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Searched refs:g_vars (Results 1 – 25 of 98) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene11.cpp50g_vars->scene11_swingAngleDiff = (g_vars->scene11_swingAngle - g_vars->scene11_swingOldAngle) * -4… in scene11_dudeSwingCallback()
51g_vars->scene11_swingSpeed = g_vars->scene11_swingAngleDiff * 0.0042 + g_vars->scene11_swingSpeed … in scene11_dudeSwingCallback()
52 g_vars->scene11_swingAngle = g_vars->scene11_swingSpeed * 0.0042 + g_vars->scene11_swingAngle; in scene11_dudeSwingCallback()
66 …if (g_vars->scene11_swingMaxAngle == *arg && 0.0 != g_vars->scene11_swingSpeed && fabs(g_vars->sce… in scene11_dudeSwingCallback()
69 g_vars->scene11_swingAngle = g_vars->scene11_swingOldAngle; in scene11_dudeSwingCallback()
685 …if (g_vars->scene11_swingCounterPrevTurn > 0 && g_vars->scene11_swingCounter - g_vars->scene11_swi… in sceneHandler11()
694 …&& g_vars->scene11_swingCounterPrevTurn > 0 && g_vars->scene11_swingCounter - g_vars->scene11_swin… in sceneHandler11()
708 g_vars->scene11_swingCounterPrevTurn = g_vars->scene11_swingCounter; in sceneHandler11()
712 if (!g_vars->scene11_arcadeIsOn && !g_vars->scene11_swingIsSwinging) { in sceneHandler11()
719 if (!g_vars->scene11_arcadeIsOn && g_vars->scene11_swingIsSwinging) { in sceneHandler11()
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H A Dscene38.cpp42 if (g_vars->scene38_bottle->_ox == ex->_x && g_vars->scene38_bottle->_oy == ex->_y) { in scene38_setBottleState()
62 g_vars->scene38_bossCounter = 0; in scene38_initScene()
97 g_vars->scene38_domino1->setOXY(g_vars->scene38_domino1->_ox, g_vars->scene38_domino1->_oy + 2); in sceneHandler38_postHammerKick()
103 if (!(g_vars->scene38_tally->_flags & 2) && g_vars->scene38_tallyCounter > 0 in sceneHandler38_propose()
113 …if ((!g_vars->scene38_boss->_movement && ((g_vars->scene38_boss->_flags & 4) || !(g_vars->scene38_… in sceneHandler38_point()
131 if (!(g_vars->scene38_shorty->_flags & 2) && g_vars->scene38_shortyCounter > 1 in sceneHandler38_hammerKick()
140 g_vars->scene38_domino1->setOXY(g_vars->scene38_domino1->_ox, g_vars->scene38_domino1->_oy - 2); in sceneHandler38_hammerKick()
151 if (!(g_vars->scene38_shorty->_flags & 2) && g_vars->scene38_shortyCounter > 0 in sceneHandler38_drink()
164 …if (g_vars->scene38_boss->_movement || !(g_vars->scene38_boss->_flags & 4) || (g_vars->scene38_bos… in sceneHandler38_animateAlcoholics()
231 …if (g_vars->scene38_tally->_movement || !(g_vars->scene38_tally->_flags & 4) || (g_vars->scene38_t… in sceneHandler38_animateAlcoholics()
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H A Dscene29.cpp211 if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit) in sceneHandler29_checkRedBallHit()
235 if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit) in sceneHandler29_checkGreenBallHit()
274 g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_manHit()
483 if (g_vars->scene29_manX <= g_vars->scene29_porter->_ox) { in sceneHandler29_clickPorter()
539 g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_shootersEscape()
541 …if (g_vars->scene29_manX > 1310 && !g_vars->scene29_shooter1->_movement && !g_vars->scene29_shoote… in sceneHandler29_shootersEscape()
560 g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_shootersEscape()
567 g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_manRideBack()
571 if (g_vars->scene29_arcadeIsOn && g_vars->scene29_manX < 1310) { in sceneHandler29_shoot()
619 …if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsO… in sceneHandler29_animBearded()
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H A Dscene14.cpp121 g_vars->scene14_pink = g_vars->scene14_flyingBall; in sceneHandler14_showBallGrandmaHit2()
