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Searched refs:g_bAudioPaused (Results 1 – 1 of 1) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/sound/
H A Daudio.cpp41 static bool g_bAudioPaused = false; variable
299 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_CheckSameQueueTracksPlaying()
338 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_QueueSample()
377 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_QueueTrack()
405 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_QueueTrackMinDelay()
440 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_QueueTrackMinDelayPos()
478 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_QueueTrackPos()
506 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_UpdateQueue()
650 if (g_bAudioEnabled == false || g_bAudioPaused == true) in audio_CheckSame3DTracksPlaying()
994 g_bAudioPaused = true; in audio_PauseAll()
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