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Searched refs:gGameOptions (Results 1 – 25 of 71) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dlevels.cpp45 GAMEOPTIONS gGameOptions; variable
87 gGameOptions.uGameFlags &= ~4; in levelPlayIntroScene()
103 gGameOptions.uGameFlags &= ~8; in levelPlayEndScene()
196 gGameOptions.nLevel = nLevel; in levelSetupOptions()
198 gGameOptions.uMapCRC = dbReadMapCRC(gGameOptions.zLevelName); in levelSetupOptions()
298 gGameOptions.nLevel = nLevel; in levelAddUserMap()
322 gGameOptions.uGameFlags |= 1; in levelEndLevel()
323 levelGetNextLevels(gGameOptions.nEpisode, gGameOptions.nLevel, &nEndingA, &nEndingB); in levelEndLevel()
361 levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel); in levelRestart()
412 Read(&gGameOptions, sizeof(gGameOptions)); in Load()
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H A Dblood.cpp593 if (gGameOptions.nGameType == 0) in StartLevel()
596 levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel); in StartLevel()
597 if (gEpisodeInfo[gGameOptions.nEpisode].cutALevel == gGameOptions.nLevel in StartLevel()
600 if ((gGameOptions.uGameFlags&4) && gDemo.at1 == 0 && !Bstrlen(gGameOptions.szUserMap)) in StartLevel()
607 else if (gGameOptions.nGameType > 0 && !(gGameOptions.uGameFlags&1)) in StartLevel()
622 levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel); in StartLevel()
761 levelTryPlayMusicOrNothing(gGameOptions.nEpisode, gGameOptions.nLevel); in StartLevel()
765 if (gGameOptions.nGameType == 3) in StartLevel()
801 levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel); in StartNetworkLevel()
803 StartLevel(&gGameOptions); in StartNetworkLevel()
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H A Dloadsave.cpp198 …if ((unsigned)gGameOptions.nEpisode >= gEpisodeCount || (unsigned)gGameOptions.nLevel >= gEpisodeI… in LoadGame()
199 …|| Bstrcasecmp(gEpisodeInfo[gGameOptions.nEpisode].levelsInfo[gGameOptions.nLevel].Filename, gGame… in LoadGame()
203 gGameOptions.nEpisode = 0; in LoadGame()
204 gGameOptions.nLevel = 0; in LoadGame()
208 levelAddUserMap(gGameOptions.zLevelName); in LoadGame()
214 …|| (gMusicPrevLoadedEpisode != gGameOptions.nEpisode || gMusicPrevLoadedLevel != gGameOptions.nLev… in LoadGame()
216 levelTryPlayMusicOrNothing(gGameOptions.nEpisode, gGameOptions.nLevel); in LoadGame()
218 gMusicPrevLoadedEpisode = gGameOptions.nEpisode; in LoadGame()
219 gMusicPrevLoadedLevel = gGameOptions.nLevel; in LoadGame()
263 Read(&gGameOptions, sizeof(gGameOptions)); in Load()
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H A Dendgame.cpp52 if (gGameOptions.nGameType == 0) in Draw()
86 if (gGameOptions.nGameType > 0 || numplayers > 1) in ProcessKeys()
111 levelSetupOptions(gGameOptions.nEpisode, gNextLevel); in Finish()
158 if (gGameOptions.nGameType == 0) in Draw()
214 if (gGameOptions.nGameType == 0) { in Found()
H A Dmenu.cpp882 if (gGameOptions.nGameType > 0) in SetupMainMenu()
905 if (gGameOptions.nGameType > 0) in SetupMainMenuWithSave()
1390 if (gGameOptions.nGameType > 0) in UpdateNetworkMenus()
1400 if (gGameOptions.nGameType > 0) in UpdateNetworkMenus()
1578 gGameOptions.nLevel = 0; in SetDifficultyAndStart()
1586 levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel); in SetDifficultyAndStart()
1587 StartLevel(&gGameOptions); in SetDifficultyAndStart()
1893 levelTryPlayMusicOrNothing(gGameOptions.nEpisode, gGameOptions.nLevel); in UpdateCDToggle()
2191 if (gGameOptions.nGameType > 0) in LoadGame()
2206 if (gGameOptions.nGameType > 0) in QuickLoadGame()
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H A Daicult.cpp106 dx += Random3((5-gGameOptions.nDifficulty)*1000); in TommySeqCallback()
107 dy += Random3((5-gGameOptions.nDifficulty)*1000); in TommySeqCallback()
108 dz += Random3((5-gGameOptions.nDifficulty)*500); in TommySeqCallback()
118 if (Chance(dword_138BB0[gGameOptions.nDifficulty])) in TeslaSeqCallback()
