Searched refs:g_bMlook (Results 1 – 4 of 4) sorted by relevance
105 extern H_boolean g_bMlook;579 g_bMlook = TRUE; in GL_InitCommandLine()581 g_bMlook = FALSE; in GL_InitCommandLine()
36 extern boolean g_bMlook;1007 g_bMlook = TRUE; in SCMouseLook()1009 g_bMlook = FALSE; in SCMouseLook()
15 boolean g_bMlook=FALSE; variable511 if (g_bMlook) { in G_BuildTiccmd()
10 extern boolean g_bMlook;