/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/ |
H A D | scene11.cpp | 50 …g_vars->scene11_swingAngleDiff = (g_vars->scene11_swingAngle - g_vars->scene11_swingOldAngle) * -4… in scene11_dudeSwingCallback() 51 …g_vars->scene11_swingSpeed = g_vars->scene11_swingAngleDiff * 0.0042 + g_vars->scene11_swingSpeed … in scene11_dudeSwingCallback() 52 g_vars->scene11_swingAngle = g_vars->scene11_swingSpeed * 0.0042 + g_vars->scene11_swingAngle; in scene11_dudeSwingCallback() 66 …if (g_vars->scene11_swingMaxAngle == *arg && 0.0 != g_vars->scene11_swingSpeed && fabs(g_vars->sce… in scene11_dudeSwingCallback() 69 g_vars->scene11_swingAngle = g_vars->scene11_swingOldAngle; in scene11_dudeSwingCallback() 685 …if (g_vars->scene11_swingCounterPrevTurn > 0 && g_vars->scene11_swingCounter - g_vars->scene11_swi… in sceneHandler11() 694 …&& g_vars->scene11_swingCounterPrevTurn > 0 && g_vars->scene11_swingCounter - g_vars->scene11_swin… in sceneHandler11() 708 g_vars->scene11_swingCounterPrevTurn = g_vars->scene11_swingCounter; in sceneHandler11() 712 if (!g_vars->scene11_arcadeIsOn && !g_vars->scene11_swingIsSwinging) { in sceneHandler11() 719 if (!g_vars->scene11_arcadeIsOn && g_vars->scene11_swingIsSwinging) { in sceneHandler11() [all …]
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H A D | scene38.cpp | 42 if (g_vars->scene38_bottle->_ox == ex->_x && g_vars->scene38_bottle->_oy == ex->_y) { in scene38_setBottleState() 62 g_vars->scene38_bossCounter = 0; in scene38_initScene() 97 g_vars->scene38_domino1->setOXY(g_vars->scene38_domino1->_ox, g_vars->scene38_domino1->_oy + 2); in sceneHandler38_postHammerKick() 103 if (!(g_vars->scene38_tally->_flags & 2) && g_vars->scene38_tallyCounter > 0 in sceneHandler38_propose() 113 …if ((!g_vars->scene38_boss->_movement && ((g_vars->scene38_boss->_flags & 4) || !(g_vars->scene38_… in sceneHandler38_point() 131 if (!(g_vars->scene38_shorty->_flags & 2) && g_vars->scene38_shortyCounter > 1 in sceneHandler38_hammerKick() 140 g_vars->scene38_domino1->setOXY(g_vars->scene38_domino1->_ox, g_vars->scene38_domino1->_oy - 2); in sceneHandler38_hammerKick() 151 if (!(g_vars->scene38_shorty->_flags & 2) && g_vars->scene38_shortyCounter > 0 in sceneHandler38_drink() 164 …if (g_vars->scene38_boss->_movement || !(g_vars->scene38_boss->_flags & 4) || (g_vars->scene38_bos… in sceneHandler38_animateAlcoholics() 231 …if (g_vars->scene38_tally->_movement || !(g_vars->scene38_tally->_flags & 4) || (g_vars->scene38_t… in sceneHandler38_animateAlcoholics() [all …]
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H A D | scene29.cpp | 211 if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit) in sceneHandler29_checkRedBallHit() 235 if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit) in sceneHandler29_checkGreenBallHit() 274 g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_manHit() 483 if (g_vars->scene29_manX <= g_vars->scene29_porter->_ox) { in sceneHandler29_clickPorter() 539 g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_shootersEscape() 541 …if (g_vars->scene29_manX > 1310 && !g_vars->scene29_shooter1->_movement && !g_vars->scene29_shoote… in sceneHandler29_shootersEscape() 560 g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_shootersEscape() 567 g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_manRideBack() 571 if (g_vars->scene29_arcadeIsOn && g_vars->scene29_manX < 1310) { in sceneHandler29_shoot() 619 …if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsO… in sceneHandler29_animBearded() [all …]
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H A D | scene14.cpp | 121 g_vars->scene14_pink = g_vars->scene14_flyingBall; in sceneHandler14_showBallGrandmaHit2() 129 …g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 506, g_vars->scene14_grandmaY - 29, -… in sceneHandler14_showBallGrandmaDive() 131 g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); in sceneHandler14_showBallGrandmaDive() 213 g_vars->scene14_ballX = g_vars->scene14_dudeX - 85; in sceneHandler14_manKickBall() 214 g_vars->scene14_ballY = g_vars->scene14_dudeY - 76; in sceneHandler14_manKickBall() 222 g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 85, g_vars->scene14_dudeY - 76, -1, 0); in sceneHandler14_manKickBall() 259 g_vars->scene14_ballY = g_vars->scene14_ballDeltaY + y; in sceneHandler14_showBallFly() 353 g_vars->scene14_balls.push_back(g_vars->scene14_pink); in sceneHandler14_hideBallLast() 391 if (g_vars->scene14_flyingBall && g_vars->scene14_dudeX - g_vars->scene14_flyingBall->_ox < 180) { in sceneHandler14_kickAnimation() 625 g_vars->scene14_ballX += g_vars->scene14_ballDeltaX; in sceneHandler14_animateBall() [all …]
