Searched refs:g_torchSector (Results 1 – 4 of 4) sorted by relevance
202 G_EXTERN int32_t g_torchSector[MAXTORCHSECTORS]; variable
1315 { 0, &g_torchSector[0], sizeof(g_torchSector[0]), ARRAY_SIZE(g_torchSector) },
5478 sector[g_torchSector[i]].floorshade = shade; in G_DoTorch()5479 sector[g_torchSector[i]].ceilingshade = shade; in G_DoTorch()5482 sector[g_torchSector[i]].ceilingshade = shade; in G_DoTorch()5485 sector[g_torchSector[i]].floorshade = shade; in G_DoTorch()5488 sector[g_torchSector[i]].ceilingshade = shade; in G_DoTorch()5491 sector[g_torchSector[i]].floorshade = shade; in G_DoTorch()5494 startWall = sector[g_torchSector[i]].wallptr; in G_DoTorch()5495 endWall = startWall + sector[g_torchSector[i]].wallnum - 1; in G_DoTorch()
1595 g_torchSector[g_torchCnt] = SECT(i); in prelevel()