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Searched refs:g_pFont (Results 1 – 2 of 2) sorted by relevance

/dports/devel/tokamak/tokamak_release/d3dapp/
H A Dd3dapp.cpp12 ID3DXFont* g_pFont = NULL; // Font for drawing text variable
39 L"Arial", &g_pFont ) ); in OnCreateDevice()
104 if( g_pFont ) in OnResetDevice()
105 V_RETURN( g_pFont->OnResetDevice() ); in OnResetDevice()
155 if( g_pFont ) in OnLostDevice()
156 g_pFont->OnLostDevice(); in OnLostDevice()
171 SAFE_RELEASE( g_pFont ); in OnDestroyDevice()
H A DtokamaksampleApp.cpp26 extern ID3DXFont* g_pFont; // Font for drawing text
141 CDXUTTextHelper txtHelper( g_pFont, g_pTextSprite, 15 ); in MyRenderText()