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Searched refs:g_oEventManager (Results 1 – 12 of 12) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dfn_event_functions.cpp138 g_oEventManager->RegisterForEvent(cur_id, event_name); in fn_register_for_event()
148 g_oEventManager->UnregisterForEvent(cur_id, event_name); in fn_unregister_for_event()
164 g_oEventManager->RegisterForEvent(nObjectID, event_name); in fn_register_object_for_event()
180 g_oEventManager->UnregisterForEvent(nObjectID, event_name); in fn_unregister_object_for_event()
190 g_oEventManager->PostNamedEvent(event_name, cur_id); in fn_post_event()
202 g_oEventManager->PostRepeatingEvent(event_name, nTime, 0, nTime); in fn_post_future_event()
220 g_oEventManager->ClearAllEventsForObject(cur_id); in fn_clear_all_events()
275 g_oEventManager->PostNamedEventToObject(event_name, nTargetID, cur_id); in fn_post_named_event_to_object()
293 g_oEventManager->ShutDownEventProcessingForObject(cur_id); in fn_shut_down_event_processing()
327 g_oEventManager->SetSuspendFlagForObject(cur_id, TRUE8); in fn_suspend_events()
[all …]
H A Dsession.cpp684 g_oEventManager->Initialise(); in Pre_initialise_objects()
757 g_oEventManager->CycleEventManager(); in One_logic_cycle()
835 g_oEventManager->ClearAllEventsForObject(cur_id); in One_logic_cycle()
842 g_oEventManager->ClearAllEventsForObject(cur_id); in One_logic_cycle()
852 g_oEventManager->ClearAllEventsForObject(cur_id); in One_logic_cycle()
915 g_oEventManager->ClearAllEventsForObject(cur_id); in Pre_logic_event_check()
922 …if (L->context_request || g_oEventManager->HasEventPending(cur_id) || g_oSoundLogicEngine->SoundEv… in Pre_logic_event_check()
1128g_oEventManager->PostNamedEventToObject("on_floor", cur_id, player.Fetch_player_id()); // send as … in Process_player_floor_status()
H A Dglobal_vars.cpp178 g_oEventManager = new _event_manager; in CreateGlobalObjects()
222 delete g_oEventManager; in DestroyGlobalObjects()
H A Devent_manager.h99 extern _event_manager *g_oEventManager; // Instantiated in global_objects.cpp.
H A Dglobal_objects.cpp100 _event_manager *g_oEventManager; variable
H A Dlogic.cpp458 g_oEventManager->ShutDownEventProcessingForObject(cur_id); in Shut_down_object()
488 g_oEventManager->ShutDownEventProcessingForObject(id); in fn_kill_object()
503 g_oEventManager->ShutDownEventProcessingForObject(cur_id); in Shut_down_object()
520 g_oEventManager->ShutDownEventProcessingForObject(id); in Console_shut_down_object()
H A Dline_of_sight.cpp414 g_oEventManager->PostNamedEventToObject(EVENT_LINE_OF_SIGHT, nPlayerID, j); in WhatSeesWhat()
471 g_oEventManager->PostNamedEventToObject(EVENT_LINE_OF_SIGHT, i, j); in WhatSeesWhat()
H A Dcamera.cpp590 g_oEventManager->PostNamedEvent(EVENT_ON_CAMERA, voxel_id_list[j]); in UpdateOnOffCamera()
594 g_oEventManager->PostNamedEvent(EVENT_OFF_CAMERA, voxel_id_list[j]); in UpdateOnOffCamera()
H A Dfn_remora_functions.cpp499 g_oEventManager->ClearAllEventsForObject(cur_id); in fn_remora_default_logic()
520 g_oEventManager->PostNamedEventToObject(EVENT_LOGIC_RERUN, cur_id, cur_id); in fn_remora_default_logic()
H A Dmission.cpp807 g_oEventManager->Save(stream); in Save_game_position()
1087 g_oEventManager->Restore(stream); in Load_game()
H A Dremora.cpp456 g_oEventManager->PostNamedEventToObject(EVENT_LOGIC_RERUN, nRemoraID, nRemoraID); in CycleRemoraLogic()
H A Dfunction.cpp1930 g_oEventManager->PostNamedEventToObject(EVENT_LIFT_ASCEND, L->list[j], cur_id); in fn_lift_process_list()
1933 g_oEventManager->PostNamedEventToObject(EVENT_LIFT_DESCEND, L->list[j], cur_id); in fn_lift_process_list()
2018 g_oEventManager->PostNamedEventToObject(EVENT_LIFT_ASCEND, player.Fetch_player_id(), cur_id); in fn_lib_lift_chord_and_chi()
2021 g_oEventManager->PostNamedEventToObject(EVENT_LIFT_DESCEND, player.Fetch_player_id(), cur_id); in fn_lib_lift_chord_and_chi()