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Searched refs:gEventKeyDown (Results 1 – 8 of 8) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dbutton.cpp538 if (why == gEventKeyDown) { // momentarily depress in activate()
618 if (why == gEventKeyDown || why == gEventMouseDown) { in activate()
727 if (why == gEventKeyDown || why == gEventMouseDown) { in activate()
841 if (why == gEventKeyDown || why == gEventMouseDown) { in activate()
H A Dfloating.cpp385 if (why == gEventKeyDown) { // momentarily depress in activate()
447 if (why == gEventKeyDown || why == gEventMouseDown) { in activate()
H A Dgtextbox.cpp680 ev.eventType = gEventKeyDown ; in keyStroke()
692 ev.eventType = gEventKeyDown ; in keyStroke()
H A Dmsgbox.cpp364 if (why == gEventKeyDown) { // momentarily depress in activate()
H A Dpanel.h86 gEventKeyDown, // keystroke enumerator
H A Dpanel.cpp1048 if (ctl->activate(gEventKeyDown)) { in handleKeyStroke()
1062 w->notify(gEventKeyDown, (qualifier << 16) | key); in handleKeyStroke()
H A Dmain.cpp833 case gEventKeyDown: in APPFUNC()
H A Duidialog.cpp550 return (ev.eventType == gEventNewValue) || (ev.eventType == gEventKeyDown); in isUserAction()