123 dx += Random3((5-gGameOptions.nDifficulty)*1000); in TeslaSeqCallback()
124 dy += Random3((5-gGameOptions.nDifficulty)*1000); in TeslaSeqCallback()
125 dz += Random3((5-gGameOptions.nDifficulty)*500); in TeslaSeqCallback()
141 dz += Random2((5-gGameOptions.nDifficulty)*500); in ShotSeqCallback()
161 if (gGameOptions.nDifficulty > 2) in ThrowSeqCallback()
188 if (gGameOptions.nDifficulty > 2) in sub_68170()
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H A Dplayer.cpp652 if (gGameOptions.nGameType <= 1) in playerStart()
742 if (!(gGameOptions.nGameType == 1 && gGameOptions.bKeepKeysOnRespawn && !bNewLevel)) in playerStart()
875 if (gGameOptions.nGameType == 3) in playerInit()
1024 if (gGameOptions.nGameType != 3) return 0; in PickupItem()
1031 if (gGameOptions.nGameType != 3) return 0; in PickupItem()
1126 …if (!pPlayer->hasWeapon[nWeaponType] || gGameOptions.nWeaponSettings == 2 || gGameOptions.nWeaponS… in PickupWeapon()
1863 if (VanillaMode() || gGameOptions.nGameType != 1) in playerFrag()
1868 if (gGameOptions.nGameType == 3) in playerFrag()
1885 if (VanillaMode() || gGameOptions.nGameType != 1) in playerFrag()
1890 if (gGameOptions.nGameType == 3) in playerFrag()
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H A Dplayer.h241 if (gGameOptions.nGameType == 1 || gGameOptions.nGameType == 3) in IsTargetTeammate()
246 if (gGameOptions.nGameType == 1) in IsTargetTeammate()
248 … if (gGameOptions.nGameType == 3 && (pSourcePlayer->teamId & 3) == (pTargetPlayer->teamId & 3)) in IsTargetTeammate()
H A Dosdcmd.cpp97 StartLevel(&gGameOptions); in osdcmd_changelevel()
173 gGameOptions.nEpisode = i; in osdcmd_map()
174 gGameOptions.nLevel = j; in osdcmd_map()
184 gPacketStartGame.episodeId = gGameOptions.nEpisode; in osdcmd_map()
185 gPacketStartGame.levelId = gGameOptions.nLevel; in osdcmd_map()
191 levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel); in osdcmd_map()
192 StartLevel(&gGameOptions); in osdcmd_map()
451 sndPlaySong(gGameOptions.zLevelSong, true); in osdcmd_restartsound()
H A Dchoke.cpp129 int t = gGameOptions.nDifficulty+2; in sub_84230()
132 if (pPlayer->handTime > (7-gGameOptions.nDifficulty)*5) in sub_84230()
H A Dmap2d.cpp147 if (i == gView->nPlayer || gGameOptions.nGameType == 1) in sub_2541C()
197 char *pFilename = levelGetFilename(gGameOptions.nEpisode, gGameOptions.nLevel); in sub_25C74()
H A Dwarp.cpp62 … if (gGameOptions.nGameType < 2 && pXSprite->data1 >= 0 && pXSprite->data1 < kMaxPlayers) { in warpInit()
74 if (gGameOptions.nGameType >= 2) { in warpInit()
85 if (gModernMap && gGameOptions.nGameType == 3) { in warpInit()
H A Dfx.cpp147 if (gbAdultContent && gGameOptions.nGameType <= 0) in fxSpawn()
279 if (gbAdultContent && gGameOptions.nGameType <= 0) in fxSpawnBlood()
300 if (gbAdultContent && gGameOptions.nGameType <= 0) in sub_746D4()
H A Ddemo.cpp173 memcpy(&m_gameOptions, &gGameOptions, sizeof(gGameOptions)); in Write()
351 memcpy(&gGameOptions, &m_gameOptions, sizeof(GAMEOPTIONS)); in Playback()
352 gSkill = gGameOptions.nDifficulty; in Playback()
355 StartLevel(&gGameOptions); in Playback()
H A Daiunicult.cpp245 if (pExtra->slaveCount <= gGameOptions.nDifficulty) { in genDudeAttack1()
329 xsprite[pThing->extra].data4 = 3 + gGameOptions.nDifficulty; in ThrowThing()
363 else pXThing->health = ((pThinkInfo->startHealth << 4) * gGameOptions.nDifficulty) >> 1; in ThrowThing()
367 pXThing->data3 = 512 / (gGameOptions.nDifficulty + 1); in ThrowThing()
650 vdist = 3500 + (gGameOptions.nDifficulty * 400); in thinkChase()
1450 curScale[i] = mulscale8(DudeDifficulty[gGameOptions.nDifficulty], ClipLow(curScale[i], 1)); in scaleDamage()
1467 if (gGameOptions.nDifficulty > 0) in getDispersionModifier()
1468 disp /= gGameOptions.nDifficulty; in getDispersionModifier()
1502 …return ((gGameOptions.nDifficulty > 0) ? baseChance - (0x0500 * gGameOptions.nDifficulty) : baseCh… in getBaseChanceModifier()
