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Searched refs:g_dynamicTileMapping (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamedef.cpp67 static bool g_dynamicTileMapping; variable
2759 if (g_scriptPtr[-1] >= 0 && g_scriptPtr[-1] < MAXTILES && g_dynamicTileMapping) in C_ParseCommand()
3782 if (EDUKE32_PREDICT_FALSE(g_dynamicTileMapping)) in C_ParseCommand()
3792 g_dynamicTileMapping = 1; in C_ParseCommand()