129g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 506, g_vars->scene14_grandmaY - 29, -… in sceneHandler14_showBallGrandmaDive()
131 g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); in sceneHandler14_showBallGrandmaDive()
213 g_vars->scene14_ballX = g_vars->scene14_dudeX - 85; in sceneHandler14_manKickBall()
214 g_vars->scene14_ballY = g_vars->scene14_dudeY - 76; in sceneHandler14_manKickBall()
222 g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 85, g_vars->scene14_dudeY - 76, -1, 0); in sceneHandler14_manKickBall()
259 g_vars->scene14_ballY = g_vars->scene14_ballDeltaY + y; in sceneHandler14_showBallFly()
353 g_vars->scene14_balls.push_back(g_vars->scene14_pink); in sceneHandler14_hideBallLast()
391 if (g_vars->scene14_flyingBall && g_vars->scene14_dudeX - g_vars->scene14_flyingBall->_ox < 180) { in sceneHandler14_kickAnimation()
625 g_vars->scene14_ballX += g_vars->scene14_ballDeltaX; in sceneHandler14_animateBall()
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H A Dscene06.cpp92 g_vars->scene06_balls.push_back(g_vars->scene06_someBall); in sceneHandler06_winArcade()
100 g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); in sceneHandler06_winArcade()
108 g_vars->scene06_balls.push_back(g_vars->scene06_ballInHands); in sceneHandler06_winArcade()
296 g_vars->scene06_ballInHands = g_vars->scene06_currentBall; in sceneHandler06_startAiming()
351 g_vars->scene06_flyingBall = g_vars->scene06_ballInHands; in sceneHandler06_ballStartFly()
410 g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY); in sceneHandler06_fallBall()
417 g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); in sceneHandler06_fallBall()
478 if (g_vars->scene06_mumsy->isPixelHitAtPos(g_vars->scene06_ballX, g_vars->scene06_ballY)) { in sceneHandler06_checkBallTarget()
736 g_vars->scene06_ballX = g_vars->scene06_flyingBall->_ox - g_vars->scene06_ballDeltaX; in sceneHandler06()
737 g_vars->scene06_ballY = g_vars->scene06_flyingBall->_oy - g_vars->scene06_ballDeltaY; in sceneHandler06()
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H A Dscene18and19.cpp418 x = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_ox; in sceneHandler18and19_showManJump()
419 y = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_oy; in sceneHandler18and19_showManJump()
445 g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->sflags = 1; in sceneHandler18and19_showManJump()
455 g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 4; in sceneHandler18and19_showGirlJumpTo()
480 g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1; in sceneHandler18and19_showGirlJump()
493 g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 2; in sceneHandler18and19_showBoyJumpTo()
517 g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1; in sceneHandler18and19_showBoyJump()
527 g_vars->scene18_boy->show1(g_vars->scene18_boyJumpX, g_vars->scene18_boyJumpY, MV_BOY18_JUMPTO, 0); in sceneHandler18and19_boyJumpTo()
534g_vars->scene18_girl->show1(g_vars->scene18_girlJumpX, g_vars->scene18_girlJumpY, MV_GRL18_JUMPTO,… in sceneHandler18and19_girlJumpTo()
788 g_vars->scene18_wheelFlipper = !g_vars->scene18_wheelFlipper; in sceneHandler18()
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H A Dscene04.cpp894 g_vars->scene04_lastKozyawka = g_vars->scene04_walkingKozyawka; in sceneHandler04_shootKozyawka()
976 g_vars->scene04_dynamicPhaseIndex += g_vars->scene04_springOffset; in sceneHandler04_springWobble()
1002g_vars->scene04_springOffset = g_vars->scene04_springOffset - g_vars->scene04_springOffset / abs(g… in sceneHandler04_springWobble()
1052 int newy = g_vars->scene04_bottleY + g_vars->scene04_spring->_oy; in sceneHandler04_liftBottle()
1058 g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy); in sceneHandler04_liftBottle()
