Searched refs:g_cyclerCnt (Results 1 – 13 of 13) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | premap.cpp | 1207 g_cyclerCnt = 0; in resetprestat() 1576 if (g_cyclerCnt >= MAXCYCLERS) in prelevel() 1581 g_cyclers[g_cyclerCnt][0] = SECT(i); in prelevel() 1582 g_cyclers[g_cyclerCnt][1] = SLT(i); in prelevel() 1583 g_cyclers[g_cyclerCnt][2] = SS(i); in prelevel() 1584 g_cyclers[g_cyclerCnt][3] = sector[SECT(i)].floorshade; in prelevel() 1585 g_cyclers[g_cyclerCnt][4] = SHT(i); in prelevel() 1586 g_cyclers[g_cyclerCnt][5] = (SA(i) == 1536); in prelevel() 1587 g_cyclerCnt++; in prelevel()
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H A D | sector.h | 65 int16_t g_cyclerCnt; member
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H A D | global.h | 128 G_EXTERN int32_t g_cyclerCnt; variable
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H A D | savegame.cpp | 1200 { DS_NOCHK, &g_cyclerCnt, sizeof(g_cyclerCnt), 1 }, 1201 { DS_CNT(g_cyclerCnt), &g_cyclers[0][0], sizeof(g_cyclers[0]), (intptr_t)&g_cyclerCnt },
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H A D | sector.cpp | 1190 for (bssize_t spriteNum=g_cyclerCnt-1; spriteNum>=0; spriteNum--) in G_OperateActivators()
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H A D | actors.cpp | 1055 for (bssize_t i=g_cyclerCnt-1; i>=0; i--) in A_MoveCyclers()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sector.h | 63 int16_t g_cyclerCnt; member
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H A D | global.h | 96 G_EXTERN int32_t g_cyclerCnt; variable
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H A D | premap.cpp | 902 g_cyclerCnt = 0; in P_PrepForNewLevel() 1234 if (g_cyclerCnt >= MAXCYCLERS) in A_MaybeProcessEffector() 1240 auto &cycler = g_cyclers[g_cyclerCnt]; in A_MaybeProcessEffector() 1249 g_cyclerCnt++; in A_MaybeProcessEffector()
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H A D | savegame.cpp | 1465 { DS_NOCHK, &g_cyclerCnt, sizeof(g_cyclerCnt), 1 }, 1466 { DS_CNT(g_cyclerCnt), &g_cyclers[0][0], sizeof(g_cyclers[0]), (intptr_t)&g_cyclerCnt },
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H A D | gameexec.cpp | 6520 save->g_cyclerCnt = g_cyclerCnt; 6642 g_cyclerCnt = pSavedState->g_cyclerCnt;
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H A D | sector.cpp | 1063 for (bssize_t spriteNum=g_cyclerCnt-1; spriteNum>=0; spriteNum--) in G_OperateActivators()
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H A D | actors.cpp | 1256 for (bssize_t i=g_cyclerCnt-1; i>=0; i--) in A_MoveCyclers()
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