkEntity() 307 num_leafs = CM_BoxLeafnums( gEnt->r.absmin, gEnt->r.absmax, in SV_LinkEntity() 326 gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2] ); in SV_LinkEntity() [all …]
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H A D | sv_game.c | 63 svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) { in SV_SvEntityForGentity() argument 64 if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) { in SV_SvEntityForGentity() 67 return &sv.svEntities[ gEnt->s.number ]; in SV_SvEntityForGentity() 225 qboolean SV_EntityContact( const vec3_t mins, const vec3_t maxs, const sharedEntity_t *gEnt, con… in SV_EntityContact() argument 231 origin = gEnt->r.currentOrigin; in SV_EntityContact() 232 angles = gEnt->r.currentAngles; in SV_EntityContact() 234 ch = SV_ClipHandleForEntity( gEnt ); in SV_EntityContact()
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/dports/games/ioquake3/ioquake3-1.36/code/server/ |
H A D | sv_world.c | 223 if ( gEnt->r.bmodel ) { in SV_LinkEntity() 227 i = gEnt->r.maxs[0]; in SV_LinkEntity() 249 gEnt->s.solid = 0; in SV_LinkEntity() 262 max = RadiusFromBounds( gEnt->r.mins, gEnt->r.maxs ); in SV_LinkEntity() 269 VectorAdd (origin, gEnt->r.mins, gEnt->r.absmin); in SV_LinkEntity() 270 VectorAdd (origin, gEnt->r.maxs, gEnt->r.absmax); in SV_LinkEntity() 275 gEnt->r.absmin[0] -= 1; in SV_LinkEntity() 289 num_leafs = CM_BoxLeafnums( gEnt->r.absmin, gEnt->r.absmax, in SV_LinkEntity() 307 gEnt->s.number, in SV_LinkEntity() 308 gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2]); in SV_LinkEntity() [all …]
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H A D | sv_game.c | 64 svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) { in SV_SvEntityForGentity() argument 65 if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) { in SV_SvEntityForGentity() 68 return &sv.svEntities[ gEnt->s.number ]; in SV_SvEntityForGentity() 228 qboolean SV_EntityContact( vec3_t mins, vec3_t maxs, const sharedEntity_t *gEnt, int capsule ) { in SV_EntityContact() argument 234 origin = gEnt->r.currentOrigin; in SV_EntityContact() 235 angles = gEnt->r.currentAngles; in SV_EntityContact() 237 ch = SV_ClipHandleForEntity( gEnt ); in SV_EntityContact()
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/dports/games/ioquake3-server/ioquake3-1.36/code/server/ |
H A D | sv_world.c | 223 if ( gEnt->r.bmodel ) { in SV_LinkEntity() 227 i = gEnt->r.maxs[0]; in SV_LinkEntity() 249 gEnt->s.solid = 0; in SV_LinkEntity() 262 max = RadiusFromBounds( gEnt->r.mins, gEnt->r.maxs ); in SV_LinkEntity() 269 VectorAdd (origin, gEnt->r.mins, gEnt->r.absmin); in SV_LinkEntity() 270 VectorAdd (origin, gEnt->r.maxs, gEnt->r.absmax); in SV_LinkEntity() 275 gEnt->r.absmin[0] -= 1; in SV_LinkEntity() 289 num_leafs = CM_BoxLeafnums( gEnt->r.absmin, gEnt->r.absmax, in SV_LinkEntity() 307 gEnt->s.number, in SV_LinkEntity() 308 gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2]); in SV_LinkEntity() [all …]
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H A D | sv_game.c | 64 svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) { in SV_SvEntityForGentity() argument 65 if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) { in SV_SvEntityForGentity() 68 return &sv.svEntities[ gEnt->s.number ]; in SV_SvEntityForGentity() 228 qboolean SV_EntityContact( vec3_t mins, vec3_t maxs, const sharedEntity_t *gEnt, int capsule ) { in SV_EntityContact() argument 234 origin = gEnt->r.currentOrigin; in SV_EntityContact() 235 angles = gEnt->r.currentAngles; in SV_EntityContact() 237 ch = SV_ClipHandleForEntity( gEnt ); in SV_EntityContact()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/ |