1063 g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, 437); in sceneHandler04_liftBottle()
1262 g_vars->scene04_bigBallFromLeft = !g_vars->scene04_bigBallFromLeft; in sceneHandler04_bigBallWalkIn()
1328 g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy); in sceneHandler04_updateBottle()
1468 if (g_vars->scene04_var07 && !g_vars->scene04_handIsDown) in sceneHandler04()
1477 if (g_vars->scene04_dudeInBottle && g_vars->scene04_hand->_movement) in sceneHandler04()
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H A Dscene09.cpp60 g_vars->scene09_flyingBall = 0; in scene09_initScene()
76 g_vars->scene09_hangers.clear(); in scene09_initScene()
300 g_vars->scene09_hangers[i]->phase += g_vars->scene09_hangers[i]->field_8; in sceneHandler09_limitHangerPhase()
321 g_vars->scene09_flyingBall = g_vars->scene09_flyingBalls[num]; in sceneHandler09_collideBall()
397 StaticANIObject *ani = g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani; in sceneHandler09_hangerStartCycle()
401 g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->field_8 = 0; in sceneHandler09_hangerStartCycle()
402g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase = g_vars->scene09_intHangerPhase… in sceneHandler09_hangerStartCycle()
404 …if (g_vars->scene09_intHangerMaxPhase != -1000 && g_vars->scene09_hangers[g_vars->scene09_interact… in sceneHandler09_hangerStartCycle()
511 if (ABS(g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase) < 15) { in sceneHandler09()
545 g_vars->scene09_intHangerPhase = g_vars->scene09_hangers[hng]->phase; in sceneHandler09()
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H A Dscene37.cpp56 delete g_vars->scene37_rings[i]; in scene37_initScene()
58 g_vars->scene37_rings.clear(); in scene37_initScene()
60 g_vars->scene37_lastDudeX = -1; in scene37_initScene()
167 g_vars->scene37_rings[ringNum]->state = !g_vars->scene37_rings[ringNum]->state; in sceneHandler37_updateRing()
205 if (g_vars->scene37_pipeIsOpen) in sceneHandler37_updateRing()
215 g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; in sceneHandler37_setRingsState()
220 …if (g_vars->scene37_lastDudeX > x && g_vars->scene37_dudeX <= x && !g_vars->scene37_rings[i]->stat… in sceneHandler37_setRingsState()
225 if (g_vars->scene37_lastDudeX < x && g_vars->scene37_dudeX >= x) { in sceneHandler37_setRingsState()
231 g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; in sceneHandler37_setRingsState()
271 g_vars->scene37_dudeX = x; in sceneHandler37()
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H A Dscene08.cpp45 g_vars->scene08_inArcade = false; in scene08_initScene()
46 g_vars->scene08_inAir = false; in scene08_initScene()
47 g_vars->scene08_flyingUp = false; in scene08_initScene()
48 g_vars->scene08_onBelly = false; in scene08_initScene()
118 if (g_vars->scene08_inArcade) { in scene08_updateCursor()
149 g_vars->scene08_inAir = false; in sceneHandler08_enterUp()
180 g_vars->scene08_inAir = true; in sceneHandler08_resumeFlight()
225 g_vars->scene08_inAir = true; in sceneHandler08_startArcade()
234 g_vars->scene08_vmyats->_statics = g_vars->scene08_vmyats->getStaticsById(ST_VMT_MIN); in sceneHandler08_startArcade()
356 if (g_vars->scene08_manOffsetY < g_vars->scene08_stairsOffset) in sceneHandler08_calcFlight()
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H A Dscene16.cpp40 g_vars->scene16_figures.clear(); in scene16_initScene()
41 g_vars->scene16_walkingBoy = 0; in scene16_initScene()
42 g_vars->scene16_walkingGirl = 0; in scene16_initScene()
101 g_vars->scene16_mug->_statics = g_vars->scene16_mug->getStaticsById(ST_MUG_EMPTY); in scene16_initScene()
126 switch (g_vars->scene16_sound) { in sceneHandler16_laughSound()
