Searched refs:g_WorkAroundGlFrontFacingBug (Results 1 – 3 of 3) sorted by relevance
53 bool g_WorkAroundGlFrontFacingBug = true; variable55 bool g_WorkAroundGlFrontFacingBug = false; variable408 if (g_WorkAroundGlFrontFacingBug && Type == GL_FRAGMENT_SHADER) { in GlLoadShader()
91 extern bool g_WorkAroundGlFrontFacingBug;
2338 g_WorkAroundGlFrontFacingBug = true; in wrapped_main()