Searched refs:g_fragColor (Results 1 – 6 of 6) sorted by relevance
37 vec4 g_fragColor = vec4(0.0);77 /// Initialize g_fragColor (output) to 078 g_fragColor = vec4(0.0);108 g_fragColor.r = g_fragColor.r * in_scale + in_bias * g_fragColor.a;109 g_fragColor.g = g_fragColor.g * in_scale + in_bias * g_fragColor.a;110 g_fragColor.b = g_fragColor.b * in_scale + in_bias * g_fragColor.a;111 gl_FragColor = g_fragColor;
34 vec4 g_fragColor = vec4(0.0);199 /// Initialize g_fragColor (output) to 0200 g_fragColor = vec4(0.0);262 return g_fragColor;280 g_fragColor.r = g_fragColor.r * in_scale + in_bias * g_fragColor.a;281 g_fragColor.g = g_fragColor.g * in_scale + in_bias * g_fragColor.a;282 g_fragColor.b = g_fragColor.b * in_scale + in_bias * g_fragColor.a;283 gl_FragData[0] = g_fragColor;
34 vec4 g_fragColor = vec4(0.0);240 /// Initialize g_fragColor (output) to 0241 g_fragColor = vec4(0.0);407 if ((g_fragColor.a > g_opacityThreshold) ||415 return g_fragColor;
124 static char *g_fragColor = "gl_FragColor"; variable1149 fsOutput.variableName = g_fragColor; in piglit_init()