140 g_vars->scene16_sound = snd; in sceneHandler16_laughSound()
247 …if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walki… in sceneHandler16_drink()
248 …if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_wal… in sceneHandler16_drink()
330 g_vars->scene16_mug->hide(); in sceneHandler16_hideMan()
334 g_vars->scene16_mug->hide(); in sceneHandler16_hideMug()
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H A Dscene27.cpp57 g_vars->scene27_bats.clear(); in scene27_initScene()
146 if (g_vars->scene27_bat) { in sceneHandler27_showNextBat()
293g_vars->scene27_bats[i]->angle = atan2(520.0 - g_vars->scene27_bats[i]->currY, 800.0 - g_vars->sce… in sceneHandler27_wipeDo()
322 …double at = atan2(g_vars->scene27_bats[bat1]->currY - g_vars->scene27_bats[bat2]->currY, g_vars->s… in sceneHandler27_batCalcDistance()
323 double dy = g_vars->scene27_bats[bat1]->currY - g_vars->scene27_bats[bat2]->currY; in sceneHandler27_batCalcDistance()
324 double dx = g_vars->scene27_bats[bat1]->currX - g_vars->scene27_bats[bat2]->currX; in sceneHandler27_batCalcDistance()
451 g_vars->scene27_bat = g_vars->scene27_balls[0]; in sceneHandler27_batLogic()
503 g_vars->scene27_bat = 0; in sceneHandler27_batLogic()
508 if (!g_vars->scene27_wipeIsNeeded && !g_vars->scene27_driverPushedButton) { in sceneHandler27_calcWinArcade()
611 if (oldCount != g_vars->scene27_knockCount && !g_vars->scene27_knockCount) in sceneHandler27_animateBats()
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H A Dscene32.cpp40 g_vars->scene32_flagIsWaving = false; in scene32_initScene()
42 g_vars->scene32_dudeIsSitting = false; in scene32_initScene()
43 g_vars->scene32_cactusCounter = -1; in scene32_initScene()
44 g_vars->scene32_dudeOnLadder = false; in scene32_initScene()
118 g_vars->scene32_cactusCounter = 48; in sceneHandler32_startCactus()
131 if ((g_vars->scene32_cactus->_movement && g_vars->scene32_cactus->_movement->_id == MV_CTS_DEFAULT) in sceneHandler32_spin()
181 if (g_vars->scene32_cactusIsGrowing || g_vars->scene32_cactus->_movement in sceneHandler32_trySit()
183 || (g_vars->scene32_cactusCounter >= 0 && g_vars->scene32_cactusCounter <= 20)) { in sceneHandler32_trySit()
223 g_vars->scene32_cactusCounter = -1; in sceneHandler32_animateCactus()
246 if (g_vars->scene32_cactusCounter < 0 || g_vars->scene32_cactusCounter > 20) { in sceneHandler32_potLogic()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene11.cpp50g_vars->scene11_swingAngleDiff = (g_vars->scene11_swingAngle - g_vars->scene11_swingOldAngle) * -4… in scene11_dudeSwingCallback()
51g_vars->scene11_swingSpeed = g_vars->scene11_swingAngleDiff * 0.0042 + g_vars->scene11_swingSpeed … in scene11_dudeSwingCallback()
52 g_vars->scene11_swingAngle = g_vars->scene11_swingSpeed * 0.0042 + g_vars->scene11_swingAngle; in scene11_dudeSwingCallback()
66 …if (g_vars->scene11_swingMaxAngle == *arg && 0.0 != g_vars->scene11_swingSpeed && fabs(g_vars->sce… in scene11_dudeSwingCallback()
69 g_vars->scene11_swingAngle = g_vars->scene11_swingOldAngle; in scene11_dudeSwingCallback()
686 …if (g_vars->scene11_swingCounterPrevTurn > 0 && g_vars->scene11_swingCounter - g_vars->scene11_swi… in sceneHandler11()
695 …&& g_vars->scene11_swingCounterPrevTurn > 0 && g_vars->scene11_swingCounter - g_vars->scene11_swin… in sceneHandler11()
709 g_vars->scene11_swingCounterPrevTurn = g_vars->scene11_swingCounter; in sceneHandler11()
713 if (!g_vars->scene11_arcadeIsOn && !g_vars->scene11_swingIsSwinging) { in sceneHandler11()
720 if (!g_vars->scene11_arcadeIsOn && g_vars->scene11_swingIsSwinging) { in sceneHandler11()
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H A Dscene38.cpp42 if (g_vars->scene38_bottle->_ox == ex->_x && g_vars->scene38_bottle->_oy == ex->_y) { in scene38_setBottleState()