H A D | sv_world.c | 224 if ( gEnt->r.bmodel ) { in SV_LinkEntity() 228 i = gEnt->r.maxs[0]; in SV_LinkEntity() 250 gEnt->s.solid = 0; in SV_LinkEntity() 263 max = RadiusFromBounds( gEnt->r.mins, gEnt->r.maxs ); in SV_LinkEntity() 270 VectorAdd (origin, gEnt->r.mins, gEnt->r.absmin); in SV_LinkEntity() 271 VectorAdd (origin, gEnt->r.maxs, gEnt->r.absmax); in SV_LinkEntity() 276 gEnt->r.absmin[0] -= 1; in SV_LinkEntity() 290 num_leafs = CM_BoxLeafnums( gEnt->r.absmin, gEnt->r.absmax, in SV_LinkEntity() 308 gEnt->s.number, in SV_LinkEntity() 309 gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2]); in SV_LinkEntity() [all …]
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H A D | sv_game.c | 65 svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) { in SV_SvEntityForGentity() argument 66 if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) { in SV_SvEntityForGentity() 69 return &sv.svEntities[ gEnt->s.number ]; in SV_SvEntityForGentity() 229 qboolean SV_EntityContact( vec3_t mins, vec3_t maxs, const sharedEntity_t *gEnt, traceType_t type )… in SV_EntityContact() argument 235 origin = gEnt->r.currentOrigin; in SV_EntityContact() 236 angles = gEnt->r.currentAngles; in SV_EntityContact() 238 ch = SV_ClipHandleForEntity( gEnt ); in SV_EntityContact()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/ |
H A D | sv_world.c | 223 if ( gEnt->r.bmodel ) { in SV_LinkEntity() 227 i = gEnt->r.maxs[0]; in SV_LinkEntity() 249 gEnt->s.solid = 0; in SV_LinkEntity() 262 max = RadiusFromBounds( gEnt->r.mins, gEnt->r.maxs ); in SV_LinkEntity() 269 VectorAdd (origin, gEnt->r.mins, gEnt->r.absmin); in SV_LinkEntity() 270 VectorAdd (origin, gEnt->r.maxs, gEnt->r.absmax); in SV_LinkEntity() 275 gEnt->r.absmin[0] -= 1; in SV_LinkEntity() 289 num_leafs = CM_BoxLeafnums( gEnt->r.absmin, gEnt->r.absmax, in SV_LinkEntity() 307 gEnt->s.number, in SV_LinkEntity() 308 gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2]); in SV_LinkEntity() [all …]
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H A D | sv_game.c | 64 svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) { in SV_SvEntityForGentity() argument 65 if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) { in SV_SvEntityForGentity() 68 return &sv.svEntities[ gEnt->s.number ]; in SV_SvEntityForGentity() 228 qboolean SV_EntityContact( vec3_t mins, vec3_t maxs, const sharedEntity_t *gEnt, int capsule ) { in SV_EntityContact() argument 234 origin = gEnt->r.currentOrigin; in SV_EntityContact() 235 angles = gEnt->r.currentAngles; in SV_EntityContact() 237 ch = SV_ClipHandleForEntity( gEnt ); in SV_EntityContact()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_world.c | 223 if ( gEnt->r.bmodel ) { in SV_LinkEntity() 227 i = gEnt->r.maxs[0]; in SV_LinkEntity() 249 gEnt->s.solid = 0; in SV_LinkEntity() 262 max = RadiusFromBounds( gEnt->r.mins, gEnt->r.maxs ); in SV_LinkEntity() 269 VectorAdd (origin, gEnt->r.mins, gEnt->r.absmin); in SV_LinkEntity() 270 VectorAdd (origin, gEnt->r.maxs, gEnt->r.absmax); in SV_LinkEntity() 275 gEnt->r.absmin[0] -= 1; in SV_LinkEntity() 289 num_leafs = CM_BoxLeafnums( gEnt->r.absmin, gEnt->r.absmax, in SV_LinkEntity() 307 gEnt->s.number, in SV_LinkEntity() 308 gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2]); in SV_LinkEntity() [all …]
