Home
last modified time | relevance | path

Searched refs:g_key_queue (Results 1 – 2 of 2) sorted by relevance

/dports/games/sarien/sarien-0.7.0/src/graphics/win32/
H A Dwin32.c39 EnterCriticalSection(&g_key_queue.cs); \
40 g_key_queue.queue[g_key_queue.end++] = (k); \
41 g_key_queue.end %= KEY_QUEUE_SIZE; \
42 LeaveCriticalSection(&g_key_queue.cs); \
46 EnterCriticalSection(&g_key_queue.cs); \
47 (k) = g_key_queue.queue[g_key_queue.start++]; \
48 g_key_queue.start %= KEY_QUEUE_SIZE; \
49 LeaveCriticalSection(&g_key_queue.cs); \
78 } g_key_queue = { 0, 0 }; variable
666 EnterCriticalSection(&g_key_queue.cs); in win32_keypress()
[all …]
/dports/games/sarien/sarien-0.7.0/eVC3/
H A Dwince.cpp286 } g_key_queue = { 0, 0 }; variable
290 g_key_queue.queue[g_key_queue.end++] = (k); \
291 g_key_queue.end %= KEY_QUEUE_SIZE; \
295 (k) = g_key_queue.queue[g_key_queue.start++]; \
296 g_key_queue.start %= KEY_QUEUE_SIZE; \
303 return (g_key_queue.start != g_key_queue.end); in wince_keypress()