62 g_vars->scene38_bossCounter = 0; in scene38_initScene()
97 g_vars->scene38_domino1->setOXY(g_vars->scene38_domino1->_ox, g_vars->scene38_domino1->_oy + 2); in sceneHandler38_postHammerKick()
103 if (!(g_vars->scene38_tally->_flags & 2) && g_vars->scene38_tallyCounter > 0 in sceneHandler38_propose()
113 …if ((!g_vars->scene38_boss->_movement && ((g_vars->scene38_boss->_flags & 4) || !(g_vars->scene38_… in sceneHandler38_point()
131 if (!(g_vars->scene38_shorty->_flags & 2) && g_vars->scene38_shortyCounter > 1 in sceneHandler38_hammerKick()
140 g_vars->scene38_domino1->setOXY(g_vars->scene38_domino1->_ox, g_vars->scene38_domino1->_oy - 2); in sceneHandler38_hammerKick()
151 if (!(g_vars->scene38_shorty->_flags & 2) && g_vars->scene38_shortyCounter > 0 in sceneHandler38_drink()
164 …if (g_vars->scene38_boss->_movement || !(g_vars->scene38_boss->_flags & 4) || (g_vars->scene38_bos… in sceneHandler38_animateAlcoholics()
231 …if (g_vars->scene38_tally->_movement || !(g_vars->scene38_tally->_flags & 4) || (g_vars->scene38_t… in sceneHandler38_animateAlcoholics()
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H A Dscene29.cpp211 if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit) in sceneHandler29_checkRedBallHit()
235 if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit) in sceneHandler29_checkGreenBallHit()
274 g_nmi->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_manHit()
483 if (g_vars->scene29_manX <= g_vars->scene29_porter->_ox) { in sceneHandler29_clickPorter()
539 g_nmi->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_shootersEscape()
541 …if (g_vars->scene29_manX > 1310 && !g_vars->scene29_shooter1->_movement && !g_vars->scene29_shoote… in sceneHandler29_shootersEscape()
560 g_nmi->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_shootersEscape()
567 g_nmi->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_manRideBack()
571 if (g_vars->scene29_arcadeIsOn && g_vars->scene29_manX < 1310) { in sceneHandler29_shoot()
619 …if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsO… in sceneHandler29_animBearded()
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H A Dscene14.cpp121 g_vars->scene14_pink = g_vars->scene14_flyingBall; in sceneHandler14_showBallGrandmaHit2()
129g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 506, g_vars->scene14_grandmaY - 29, -… in sceneHandler14_showBallGrandmaDive()
131 g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); in sceneHandler14_showBallGrandmaDive()
213 g_vars->scene14_ballX = g_vars->scene14_dudeX - 85; in sceneHandler14_manKickBall()
214 g_vars->scene14_ballY = g_vars->scene14_dudeY - 76; in sceneHandler14_manKickBall()
222 g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 85, g_vars->scene14_dudeY - 76, -1, 0); in sceneHandler14_manKickBall()
259 g_vars->scene14_ballY = g_vars->scene14_ballDeltaY + y; in sceneHandler14_showBallFly()
353 g_vars->scene14_balls.push_back(g_vars->scene14_pink); in sceneHandler14_hideBallLast()
391 if (g_vars->scene14_flyingBall && g_vars->scene14_dudeX - g_vars->scene14_flyingBall->_ox < 180) { in sceneHandler14_kickAnimation()
625 g_vars->scene14_ballX += g_vars->scene14_ballDeltaX; in sceneHandler14_animateBall()
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H A Dscene06.cpp92 g_vars->scene06_balls.push_back(g_vars->scene06_someBall); in sceneHandler06_winArcade()
100 g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); in sceneHandler06_winArcade()
108 g_vars->scene06_balls.push_back(g_vars->scene06_ballInHands); in sceneHandler06_winArcade()
298 g_vars->scene06_ballInHands = g_vars->scene06_currentBall; in sceneHandler06_startAiming()
353 g_vars->scene06_flyingBall = g_vars->scene06_ballInHands; in sceneHandler06_ballStartFly()
