Home
last modified time | relevance | path

Searched refs:g_keyAsciiTableShift (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dgui.cpp26 return g_keyAsciiTableShift[scan]; in ScanToAsciiShifted()
220 if (event->at6.keyboard.at2.bits.at2 && g_keyAsciiTableShift[event->at6.keyboard.at1]) in HandleEvent()
224 if (pWidget->at1f == g_keyAsciiTableShift[event->at6.keyboard.at1] && pWidget->at1c) in HandleEvent()
238 if (pWidget->at1f == g_keyAsciiTableShift[event->at6.keyboard.at1] && pWidget->at1c) in HandleEvent()
746 event->at6.keyboard.at0 = key < 128 ? g_keyAsciiTableShift[key] : 0; in GetEvent()
H A Dmessages.cpp634 ch = shift ? g_keyAsciiTableShift[key] : g_keyAsciiTable[key]; in ProcessKeys()
H A Dgamemenu.cpp1908 key = g_keyAsciiTableShift[event.at2]; in Event()
2106 key = g_keyAsciiTableShift[event.at2]; in Event()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbaselayer.h163 char CONSTEXPR const g_keyAsciiTableShift[128] = { variable