Home
last modified time | relevance | path

Searched refs:g_cyclerCnt (Results 1 – 13 of 13) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dpremap.cpp1207 g_cyclerCnt = 0; in resetprestat()
1576 if (g_cyclerCnt >= MAXCYCLERS) in prelevel()
1581 g_cyclers[g_cyclerCnt][0] = SECT(i); in prelevel()
1582 g_cyclers[g_cyclerCnt][1] = SLT(i); in prelevel()
1583 g_cyclers[g_cyclerCnt][2] = SS(i); in prelevel()
1584 g_cyclers[g_cyclerCnt][3] = sector[SECT(i)].floorshade; in prelevel()
1585 g_cyclers[g_cyclerCnt][4] = SHT(i); in prelevel()
1586 g_cyclers[g_cyclerCnt][5] = (SA(i) == 1536); in prelevel()
1587 g_cyclerCnt++; in prelevel()
H A Dsector.h65 int16_t g_cyclerCnt; member
H A Dglobal.h128 G_EXTERN int32_t g_cyclerCnt; variable
H A Dsavegame.cpp1200 { DS_NOCHK, &g_cyclerCnt, sizeof(g_cyclerCnt), 1 },
1201 { DS_CNT(g_cyclerCnt), &g_cyclers[0][0], sizeof(g_cyclers[0]), (intptr_t)&g_cyclerCnt },
H A Dsector.cpp1190 for (bssize_t spriteNum=g_cyclerCnt-1; spriteNum>=0; spriteNum--) in G_OperateActivators()
H A Dactors.cpp1055 for (bssize_t i=g_cyclerCnt-1; i>=0; i--) in A_MoveCyclers()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.h63 int16_t g_cyclerCnt; member
H A Dglobal.h96 G_EXTERN int32_t g_cyclerCnt; variable
H A Dpremap.cpp902 g_cyclerCnt = 0; in P_PrepForNewLevel()
1234 if (g_cyclerCnt >= MAXCYCLERS) in A_MaybeProcessEffector()
1240 auto &cycler = g_cyclers[g_cyclerCnt]; in A_MaybeProcessEffector()
1249 g_cyclerCnt++; in A_MaybeProcessEffector()
H A Dsavegame.cpp1465 { DS_NOCHK, &g_cyclerCnt, sizeof(g_cyclerCnt), 1 },
1466 { DS_CNT(g_cyclerCnt), &g_cyclers[0][0], sizeof(g_cyclers[0]), (intptr_t)&g_cyclerCnt },
H A Dgameexec.cpp6520 save->g_cyclerCnt = g_cyclerCnt;
6642 g_cyclerCnt = pSavedState->g_cyclerCnt;
H A Dsector.cpp1063 for (bssize_t spriteNum=g_cyclerCnt-1; spriteNum>=0; spriteNum--) in G_OperateActivators()
H A Dactors.cpp1256 for (bssize_t i=g_cyclerCnt-1; i>=0; i--) in A_MoveCyclers()