412 g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY); in sceneHandler06_fallBall()
419 g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); in sceneHandler06_fallBall()
480 if (g_vars->scene06_mumsy->isPixelHitAtPos(g_vars->scene06_ballX, g_vars->scene06_ballY)) { in sceneHandler06_checkBallTarget()
737 g_vars->scene06_ballX = g_vars->scene06_flyingBall->_ox - g_vars->scene06_ballDeltaX; in sceneHandler06()
738 g_vars->scene06_ballY = g_vars->scene06_flyingBall->_oy - g_vars->scene06_ballDeltaY; in sceneHandler06()
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H A Dscene18and19.cpp418 x = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_ox; in sceneHandler18and19_showManJump()
419 y = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_oy; in sceneHandler18and19_showManJump()
445 g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->sflags = 1; in sceneHandler18and19_showManJump()
455 g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 4; in sceneHandler18and19_showGirlJumpTo()
480 g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1; in sceneHandler18and19_showGirlJump()
493 g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 2; in sceneHandler18and19_showBoyJumpTo()
517 g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1; in sceneHandler18and19_showBoyJump()
527 g_vars->scene18_boy->show1(g_vars->scene18_boyJumpX, g_vars->scene18_boyJumpY, MV_BOY18_JUMPTO, 0); in sceneHandler18and19_boyJumpTo()
534g_vars->scene18_girl->show1(g_vars->scene18_girlJumpX, g_vars->scene18_girlJumpY, MV_GRL18_JUMPTO,… in sceneHandler18and19_girlJumpTo()
787 g_vars->scene18_wheelFlipper = !g_vars->scene18_wheelFlipper; in sceneHandler18()
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H A Dscene04.cpp894 g_vars->scene04_lastKozyawka = g_vars->scene04_walkingKozyawka; in sceneHandler04_shootKozyawka()
976 g_vars->scene04_dynamicPhaseIndex += g_vars->scene04_springOffset; in sceneHandler04_springWobble()
1002g_vars->scene04_springOffset = g_vars->scene04_springOffset - g_vars->scene04_springOffset / abs(g… in sceneHandler04_springWobble()
1052 int newy = g_vars->scene04_bottleY + g_vars->scene04_spring->_oy; in sceneHandler04_liftBottle()
1058 g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy); in sceneHandler04_liftBottle()
1063 g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, 437); in sceneHandler04_liftBottle()
1262 g_vars->scene04_bigBallFromLeft = !g_vars->scene04_bigBallFromLeft; in sceneHandler04_bigBallWalkIn()
1328 g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy); in sceneHandler04_updateBottle()
1468 if (g_vars->scene04_var07 && !g_vars->scene04_handIsDown) in sceneHandler04()
1477 if (g_vars->scene04_dudeInBottle && g_vars->scene04_hand->_movement) in sceneHandler04()
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H A Dscene09.cpp60 g_vars->scene09_flyingBall = 0; in scene09_initScene()
76 g_vars->scene09_hangers.clear(); in scene09_initScene()
300 g_vars->scene09_hangers[i]->phase += g_vars->scene09_hangers[i]->field_8; in sceneHandler09_limitHangerPhase()
321 g_vars->scene09_flyingBall = g_vars->scene09_flyingBalls[num]; in sceneHandler09_collideBall()
397 StaticANIObject *ani = g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani; in sceneHandler09_hangerStartCycle()
401 g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->field_8 = 0; in sceneHandler09_hangerStartCycle()
402g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase = g_vars->scene09_intHangerPhase… in sceneHandler09_hangerStartCycle()
404 …if (g_vars->scene09_intHangerMaxPhase != -1000 && g_vars->scene09_hangers[g_vars->scene09_interact… in sceneHandler09_hangerStartCycle()
