Searched refs:gSoldierInitTail (Results 1 – 2 of 2) sorted by relevance
55 gSoldierInitTail = NULL; in InitSoldierInitList()85 if (!gSoldierInitTail) in AddBasicPlacementToSoldierInitList()96 gSoldierInitTail->next = si; in AddBasicPlacementToSoldierInitList()98 gSoldierInitTail = si; in AddBasicPlacementToSoldierInitList()140 gSoldierInitTail = gSoldierInitTail->prev; in RemoveSoldierNodeFromInitList()274 curr = gSoldierInitTail; in SortSoldierInitList()303 gSoldierInitTail = temp; in SortSoldierInitList()322 gSoldierInitTail = gSoldierInitTail->prev; in SortSoldierInitList()359 gSoldierInitTail = gSoldierInitTail->prev; in SortSoldierInitList()396 gSoldierInitTail = gSoldierInitTail->prev; in SortSoldierInitList()[all …]
18 extern SOLDIERINITNODE *gSoldierInitTail;