/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/tests/ |
H A D | player_test.c | 21 PlayerDataInit(&gPlayerDatas); 28 PlayerData *p = CArrayGet(&gPlayerDatas, 0); 42 PlayerData *p = CArrayGet(&gPlayerDatas, 0); 57 PlayerData *p = CArrayGet(&gPlayerDatas, 0); 60 PlayerData *p2 = CArrayGet(&gPlayerDatas, 1); 71 PlayerDataTerminate(&gPlayerDatas);
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | player.c | 36 CArray gPlayerDatas; variable 50 CArrayPushBack(&gPlayerDatas, &pNew); in PlayerDataAddOrUpdate() 51 p = CArrayGet(&gPlayerDatas, (int)gPlayerDatas.size - 1); in PlayerDataAddOrUpdate() 115 for (i = 0; i < (int)gPlayerDatas.size; i++) in PlayerRemove() 117 PlayerData *pi = CArrayGet(&gPlayerDatas, i); in PlayerRemove() 133 CArrayDelete(&gPlayerDatas, i); in PlayerRemove() 254 CA_FOREACH(PlayerData, p, gPlayerDatas) in PlayerDataGetByUID() 277 CA_FOREACH(const PlayerData, p, gPlayerDatas) in GetNumPlayers() 302 CA_FOREACH(const PlayerData, p, gPlayerDatas) in AreAllPlayersDeadAndNoLives() 314 CA_FOREACH(const PlayerData, p, gPlayerDatas) in GetFirstPlayer() [all …]
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H A D | camera.c | 92 CA_FOREACH(const PlayerData, p, gPlayerDatas) in CameraInput() 103 i = CLAMP_OPPOSITE(i, 0, (int)gPlayerDatas.size - 1); in CameraInput() 106 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in CameraInput() 132 CA_FOREACH(const PlayerData, p, gPlayerDatas) in CameraUpdate() 311 CA_FOREACH(const PlayerData, p, gPlayerDatas) in CameraDraw() 417 if (gPlayerDatas.size > 0) in DoBuffer()
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H A D | gamedata.c | 139 CA_FOREACH(PlayerData, p, gPlayerDatas) in MissionOptionsTerminate() 152 CA_FOREACH(const PlayerData, p, gPlayerDatas) in GameIsMouseUsed()
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H A D | powerup.c | 151 CA_FOREACH(const PlayerData, p, gPlayerDatas) in HealthScale() 205 CA_FOREACH(const PlayerData, p, gPlayerDatas) in AmmoScale()
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H A D | events.c | 114 CA_FOREACH(PlayerData, p, gPlayerDatas) in EventPoll() 130 CA_FOREACH(PlayerData, p, gPlayerDatas) in EventPoll() 406 for (int i = 0; i < (int)gPlayerDatas.size; i++, idx++) in GetPlayerCmds() 408 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in GetPlayerCmds()
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H A D | ai.c | 77 CA_FOREACH(const PlayerData, p, gPlayerDatas) in IsFacingPlayer() 113 CA_FOREACH(const PlayerData, p, gPlayerDatas) in CanSeeAPlayer() 285 CA_FOREACH(const PlayerData, p, gPlayerDatas) in DidPlayerShoot() 535 CA_FOREACH(const PlayerData, pd, gPlayerDatas) in Follow()
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H A D | player.h | 65 extern CArray gPlayerDatas; // of PlayerData
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H A D | automap.c | 308 CA_FOREACH(const PlayerData, p, gPlayerDatas) in AutomapDraw() 336 CA_FOREACH(const PlayerData, p, gPlayerDatas) in AutomapDrawRegion()
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H A D | mission.c | 573 CA_FOREACH(const PlayerData, p, gPlayerDatas) in IsMissionComplete() 605 CA_FOREACH(const PlayerData, p, gPlayerDatas) in AllSurvivingPlayersInSameExit()
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H A D | handle_game_events.c | 77 if (gPlayerDatas.size == 0) in HandleGameEvent()
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H A D | ai_utils.c | 65 CA_FOREACH(const PlayerData, pd, gPlayerDatas) in AIGetClosestPlayer()
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H A D | net_server.c | 419 CA_FOREACH(const PlayerData, pOther, gPlayerDatas) in NetServerSendGameStartMessages()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/ |