512 if (ABS(g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase) < 15) { in sceneHandler09()
546 g_vars->scene09_intHangerPhase = g_vars->scene09_hangers[hng]->phase; in sceneHandler09()
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H A Dscene37.cpp56 delete g_vars->scene37_rings[i]; in scene37_initScene()
58 g_vars->scene37_rings.clear(); in scene37_initScene()
60 g_vars->scene37_lastDudeX = -1; in scene37_initScene()
167 g_vars->scene37_rings[ringNum]->state = !g_vars->scene37_rings[ringNum]->state; in sceneHandler37_updateRing()
205 if (g_vars->scene37_pipeIsOpen) in sceneHandler37_updateRing()
215 g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; in sceneHandler37_setRingsState()
220 …if (g_vars->scene37_lastDudeX > x && g_vars->scene37_dudeX <= x && !g_vars->scene37_rings[i]->stat… in sceneHandler37_setRingsState()
225 if (g_vars->scene37_lastDudeX < x && g_vars->scene37_dudeX >= x) { in sceneHandler37_setRingsState()
231 g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; in sceneHandler37_setRingsState()
269 g_vars->scene37_dudeX = x; in sceneHandler37()
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H A Dscene08.cpp45 g_vars->scene08_inArcade = false; in scene08_initScene()
46 g_vars->scene08_inAir = false; in scene08_initScene()
47 g_vars->scene08_flyingUp = false; in scene08_initScene()
48 g_vars->scene08_onBelly = false; in scene08_initScene()
118 if (g_vars->scene08_inArcade) { in scene08_updateCursor()
149 g_vars->scene08_inAir = false; in sceneHandler08_enterUp()
180 g_vars->scene08_inAir = true; in sceneHandler08_resumeFlight()
225 g_vars->scene08_inAir = true; in sceneHandler08_startArcade()
234 g_vars->scene08_vmyats->_statics = g_vars->scene08_vmyats->getStaticsById(ST_VMT_MIN); in sceneHandler08_startArcade()
356 if (g_vars->scene08_manOffsetY < g_vars->scene08_stairsOffset) in sceneHandler08_calcFlight()
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H A Dscene16.cpp40 g_vars->scene16_figures.clear(); in scene16_initScene()
41 g_vars->scene16_walkingBoy = 0; in scene16_initScene()
42 g_vars->scene16_walkingGirl = 0; in scene16_initScene()
101 g_vars->scene16_mug->_statics = g_vars->scene16_mug->getStaticsById(ST_MUG_EMPTY); in scene16_initScene()
126 switch (g_vars->scene16_sound) { in sceneHandler16_laughSound()
141 g_vars->scene16_sound = snd; in sceneHandler16_laughSound()
248 …if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walki… in sceneHandler16_drink()
249 …if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_wal… in sceneHandler16_drink()
331 g_vars->scene16_mug->hide(); in sceneHandler16_hideMan()
335 g_vars->scene16_mug->hide(); in sceneHandler16_hideMug()
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H A Dscene27.cpp56 g_vars->scene27_balls.clear(); in scene27_initScene()
57 g_vars->scene27_bats.clear(); in scene27_initScene()
146 if (g_vars->scene27_bat) { in sceneHandler27_showNextBat()
293g_vars->scene27_bats[i]->angle = atan2(520.0 - g_vars->scene27_bats[i]->currY, 800.0 - g_vars->sce… in sceneHandler27_wipeDo()
322 …double at = atan2(g_vars->scene27_bats[bat1]->currY - g_vars->scene27_bats[bat2]->currY, g_vars->s… in sceneHandler27_batCalcDistance()
323 double dy = g_vars->scene27_bats[bat1]->currY - g_vars->scene27_bats[bat2]->currY; in sceneHandler27_batCalcDistance()
324 double dx = g_vars->scene27_bats[bat1]->currX - g_vars->scene27_bats[bat2]->currX; in sceneHandler27_batCalcDistance()
451 g_vars->scene27_bat = g_vars->scene27_balls[0]; in sceneHandler27_batLogic()
503 g_vars->scene27_bat = 0; in sceneHandler27_batLogic()
508 if (!g_vars->scene27_wipeIsNeeded && !g_vars->scene27_driverPushedButton) { in sceneHandler27_calcWinArcade()
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