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Searched refs:gRubberBandActive (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DReal_Time_Input.cc304 if ( !gfStartLookingForRubberBanding && !gRubberBandActive ) in QueryRTLeftButton()
327 gRubberBandActive = TRUE; in QueryRTLeftButton()
1126 if (!gRubberBandActive) in GetRTMousePositionInput()
H A DHandle_UI.h215 extern BOOLEAN gRubberBandActive;
H A DInterface_Control.cc313 if (!gRubberBandActive) return; in RenderRubberBanding()
H A DHandle_UI.cc311 BOOLEAN gRubberBandActive = FALSE; variable
4119 if (gRubberBandActive) in EndRubberBanding()
4128 gRubberBandActive = FALSE; in EndRubberBanding()
H A DInterface.cc1046 if (&s == sel && !gRubberBandActive) in DrawSelectedUIAboveGuy()