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Searched refs:g_dynamicSoundMapping (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamedef.cpp66 static bool g_dynamicSoundMapping; variable
3804 if (EDUKE32_PREDICT_FALSE(g_dynamicSoundMapping)) in C_ParseCommand()
3815 g_dynamicSoundMapping = 1; in C_ParseCommand()
5883 if (g_dynamicSoundMapping && j >= 0 && (labeltype[j] & LABEL_DEFINE)) in C_ParseCommand()