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H A D | sv_game.c | 64 svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) { in SV_SvEntityForGentity() argument 65 if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) { in SV_SvEntityForGentity() 68 return &sv.svEntities[ gEnt->s.number ]; in SV_SvEntityForGentity() 225 qboolean SV_EntityContact( vec3_t mins, vec3_t maxs, const sharedEntity_t *gEnt, int capsule ) { in SV_EntityContact() argument 231 origin = gEnt->r.currentOrigin; in SV_EntityContact() 232 angles = gEnt->r.currentAngles; in SV_EntityContact() 234 ch = SV_ClipHandleForEntity( gEnt ); in SV_EntityContact()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_world.c | 223 if ( gEnt->r.bmodel ) { in SV_LinkEntity() 227 i = gEnt->r.maxs[0]; in SV_LinkEntity() 249 gEnt->s.solid = 0; in SV_LinkEntity() 262 max = RadiusFromBounds( gEnt->r.mins, gEnt->r.maxs ); in SV_LinkEntity() 269 VectorAdd (origin, gEnt->r.mins, gEnt->r.absmin); in SV_LinkEntity() 270 VectorAdd (origin, gEnt->r.maxs, gEnt->r.absmax); in SV_LinkEntity() 275 gEnt->r.absmin[0] -= 1; in SV_LinkEntity() 289 num_leafs = CM_BoxLeafnums( gEnt->r.absmin, gEnt->r.absmax, in SV_LinkEntity() 307 gEnt->s.number, in SV_LinkEntity() 308 gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2]); in SV_LinkEntity() [all …]
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H A D | sv_game.c | 64 svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) { in SV_SvEntityForGentity() argument 65 if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) { in SV_SvEntityForGentity() 68 return &sv.svEntities[ gEnt->s.number ]; in SV_SvEntityForGentity() 225 qboolean SV_EntityContact( vec3_t mins, vec3_t maxs, const sharedEntity_t *gEnt, int capsule ) { in SV_EntityContact() argument 231 origin = gEnt->r.currentOrigin; in SV_EntityContact() 232 angles = gEnt->r.currentAngles; in SV_EntityContact() 234 ch = SV_ClipHandleForEntity( gEnt ); in SV_EntityContact()
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/dports/games/evq3/evq3/code/server/ |
H A D | sv_world.c | 223 if ( gEnt->r.bmodel ) { in SV_LinkEntity() 227 i = gEnt->r.maxs[0]; in SV_LinkEntity() 249 gEnt->s.solid = 0; in SV_LinkEntity() 262 max = RadiusFromBounds( gEnt->r.mins, gEnt->r.maxs ); in SV_LinkEntity() 269 VectorAdd (origin, gEnt->r.mins, gEnt->r.absmin); in SV_LinkEntity() 270 VectorAdd (origin, gEnt->r.maxs, gEnt->r.absmax); in SV_LinkEntity() 275 gEnt->r.absmin[0] -= 1; in SV_LinkEntity() 289 num_leafs = CM_BoxLeafnums( gEnt->r.absmin, gEnt->r.absmax, in SV_LinkEntity() 307 gEnt->s.number, in SV_LinkEntity() 308 gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2]); in SV_LinkEntity() [all …]
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H A D | sv_game.c | 64 svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) { in SV_SvEntityForGentity() argument 65 if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) { in SV_SvEntityForGentity() 68 return &sv.svEntities[ gEnt->s.number ]; in SV_SvEntityForGentity() 228 qboolean SV_EntityContact( vec3_t mins, vec3_t maxs, const sharedEntity_t *gEnt, int capsule ) { in SV_EntityContact() argument 234 origin = gEnt->r.currentOrigin; in SV_EntityContact() 235 angles = gEnt->r.currentAngles; in SV_EntityContact() 237 ch = SV_ClipHandleForEntity( gEnt ); in SV_EntityContact()
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/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_world.cpp | 227 if ( gEnt->r.bmodel ) { in SV_LinkEntity() 231 i = gEnt->r.maxs[0]; in SV_LinkEntity() 260 gEnt->s.solid = 0; in SV_LinkEntity() 272 max = RadiusFromBounds( gEnt->r.mins, gEnt->r.maxs ); in SV_LinkEntity() 279 VectorAdd (origin, gEnt->r.mins, gEnt->r.absmin); in SV_LinkEntity() 280 VectorAdd (origin, gEnt->r.maxs, gEnt->r.absmax); in SV_LinkEntity() 285 gEnt->r.absmin[0] -= 1; in SV_LinkEntity() 299 num_leafs = CM_BoxLeafnums( gEnt->r.absmin, gEnt->r.absmax, in SV_LinkEntity() 317 gEnt->s.number, in SV_LinkEntity() 318 gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2]); in SV_LinkEntity() [all …]