1841 for (int i = 0; i <= gGameOptions.nDifficulty; i++) { in updateTargetOfSlaves()
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H A Daipod.cpp160 nBurn = (gGameOptions.nDifficulty*120)>>2; in sub_70284()
165 … pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, nDist, 1, 5*(1+gGameOptions.nDifficulty), d… in sub_70284()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DGameSettings.cc36 GAME_OPTIONS gGameOptions; variable
186 gGameOptions = GAME_OPTIONS{}; in InitGameOptions()
189 gGameOptions.fGunNut = FALSE; in InitGameOptions()
190 gGameOptions.fSciFi = TRUE; in InitGameOptions()
191 gGameOptions.ubDifficultyLevel = DIF_LEVEL_EASY; in InitGameOptions()
193 gGameOptions.ubGameSaveMode = DIF_CAN_SAVE; in InitGameOptions()
222 …format("{}: {}", gzGIOScreenText[GIO_DIF_LEVEL_TEXT], gzGIOScreenText[gGameOptions.ubDifficultyLev… in DisplayGameSettings()
225 …t[GIO_GAME_SAVE_STYLE_TEXT], gzGIOScreenText[GIO_SAVE_ANYWHERE_TEXT + gGameOptions.ubGameSaveMode]… in DisplayGameSettings()
231 … gzGIOScreenText[GIO_GAME_STYLE_TEXT], gzGIOScreenText[GIO_REALISTIC_TEXT + gGameOptions.fSciFi])); in DisplayGameSettings()
262 if( gGameOptions.ubGameSaveMode == DIF_IRON_MAN ) in CanGameBeSaved()
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H A DGameInitOptionsScreen.cc286 size_t def = gGameOptions.ubDifficultyLevel - 1; in EnterGIOScreen()
293 size_t const def = gGameOptions.fSciFi ? GIO_SCI_FI : GIO_REALISTIC; in EnterGIOScreen()
300 size_t const def = gGameOptions.ubGameSaveMode ? gGameOptions.ubGameSaveMode : GIO_CAN_SAVE; in EnterGIOScreen()
307 size_t const def = gGameOptions.fGunNut ? GIO_GUN_NUT : GIO_REDUCED_GUNS; in EnterGIOScreen()
315 size_t const def = gGameOptions.fGunNut ? GIO_TIMED_TURNS : GIO_NO_TIMED_TURNS; in EnterGIOScreen()
720 gGameOptions.fGunNut = GetCurrentGunButtonSetting(); in DoneFadeOutForExitGameInitOptionScreen()
721 gGameOptions.fSciFi = GetCurrentGameStyleButtonSetting(); in DoneFadeOutForExitGameInitOptionScreen()
722 gGameOptions.ubDifficultyLevel = GetCurrentDifficultyButtonSetting() + 1; in DoneFadeOutForExitGameInitOptionScreen()
724 gGameOptions.fTurnTimeLimit = GetCurrentTimedTurnsButtonSetting(); in DoneFadeOutForExitGameInitOptionScreen()
727 gGameOptions.ubGameSaveMode = GetCurrentGameSaveButtonSetting(); in DoneFadeOutForExitGameInitOptionScreen()
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H A DGameSettings.h109 extern GAME_OPTIONS gGameOptions;
H A DInit.cc122 gGameOptions.fGunNut = TRUE; in InitializeJA2()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DGame_Init.cc76 if (placement->isSciFiOnly && !gGameOptions.fSciFi) in InitNPCs()
99 if (!gGameOptions.fSciFi) in InitNPCs()
133 INT8 spawnsCount = spawns->getSpawnsByDifficulty(gGameOptions.ubDifficultyLevel); in InitBloodCatSectors()
236 switch (gGameOptions.ubDifficultyLevel) in InitNewGame()
H A DCreature_Spreading.cc206 switch( gGameOptions.ubDifficultyLevel ) in InitCreatureQuest()
255 switch( gGameOptions.ubDifficultyLevel ) in InitCreatureQuest()
362 switch( gGameOptions.ubDifficultyLevel ) in PlaceNewCreature()
413 switch( gGameOptions.ubDifficultyLevel ) in SpreadCreatures()
987 if( !gGameOptions.fSciFi ) in CheckConditionsForTriggeringCreatureQuest()
H A DStrategic_Status.cc164 if ( gGameOptions.ubDifficultyLevel >= DIF_LEVEL_HARD ) in LackOfProgressTolerance()
171 return( 6 - gGameOptions.ubDifficultyLevel + gStrategicStatus.ubHighestProgress / 42 ); in LackOfProgressTolerance()
H A DCampaign_Init.cc97 AddUndergroundNode(ugInfo, gGameOptions.ubDifficultyLevel); in BuildUndergroundSectorInfoList()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/policy/
H A DStrategicAIPolicy.h10 #define saipolicy(element) ( GCM->getStrategicAIPolicy()->element[gGameOptions.ubDifficultyLevel - …

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