H A D | game.c | 213 CA_FOREACH(const PlayerData, p, gPlayerDatas) in RunGameOnEnter() 228 CA_FOREACH(const PlayerData, p, gPlayerDatas) in RunGameOnEnter() 281 CA_FOREACH(const PlayerData, p, gPlayerDatas) in RunGameOnEnter() 327 CA_FOREACH(PlayerData, p, gPlayerDatas) in RunGameOnExit() 333 CA_FOREACH(PlayerData, p, gPlayerDatas) in RunGameOnExit() 406 CA_FOREACH(const PlayerData, p, gPlayerDatas) in RunGameInput() 541 CA_FOREACH(const PlayerData, pd, gPlayerDatas) in RunGameUpdate() 582 if (gPlayerDatas.size > 0) in RunGameUpdate() 630 CA_FOREACH(PlayerData, p, gPlayerDatas) in NextLoop() 723 if (gPlayerDatas.size > 0) in CheckMissionCompletion() [all …]
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H A D | prep.c | 242 CA_FOREACH(const PlayerData, p, gPlayerDatas) in NumPlayersUpdate() 270 CA_FOREACH(PlayerData, p, gPlayerDatas) in AssignPlayerInputDevices() 333 for (int i = 0, idx = 0; i < (int)gPlayerDatas.size; i++, idx++) in PlayerSelection() 335 PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelection() 368 PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelectionOnExit() 416 for (int i = 0; i < (int)gPlayerDatas.size; i++, idx++) in PlayerSelectionUpdate() 418 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelectionUpdate() 438 for (int i = 0; i < (int)gPlayerDatas.size; i++, idx++) in PlayerSelectionUpdate() 440 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelectionUpdate() 481 for (int i = 0; i < (int)gPlayerDatas.size; i++, idx++) in PlayerSelectionDraw() [all …]
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H A D | prep_equip.c | 56 for (int i = 0, idx = 0; i < (int)gPlayerDatas.size; i++, idx++) in PlayerEquip() 58 PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerEquip() 208 for (int i = 0, idx = 0; i < (int)gPlayerDatas.size; i++, idx++) in PlayerEquipOnExit() 210 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerEquipOnExit()
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H A D | hiscores.c | 104 CA_FOREACH(PlayerData, p, gPlayerDatas) in HighScoresScreenUpdate() 269 for (int i = 0; i < (int)gPlayerDatas.size; i++, idx++) in DisplayAllTimeHighScores() 271 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in DisplayAllTimeHighScores() 292 for (int i = 0; i < (int)gPlayerDatas.size; i++, idx++) in DisplayTodaysHighScores() 294 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in DisplayTodaysHighScores()
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H A D | cdogs.c | 233 PlayerDataInit(&gPlayerDatas); in main() 283 PlayerDataTerminate(&gPlayerDatas); in main()
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H A D | password.c | 189 for (int i = 0, idx = 0; i < (int)gPlayerDatas.size && in LevelSelectionUpdate() 193 PlayerData *p = CArrayGet(&gPlayerDatas, i); in LevelSelectionUpdate()
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H A D | briefing_screens.c | 458 mData->m->NextMission, &gPlayerDatas); in MissionSummaryOnEnter() 478 CA_FOREACH(PlayerData, p, gPlayerDatas) in MissionSummaryOnEnter() 519 CA_FOREACH(PlayerData, pd, gPlayerDatas) in MissionSummaryOnEnter() 624 CA_FOREACH(const PlayerData, p, gPlayerDatas) in AreAnySurvived()
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H A D | mainmenu.c | 111 CA_FOREACH(PlayerData, p, gPlayerDatas) in GenerateLiveBackground() 200 PlayerDataTerminate(&gPlayerDatas); in MainMenuOnExit() 201 PlayerDataInit(&gPlayerDatas); in MainMenuOnExit()
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H A D | screens_end.c | 77 CA_FOREACH(const PlayerData, p, gPlayerDatas) in PlayerListNew() 410 CA_FOREACH(PlayerData, p, gPlayerDatas) in ScreenDogfightScores()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/hud/ |
H A D | hud.c | 100 CA_FOREACH(const PlayerData, p, gPlayerDatas) in HUDGetDrawData() 260 CA_FOREACH(const PlayerData, p, gPlayerDatas) 264 CA_FOREACH(const PlayerData, p, gPlayerDatas) 373 if (gPlayerDatas.size == 0)
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