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H A D | sv_game.cpp | 62 svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) { in SV_SvEntityForGentity() argument 63 if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) { in SV_SvEntityForGentity() 66 return &sv.svEntities[ gEnt->s.number ]; in SV_SvEntityForGentity()
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/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_world.cpp | 175 if ( !gEnt->inuse ) { in SV_UnlinkEntity() 224 if ( !gEnt->inuse ) { in SV_LinkEntity() 235 if ( gEnt->bmodel ) { in SV_LinkEntity() 239 i = gEnt->maxs[0]; in SV_LinkEntity() 261 gEnt->s.solid = 0; in SV_LinkEntity() 274 max = RadiusFromBounds( gEnt->mins, gEnt->maxs ); in SV_LinkEntity() 281 VectorAdd (origin, gEnt->mins, gEnt->absmin); in SV_LinkEntity() 282 VectorAdd (origin, gEnt->maxs, gEnt->absmax); in SV_LinkEntity() 301 num_leafs = CM_BoxLeafnums( gEnt->absmin, gEnt->absmax, in SV_LinkEntity() 319 gEnt->s.number, in SV_LinkEntity() [all …]
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/MeshQualityOptimizer/ |
H A D | MeshQualityOptimizer.cpp | 45 virtual double elBadness(MElement *el, GEntity *gEnt) const; 49 GEntity *gEnt) const; 89 if(gEnt->dim() == 2) in elBadness() 90 blc = static_cast<GFace *>(gEnt)->getColumns(); in elBadness() 91 else if(gEnt->dim() == 3) in elBadness() 92 blc = static_cast<GRegion *>(gEnt)->getColumns(); in elBadness() 116 MElement *el, GEntity *gEnt) const in inPatch() 124 if(gEnt->dim() == 2) in inPatch() 125 blc = static_cast<GFace *>(gEnt)->getColumns(); in inPatch() 126 else if(gEnt->dim() == 3) in inPatch() [all …]
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/HighOrderMeshOptimizer/ |
H A D | HighOrderMeshOptimizer.cpp | 227 virtual double elBadness(MElement *el, GEntity *gEnt) const; 228 virtual double bndElBadness(MElement *el, GEntity *gEnt) const; 231 GEntity *gEnt) const; 262 double HOPatchDefParameters::elBadness(MElement *el, GEntity *gEnt) const in elBadness() 270 double HOPatchDefParameters::bndElBadness(MElement *el, GEntity *gEnt) const in bndElBadness() 275 if(gEnt->geomType() != GEntity::Line) in bndElBadness() 281 if(gEnt->geomType() != GEntity::Plane) in bndElBadness() 282 return optCADDistMax - taylorDistanceFace(el, gEnt->cast2Face()); in bndElBadness() 294 MElement *el, GEntity *gEnt) const in inPatch() 296 if(lockCurvedBLElts && (gEnt != nullptr)) { in inPatch() [all …]
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H A D | HighOrderMeshFastCurving.cpp | 1310 GEntity *&gEnt = allGEnt[iEnt]; in HighOrderMeshFastCurving() local 1311 if(gEnt->dim() != p.dim) { in HighOrderMeshFastCurving() 1320 if(gEnt->geomType() == GEntity::Plane && gEnt->haveParametrization()) { in HighOrderMeshFastCurving() 1321 double u = gEnt->parBounds(0).low(); in HighOrderMeshFastCurving() 1322 double v = gEnt->parBounds(1).low(); in HighOrderMeshFastCurving() 1325 else if(gEnt->geomType() == GEntity::DiscreteSurface) { in HighOrderMeshFastCurving() 1326 SBoundingBox3d bb = gEnt->bounds(); in HighOrderMeshFastCurving() 1339 std::vector<GEdge *> const &gEds = gEnt->edges(); in HighOrderMeshFastCurving() 1352 std::vector<GFace *> gFaces = gEnt->faces(); in HighOrderMeshFastCurving() 1363 calcEdge2Elements(gEnt, ed2el); in HighOrderMeshFastCurving() [all …]
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/MeshOptimizer/ |
H A D | MeshOptCommon.h | 85 GEntity *gEnt) const = 0; 89 GEntity *gEnt) const = 0; 100 GEntity *gEnt) const = 0;
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