Searched refs:g_oEventManager (Results 1 – 12 of 12) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | fn_event_functions.cpp | 138 g_oEventManager->RegisterForEvent(cur_id, event_name); in fn_register_for_event() 148 g_oEventManager->UnregisterForEvent(cur_id, event_name); in fn_unregister_for_event() 164 g_oEventManager->RegisterForEvent(nObjectID, event_name); in fn_register_object_for_event() 180 g_oEventManager->UnregisterForEvent(nObjectID, event_name); in fn_unregister_object_for_event() 190 g_oEventManager->PostNamedEvent(event_name, cur_id); in fn_post_event() 202 g_oEventManager->PostRepeatingEvent(event_name, nTime, 0, nTime); in fn_post_future_event() 220 g_oEventManager->ClearAllEventsForObject(cur_id); in fn_clear_all_events() 275 g_oEventManager->PostNamedEventToObject(event_name, nTargetID, cur_id); in fn_post_named_event_to_object() 293 g_oEventManager->ShutDownEventProcessingForObject(cur_id); in fn_shut_down_event_processing() 327 g_oEventManager->SetSuspendFlagForObject(cur_id, TRUE8); in fn_suspend_events() [all …]
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H A D | session.cpp | 684 g_oEventManager->Initialise(); in Pre_initialise_objects() 757 g_oEventManager->CycleEventManager(); in One_logic_cycle() 835 g_oEventManager->ClearAllEventsForObject(cur_id); in One_logic_cycle() 842 g_oEventManager->ClearAllEventsForObject(cur_id); in One_logic_cycle() 852 g_oEventManager->ClearAllEventsForObject(cur_id); in One_logic_cycle() 915 g_oEventManager->ClearAllEventsForObject(cur_id); in Pre_logic_event_check() 922 …if (L->context_request || g_oEventManager->HasEventPending(cur_id) || g_oSoundLogicEngine->SoundEv… in Pre_logic_event_check() 1128 …g_oEventManager->PostNamedEventToObject("on_floor", cur_id, player.Fetch_player_id()); // send as … in Process_player_floor_status()
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H A D | global_vars.cpp | 178 g_oEventManager = new _event_manager; in CreateGlobalObjects() 222 delete g_oEventManager; in DestroyGlobalObjects()
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H A D | event_manager.h | 99 extern _event_manager *g_oEventManager; // Instantiated in global_objects.cpp.
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H A D | global_objects.cpp | 100 _event_manager *g_oEventManager; variable
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H A D | logic.cpp | 458 g_oEventManager->ShutDownEventProcessingForObject(cur_id); in Shut_down_object() 488 g_oEventManager->ShutDownEventProcessingForObject(id); in fn_kill_object() 503 g_oEventManager->ShutDownEventProcessingForObject(cur_id); in Shut_down_object() 520 g_oEventManager->ShutDownEventProcessingForObject(id); in Console_shut_down_object()
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H A D | line_of_sight.cpp | 414 g_oEventManager->PostNamedEventToObject(EVENT_LINE_OF_SIGHT, nPlayerID, j); in WhatSeesWhat() 471 g_oEventManager->PostNamedEventToObject(EVENT_LINE_OF_SIGHT, i, j); in WhatSeesWhat()
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H A D | camera.cpp | 590 g_oEventManager->PostNamedEvent(EVENT_ON_CAMERA, voxel_id_list[j]); in UpdateOnOffCamera() 594 g_oEventManager->PostNamedEvent(EVENT_OFF_CAMERA, voxel_id_list[j]); in UpdateOnOffCamera()
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H A D | fn_remora_functions.cpp | 499 g_oEventManager->ClearAllEventsForObject(cur_id); in fn_remora_default_logic() 520 g_oEventManager->PostNamedEventToObject(EVENT_LOGIC_RERUN, cur_id, cur_id); in fn_remora_default_logic()
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H A D | mission.cpp | 807 g_oEventManager->Save(stream); in Save_game_position() 1087 g_oEventManager->Restore(stream); in Load_game()
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H A D | remora.cpp | 456 g_oEventManager->PostNamedEventToObject(EVENT_LOGIC_RERUN, nRemoraID, nRemoraID); in CycleRemoraLogic()
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H A D | function.cpp | 1930 g_oEventManager->PostNamedEventToObject(EVENT_LIFT_ASCEND, L->list[j], cur_id); in fn_lift_process_list() 1933 g_oEventManager->PostNamedEventToObject(EVENT_LIFT_DESCEND, L->list[j], cur_id); in fn_lift_process_list() 2018 g_oEventManager->PostNamedEventToObject(EVENT_LIFT_ASCEND, player.Fetch_player_id(), cur_id); in fn_lib_lift_chord_and_chi() 2021 g_oEventManager->PostNamedEventToObject(EVENT_LIFT_DESCEND, player.Fetch_player_id(), cur_id); in fn_lib_lift_chord_and_chi()
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