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Searched refs:g_doScreenShot (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dm32script.h174 extern int32_t g_doScreenShot;
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32vars.cpp540 Gv_NewVar("DOSCRSHOT", (intptr_t)&g_doScreenShot, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp540 Gv_NewVar("DOSCRSHOT", (intptr_t)&g_doScreenShot, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp537 Gv_NewVar("DOSCRSHOT", (intptr_t)&g_doScreenShot, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp209 int32_t g_doScreenShot; variable
552 if (g_doScreenShot) in M32_DrawRoomsAndMasks()
555 g_doScreenShot = 0; in M32_DrawRoomsAndMasks()