Searched refs:g_bAudioPaused (Results 1 – 1 of 1) sorted by relevance
41 static bool g_bAudioPaused = false; variable299 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_CheckSameQueueTracksPlaying()338 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_QueueSample()377 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_QueueTrack()405 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_QueueTrackMinDelay()440 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_QueueTrackMinDelayPos()478 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_QueueTrackPos()506 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_UpdateQueue()650 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_CheckSame3DTracksPlaying()994 g_bAudioPaused = true; in audio_PauseAll()[all …]