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Searched refs:g_dialogue_box (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DDialogue_Control.cc133 MercPopUpBox* g_dialogue_box; variable
1011g_dialogue_box = PrepareMercPopupBox(g_dialogue_box, BASIC_MERC_POPUP_BACKGROUND, BASIC_MERC_POPUP… in ExecuteTacticalTextBox()
1215 RemoveMercPopupBox(g_dialogue_box); in HandleDialogueEnd()
1216 g_dialogue_box = 0; in HandleDialogueEnd()
1324 RenderMercPopUpBox(g_dialogue_box, pBlitter->sX, pBlitter->sY, pBlitter->uiDestBuff); in RenderSubtitleBoxOverlay()
H A DDialogue_Control.h257 extern MercPopUpBox* g_dialogue_box;
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMapScreen.cc4409 if (g_dialogue_box) return; in ContractButtonCallback()
5317 if (g_dialogue_box) return; in ContractRegionBtnCallback()