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Searched refs:g_oLineOfSight (Results 1 – 10 of 10) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dfn_event_functions.cpp358 g_oLineOfSight->Subscribe(cur_id, nObjectID); in fn_register_for_line_of_sight()
381 g_oLineOfSight->UnSubscribe(cur_id, nObjectID); in fn_unregister_for_line_of_sight()
409 g_oLineOfSight->Subscribe(nObserverID, nTargetID); in fn_register_object_for_line_of_sight()
438 g_oLineOfSight->UnSubscribe(nObserverID, nTargetID); in fn_unregister_object_for_line_of_sight()
463 result = g_oLineOfSight->LineOfSight(cur_id, nTargetID); in fn_can_see()
519 g_oLineOfSight->SetFieldOfView(cur_id, (uint32)(params[0])); in fn_set_mega_field_of_view()
535 g_oLineOfSight->SetSightRange(cur_id, (uint32)(params[0])); in fn_set_object_sight_range()
565 g_oLineOfSight->Suspend(cur_id); in fn_line_of_sight_suspend()
573 g_oLineOfSight->Unsuspend(cur_id); in fn_line_of_sight_unsuspend()
601 g_oLineOfSight->SetCanSeeInDarkFlag(cur_id, bOnOff); in fn_can_see_in_dark()
[all …]
H A Dchi.cpp180 …if (((chi_history == cur_history) && (g_oLineOfSight->LineOfSight(cur_id, player.Fetch_player_id()… in fn_chi_heard_gunshot()
215 …(g_oLineOfSight->ObjectToObject(cur_id, voxel_id_list[j], LIGHT, 0, _line_of_sight::USE_OBJECT_VAL… in Find_a_chi_target()
471 …(g_oLineOfSight->ObjectToObject(cur_id, player.Fetch_player_id(), LIGHT, 0, _line_of_sight::USE_OB… in Process_chi()
485 …if (!g_oLineOfSight->ObjectToObject(cur_id, player.Fetch_player_id(), LIGHT, 0, _line_of_sight::US… in Process_chi()
672 … if ((permission_to_fire) || ((g_oLineOfSight->LineOfSight(cur_id, player.Fetch_player_id())) && in Process_chi()
H A Dglobal_vars.cpp179 g_oLineOfSight = new _line_of_sight; in CreateGlobalObjects()
223 delete g_oLineOfSight; in DestroyGlobalObjects()
H A Dglobal_objects.cpp101 _line_of_sight *g_oLineOfSight; variable
H A Dline_of_sight.h168 extern _line_of_sight *g_oLineOfSight;
H A Devent_manager.cpp167 g_oLineOfSight->Initialise(); in Initialise()
H A Dremora.cpp641 pSlices = g_oLineOfSight->GetSlicesPointer(); in AddFloorRange()
931 pSlices = g_oLineOfSight->GetSlicesPointer(); in SetCommonActivateInfo()
H A Dsession.cpp697 g_oLineOfSight->SetDutyCycle(1); in Pre_initialise_objects()
732 g_oLineOfSight->DutyCycle(); in One_logic_cycle()
H A Dplayer_interaction.cpp172 …if ((g_oLineOfSight->LineOfSight(pl_id, j)) && (MS->Object_visible_to_camera(j))) { // must be on … in Find_current_player_interact_object()
H A Dplayer.cpp258 if (!g_oLineOfSight->LineOfSight(MS->chi_id, Fetch_player_id())) in Player_press_fire_button()
1398 if (!g_oLineOfSight->LineOfSight(cur_interact_id, Fetch_player_id())) { in Process_strike()
3011 if (!g_oLineOfSight->LineOfSight(voxel_id_list[j], player.Fetch_player_id())) { // cant see in Process_guard_alert()
3066 if (g_oLineOfSight->LineOfSight(voxel_id_list[j], player.Fetch_player_id())) { // can see player in Signal_to_other_guards()
3082 if (g_oLineOfSight->LineOfSight(voxel_id_list[j], player.Fetch_player_id())) // can see player in Signal_to_guards()