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Searched refs:g_torchSector (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dglobal.h202 G_EXTERN int32_t g_torchSector[MAXTORCHSECTORS]; variable
H A Dsavegame.cpp1315 { 0, &g_torchSector[0], sizeof(g_torchSector[0]), ARRAY_SIZE(g_torchSector) },
H A Dsector.cpp5478 sector[g_torchSector[i]].floorshade = shade; in G_DoTorch()
5479 sector[g_torchSector[i]].ceilingshade = shade; in G_DoTorch()
5482 sector[g_torchSector[i]].ceilingshade = shade; in G_DoTorch()
5485 sector[g_torchSector[i]].floorshade = shade; in G_DoTorch()
5488 sector[g_torchSector[i]].ceilingshade = shade; in G_DoTorch()
5491 sector[g_torchSector[i]].floorshade = shade; in G_DoTorch()
5494 startWall = sector[g_torchSector[i]].wallptr; in G_DoTorch()
5495 endWall = startWall + sector[g_torchSector[i]].wallnum - 1; in G_DoTorch()
H A Dpremap.cpp1595 g_torchSector[g_torchCnt] = SECT(i); in prelevel()