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Searched refs:g_knockback (Results 1 – 25 of 39) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/gamesys/
H A DSysCvar.h43 extern idCVar g_knockback;
H A DSysCvar.cpp108 idCVar g_knockback( "g_knockback", "1000", CVAR_GAME | CVAR_INTEGER, "" ); variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/gamesys/
H A DSysCvar.h43 extern idCVar g_knockback;
H A DSysCvar.cpp131 idCVar g_knockback( "g_knockback", "1000", CVAR_GAME | CVAR_INTEGER, "" ); variable
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_breakable.cpp659 VectorScale( pushDir, g_knockback->value * knockback / mass * 0.8, kvel ); in misc_model_throw_at_target4()
660 kvel[2] = pushDir[2] * g_knockback->value * knockback / mass * 1.5; in misc_model_throw_at_target4()
664 VectorScale( pushDir, g_knockback->value * knockback / mass, kvel ); in misc_model_throw_at_target4()
H A Dg_local.h356 extern cvar_t *g_knockback;
H A Dg_main.cpp157 cvar_t *g_knockback; variable
632 g_knockback = gi.cvar( "g_knockback", "1000", CVAR_CHEAT ); in G_InitCvars()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_xcvar.h110 XCVAR_DEF( g_knockback, "1000", NULL, CVAR_NONE, qtrue )
H A Dg_utils.c353 VectorScale( newDir, g_knockback.value * (float)push / mass * 0.8, kvel ); in G_Throw()
354 kvel[2] = newDir[2] * g_knockback.value * (float)push / mass * 1.5; in G_Throw()
358 VectorScale( newDir, g_knockback.value * (float)push / mass, kvel ); in G_Throw()
H A Dg_combat.c3005 VectorScale( newDir, g_knockback.value * (float)knockback / mass * 0.8, kvel ); in G_ApplyKnockback()
3006 kvel[2] = newDir[2] * g_knockback.value * (float)knockback / mass * 1.5; in G_ApplyKnockback()
3010 VectorScale( newDir, g_knockback.value * (float)knockback / mass, kvel ); in G_ApplyKnockback()
4714 VectorScale (dir, (g_knockback.value * (float)knockback / mass)*saberKnockbackScale, kvel); in G_Damage()
4718 VectorScale (dir, g_knockback.value * (float)knockback / mass, kvel); in G_Damage()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_main.cpp150 cvar_t *g_knockback; variable
572 g_knockback = gi.cvar( "g_knockback", "1000", CVAR_CHEAT ); in G_InitCvars()
H A Dg_local.h303 extern cvar_t *g_knockback;
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_main.c55 vmCvar_t g_knockback; variable
143 { &g_knockback, "g_knockback", "1000", 0, 0, qtrue },
H A Dg_local.h733 extern vmCvar_t g_knockback;
H A Dg_combat.c915 VectorScale (dir, g_knockback.value * (float)knockback / mass, kvel);
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_main.c55 vmCvar_t g_knockback; variable
143 { &g_knockback, "g_knockback", "1000", 0, 0, qtrue },
H A Dg_local.h733 extern vmCvar_t g_knockback;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_main.c55 vmCvar_t g_knockback; variable
143 { &g_knockback, "g_knockback", "1000", 0, 0, qtrue },
H A Dg_local.h733 extern vmCvar_t g_knockback;
/dports/games/evq3/evq3/code/game/
H A Dg_main.c55 vmCvar_t g_knockback; variable
143 { &g_knockback, "g_knockback", "1000", 0, 0, qtrue },
H A Dg_local.h733 extern vmCvar_t g_knockback;
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_main.c55 vmCvar_t g_knockback; variable
152 { &g_knockback, "g_knockback", "1000", 0, 0, qtrue },
H A Dg_local.h1041 extern vmCvar_t g_knockback;
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_main.c75 vmCvar_t g_knockback; variable
202 { &g_knockback, "g_knockback", "1000", 0, 0, qtrue },
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_main.c71 vmCvar_t g_knockback; variable
245 { &g_knockback, "g_knockback", "1000", 0, 0, qtrue },

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