/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | gameexec.h | 75 extern int32_t g_tw; 104 …SD_Printf("Line %d, %s: " Text, VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_t… 109 …SD_Printf("Line %d, %s: " Text, VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_t… 110 …(APPNAME, "Line %d, %s: " Text, VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_t…
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H A D | m32def.h | 129 extern int32_t g_tw;
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H A D | m32exec.cpp | 51 int32_t g_errorLineNum, g_tw; variable 103 if (g_tw>=0 && g_tw<CON_END) in VM_ScriptInfo() 104 initprintf("g_errorLineNum: %d, g_tw: %s\n",g_errorLineNum,keyw[g_tw]); in VM_ScriptInfo() 106 initprintf("g_errorLineNum: %d, g_tw: %d\n",g_errorLineNum,g_tw); in VM_ScriptInfo() 330 g_tw = (tw &= 0xFFF); in VM_Execute() 1493 g_errorLineNum,keyw[g_tw], iter_tokens[how].token, parm2); in VM_Execute()
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H A D | gameexec.cpp | 58 int32_t g_tw; variable 108 … initprintf("g_errorLineNum: %d, g_tw: %d\n", VM_DECODE_LINE_NUMBER(g_tw), VM_DECODE_INST(g_tw)); in VM_ScriptInfo() 1290 # define dispatch_unconditionally(...) { g_tw = tw = *insptr; eval((VM_DECODE_INST(tw))) } 1340 g_tw = tw; 2842 …_ERROR "Line %d, for %s: index %d out of range!\n", VM_DECODE_LINE_NUMBER(g_tw), iter_tokens[iterT… 5296 …rintf(OSDTEXT_GREEN "CONLOGVAR: L=%d %s[%d] =%d\n", VM_DECODE_LINE_NUMBER(g_tw), aGameArrays[lVarI… 5320 …initprintf(OSDTEXT_GREEN "CONLOGVAR: L=%d %d %d\n", VM_DECODE_LINE_NUMBER(g_tw), index, Gv_GetVar(… 5336 … Bsprintf(tempbuf, "CONLOGVAR: L=%d %s ", VM_DECODE_LINE_NUMBER(g_tw), aGameVars[lVarID].szLabel); 6497 …ntf("Line %d: savemapstate called from EVENT_ANIMATESPRITES. WHY?\n", VM_DECODE_LINE_NUMBER(g_tw)); 6621 …ntf("Line %d: loadmapstate called from EVENT_ANIMATESPRITES. WHY?\n", VM_DECODE_LINE_NUMBER(g_tw));
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H A D | gamedef.h | 189 extern int32_t g_tw;
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | gameexec.h | 68 extern int32_t g_tw; 85 OSD_Printf("Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \ 89 OSD_Printf("Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \ 90 …wm_msgbox(APPNAME, "Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__)…
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H A D | gamedef.h | 156 extern int32_t g_tw;
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H A D | m32exec.cpp | 51 int32_t g_errorLineNum, g_tw; variable 103 if (g_tw>=0 && g_tw<CON_END) in VM_ScriptInfo() 104 initprintf("g_errorLineNum: %d, g_tw: %s\n",g_errorLineNum,keyw[g_tw]); in VM_ScriptInfo() 106 initprintf("g_errorLineNum: %d, g_tw: %d\n",g_errorLineNum,g_tw); in VM_ScriptInfo() 330 g_tw = (tw &= 0xFFF); in VM_Execute() 1488 g_errorLineNum,keyw[g_tw], iter_tokens[how].token, parm2); in VM_Execute()
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H A D | m32def.h | 129 extern int32_t g_tw;
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H A D | gameexec.cpp | 56 int32_t g_tw; variable 117 initprintf("g_errorLineNum: %d, g_tw: %d\n", g_errorLineNum, g_tw); in VM_ScriptInfo() 1386 g_tw = tw &= VM_INSTMASK; in VM_Execute() 2903 … Bsprintf(tempbuf, "CONLOGVAR: L=%d %s ", VM_DECODE_LINE_NUMBER(g_tw), aGameVars[lVarID].szLabel); in VM_Execute() 3118 g_tw = tw &= VM_INSTMASK; in RT_VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | m32script.h | 233 …Printf("%sLine %d, %s: " Text "\n", osd->draw.errorfmt, g_errorLineNum, keyw[g_tw], ## __VA_ARGS__)
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 51 int32_t g_errorLineNum, g_tw; variable 103 if (g_tw>=0 && g_tw<CON_END) in VM_ScriptInfo() 104 initprintf("g_errorLineNum: %d, g_tw: %s\n",g_errorLineNum,keyw[g_tw]); in VM_ScriptInfo() 106 initprintf("g_errorLineNum: %d, g_tw: %d\n",g_errorLineNum,g_tw); in VM_ScriptInfo() 330 g_tw = (tw &= 0xFFF); in VM_Execute() 1493 g_errorLineNum,keyw[g_tw], iter_tokens[how].token, parm2); in VM_Execute()
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H A D | m32def.h | 129 extern int32_t g_tw;
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