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Searched refs:g_tw (Results 1 – 13 of 13) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgameexec.h75 extern int32_t g_tw;
104 …SD_Printf("Line %d, %s: " Text, VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_t…
109 …SD_Printf("Line %d, %s: " Text, VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_t…
110 …(APPNAME, "Line %d, %s: " Text, VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_t…
H A Dm32def.h129 extern int32_t g_tw;
H A Dm32exec.cpp51 int32_t g_errorLineNum, g_tw; variable
103 if (g_tw>=0 && g_tw<CON_END) in VM_ScriptInfo()
104 initprintf("g_errorLineNum: %d, g_tw: %s\n",g_errorLineNum,keyw[g_tw]); in VM_ScriptInfo()
106 initprintf("g_errorLineNum: %d, g_tw: %d\n",g_errorLineNum,g_tw); in VM_ScriptInfo()
330 g_tw = (tw &= 0xFFF); in VM_Execute()
1493 g_errorLineNum,keyw[g_tw], iter_tokens[how].token, parm2); in VM_Execute()
H A Dgameexec.cpp58 int32_t g_tw; variable
108 … initprintf("g_errorLineNum: %d, g_tw: %d\n", VM_DECODE_LINE_NUMBER(g_tw), VM_DECODE_INST(g_tw)); in VM_ScriptInfo()
1290 # define dispatch_unconditionally(...) { g_tw = tw = *insptr; eval((VM_DECODE_INST(tw))) }
1340 g_tw = tw;
2842 …_ERROR "Line %d, for %s: index %d out of range!\n", VM_DECODE_LINE_NUMBER(g_tw), iter_tokens[iterT…
5296 …rintf(OSDTEXT_GREEN "CONLOGVAR: L=%d %s[%d] =%d\n", VM_DECODE_LINE_NUMBER(g_tw), aGameArrays[lVarI…
5320 …initprintf(OSDTEXT_GREEN "CONLOGVAR: L=%d %d %d\n", VM_DECODE_LINE_NUMBER(g_tw), index, Gv_GetVar(…
5336 … Bsprintf(tempbuf, "CONLOGVAR: L=%d %s ", VM_DECODE_LINE_NUMBER(g_tw), aGameVars[lVarID].szLabel);
6497 …ntf("Line %d: savemapstate called from EVENT_ANIMATESPRITES. WHY?\n", VM_DECODE_LINE_NUMBER(g_tw));
6621 …ntf("Line %d: loadmapstate called from EVENT_ANIMATESPRITES. WHY?\n", VM_DECODE_LINE_NUMBER(g_tw));
H A Dgamedef.h189 extern int32_t g_tw;
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgameexec.h68 extern int32_t g_tw;
85 OSD_Printf("Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \
89 OSD_Printf("Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \
90 …wm_msgbox(APPNAME, "Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__)…
H A Dgamedef.h156 extern int32_t g_tw;
H A Dm32exec.cpp51 int32_t g_errorLineNum, g_tw; variable
103 if (g_tw>=0 && g_tw<CON_END) in VM_ScriptInfo()
104 initprintf("g_errorLineNum: %d, g_tw: %s\n",g_errorLineNum,keyw[g_tw]); in VM_ScriptInfo()
106 initprintf("g_errorLineNum: %d, g_tw: %d\n",g_errorLineNum,g_tw); in VM_ScriptInfo()
330 g_tw = (tw &= 0xFFF); in VM_Execute()
1488 g_errorLineNum,keyw[g_tw], iter_tokens[how].token, parm2); in VM_Execute()
H A Dm32def.h129 extern int32_t g_tw;
H A Dgameexec.cpp56 int32_t g_tw; variable
117 initprintf("g_errorLineNum: %d, g_tw: %d\n", g_errorLineNum, g_tw); in VM_ScriptInfo()
1386 g_tw = tw &= VM_INSTMASK; in VM_Execute()
2903 … Bsprintf(tempbuf, "CONLOGVAR: L=%d %s ", VM_DECODE_LINE_NUMBER(g_tw), aGameVars[lVarID].szLabel); in VM_Execute()
3118 g_tw = tw &= VM_INSTMASK; in RT_VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dm32script.h233 …Printf("%sLine %d, %s: " Text "\n", osd->draw.errorfmt, g_errorLineNum, keyw[g_tw], ## __VA_ARGS__)
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32exec.cpp51 int32_t g_errorLineNum, g_tw; variable
103 if (g_tw>=0 && g_tw<CON_END) in VM_ScriptInfo()
104 initprintf("g_errorLineNum: %d, g_tw: %s\n",g_errorLineNum,keyw[g_tw]); in VM_ScriptInfo()
106 initprintf("g_errorLineNum: %d, g_tw: %d\n",g_errorLineNum,g_tw); in VM_ScriptInfo()
330 g_tw = (tw &= 0xFFF); in VM_Execute()
1493 g_errorLineNum,keyw[g_tw], iter_tokens[how].token, parm2); in VM_Execute()
H A Dm32def.h129 extern int32_t g_tw;