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Searched refs:gSpriteHit (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dactor.cpp4495 gSpriteHit[nXSprite].florhit = 0; in MoveThing()
4524 gSpriteHit[nXSprite].ceilhit = 0; in MoveThing()
4536 v8 = gSpriteHit[nXSprite].hit; in MoveThing()
5046 gSpriteHit[nXSprite].florhit = 0; in MoveDude()
5060 gSpriteHit[nXSprite].ceilhit = 0; in MoveDude()
6100 gSpriteHit[nXSprite].florhit = 0; in actSpawnSprite()
6101 gSpriteHit[nXSprite].ceilhit = 0; in actSpawnSprite()
6194 gSpriteHit[nXSprite].florhit = 0; in actSpawnSprite()
6195 gSpriteHit[nXSprite].ceilhit = 0; in actSpawnSprite()
6964 Read(gSpriteHit, sizeof(gSpriteHit)); in Load()
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H A Dnnexts.cpp1356 gSpriteHit[nXSprite].florhit = floorHit; in debrisMove()
1395 gSpriteHit[nXSprite].florhit = 0; in debrisMove()
1410 gSpriteHit[nXSprite].ceilhit = 0; in debrisMove()
3549 …if ((gSpriteHit[pSpr->extra].florhit & 0xc000) == 0xc000) var = gSpriteHit[pSpr->extra].florhit & … in condCheckSprite()
3553 … if ((gSpriteHit[pSpr->extra].hit & 0xc000) == 0xc000) var = gSpriteHit[pSpr->extra].hit & 0x3fff; in condCheckSprite()
3557 …if ((gSpriteHit[pSpr->extra].ceilhit & 0xc000) == 0xc000) var = gSpriteHit[pSpr->extra].ceilhit & … in condCheckSprite()
3566 …if ((gSpriteHit[i].ceilhit & 0xc000) == 0xc000 && (gSpriteHit[i].ceilhit & 0x3fff) == objIndex) va… in condCheckSprite()
3570 … if ((gSpriteHit[i].hit & 0xc000) == 0xc000 && (gSpriteHit[i].hit & 0x3fff) == objIndex) var = idx; in condCheckSprite()
6267 … if ((gSpriteHit[nXSprite1].hit & 0xc000) == 0xc000) nHSprite = gSpriteHit[nXSprite1].hit & 0x3fff; in isTouchingSprite()
6268 …else if ((gSpriteHit[nXSprite1].florhit & 0xc000) == 0xc000) nHSprite = gSpriteHit[nXSprite1].flor… in isTouchingSprite()
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H A Ddb.h289 extern SPRITEHIT gSpriteHit[kMaxXSprites];
H A Ddb.cpp53 SPRITEHIT gSpriteHit[kMaxXSprites]; variable
410 memset(&gSpriteHit[nXSprite], 0, sizeof(SPRITEHIT)); in dbInsertXSprite()
H A Dplayer.cpp1629 int florhit = gSpriteHit[pSprite->extra].florhit & 0xc000; in ProcessInput()
2205 SPRITEHIT *pHit = &gSpriteHit[pSprite->extra]; in playerLandingSound()
H A Daiunicult.cpp799 …if (((gSpriteHit[pSprite->extra].hit & 0xc000) == 0x8000) || ((gSpriteHit[pSprite->extra].hit & 0x… in thinkChase()
H A Dview.cpp316 memcpy(&predict.at75,&gSpriteHit[gMe->pSprite->extra],sizeof(SPRITEHIT)); in viewInitializePrediction()
2462 if (gSpriteHit[nXSprite].florhit == 0) in viewProcessSprites()
2800 … if (pTSprite->type < kThingBase || pTSprite->type >= kThingMax || !gSpriteHit[nXSprite].florhit) { in viewProcessSprites()