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Searched refs:g_AttribLocationProjMtx (Results 1 – 23 of 23) sorted by relevance

/dports/games/pioneer/pioneer-20210723/contrib/imgui/examples/
H A Dimgui_impl_opengl3.cpp95 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
193 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
501 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/math/curv/curv-0.5/extern/imgui/examples/
H A Dimgui_impl_opengl3.cpp95 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
193 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
501 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/lang/clover/mesa-21.3.6/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/graphics/libosmesa/mesa-21.3.6/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/imgui/
H A Dimgui_impl_glfw_gl3.cpp33 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
86 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplGlfwGL3_RenderDrawLists()
246 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplGlfwGL3_CreateDeviceObjects()
/dports/graphics/mesa-libs/mesa-21.3.6/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/graphics/mesa-dri/mesa-21.3.6/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/qtimgui/
H A DImGuiRenderer.h54 int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
H A DImGuiRenderer.cpp119 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in renderDrawList()
239 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in createDeviceObjects()
/dports/misc/box2d/box2d-2.4.1/testbed/
H A Dimgui_impl_opengl3.cpp100 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
208 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
519 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/
H A Dimgui_impl_opengl3.cpp97 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
207 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
519 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/
H A Dimgui_impl_opengl3.cpp97 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
200 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
505 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/
H A Dimgui_impl_opengl3.cpp95 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
193 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
501 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/ImGui/
H A Dimgui_impl_opengl3.cpp163 static GLint g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; … variable
299 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_SetupRenderState()
684 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/editors/imhex/ImHex-1.7.0/external/ImGui/source/
H A Dimgui_impl_opengl3.cpp151 static GLint g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; … variable
301 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_SetupRenderState()
698 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/dports/graphics/embree/embree-3.13.2/tutorials/common/imgui/
H A Dimgui_impl_glfw_gl3.cpp63 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
123 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplGlfwGL3_RenderDrawData()
307 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplGlfwGL3_CreateDeviceObjects()