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H A D | scene06.cpp | 92 g_vars->scene06_balls.push_back(g_vars->scene06_someBall); in sceneHandler06_winArcade() 100 g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); in sceneHandler06_winArcade() 108 g_vars->scene06_balls.push_back(g_vars->scene06_ballInHands); in sceneHandler06_winArcade() 296 g_vars->scene06_ballInHands = g_vars->scene06_currentBall; in sceneHandler06_startAiming() 351 g_vars->scene06_flyingBall = g_vars->scene06_ballInHands; in sceneHandler06_ballStartFly() 410 g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY); in sceneHandler06_fallBall() 417 g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); in sceneHandler06_fallBall() 478 if (g_vars->scene06_mumsy->isPixelHitAtPos(g_vars->scene06_ballX, g_vars->scene06_ballY)) { in sceneHandler06_checkBallTarget() 736 g_vars->scene06_ballX = g_vars->scene06_flyingBall->_ox - g_vars->scene06_ballDeltaX; in sceneHandler06() 737 g_vars->scene06_ballY = g_vars->scene06_flyingBall->_oy - g_vars->scene06_ballDeltaY; in sceneHandler06() [all …]
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H A D | scene18and19.cpp | 418 x = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_ox; in sceneHandler18and19_showManJump() 419 y = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_oy; in sceneHandler18and19_showManJump() 445 g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->sflags = 1; in sceneHandler18and19_showManJump() 455 g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 4; in sceneHandler18and19_showGirlJumpTo() 480 g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1; in sceneHandler18and19_showGirlJump() 493 g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 2; in sceneHandler18and19_showBoyJumpTo() 517 g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1; in sceneHandler18and19_showBoyJump() 527 g_vars->scene18_boy->show1(g_vars->scene18_boyJumpX, g_vars->scene18_boyJumpY, MV_BOY18_JUMPTO, 0); in sceneHandler18and19_boyJumpTo() 534 …g_vars->scene18_girl->show1(g_vars->scene18_girlJumpX, g_vars->scene18_girlJumpY, MV_GRL18_JUMPTO,… in sceneHandler18and19_girlJumpTo() 788 g_vars->scene18_wheelFlipper = !g_vars->scene18_wheelFlipper; in sceneHandler18() [all …]
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H A D | scene04.cpp | 894 g_vars->scene04_lastKozyawka = g_vars->scene04_walkingKozyawka; in sceneHandler04_shootKozyawka() 976 g_vars->scene04_dynamicPhaseIndex += g_vars->scene04_springOffset; in sceneHandler04_springWobble() 1002 …g_vars->scene04_springOffset = g_vars->scene04_springOffset - g_vars->scene04_springOffset / abs(g… in sceneHandler04_springWobble() 1052 int newy = g_vars->scene04_bottleY + g_vars->scene04_spring->_oy; in sceneHandler04_liftBottle() 1058 g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy); in sceneHandler04_liftBottle() 1063 g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, 437); in sceneHandler04_liftBottle() 1262 g_vars->scene04_bigBallFromLeft = !g_vars->scene04_bigBallFromLeft; in sceneHandler04_bigBallWalkIn() 1328 g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy); in sceneHandler04_updateBottle() 1468 if (g_vars->scene04_var07 && !g_vars->scene04_handIsDown) in sceneHandler04() 1477 if (g_vars->scene04_dudeInBottle && g_vars->scene04_hand->_movement) in sceneHandler04() [all …]
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H A D | scene09.cpp | 60 g_vars->scene09_flyingBall = 0; in scene09_initScene() 76 g_vars->scene09_hangers.clear(); in scene09_initScene() 300 g_vars->scene09_hangers[i]->phase += g_vars->scene09_hangers[i]->field_8; in sceneHandler09_limitHangerPhase() 321 g_vars->scene09_flyingBall = g_vars->scene09_flyingBalls[num]; in sceneHandler09_collideBall() 397 StaticANIObject *ani = g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani; in sceneHandler09_hangerStartCycle() 401 g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->field_8 = 0; in sceneHandler09_hangerStartCycle() 402 …g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase = g_vars->scene09_intHangerPhase… in sceneHandler09_hangerStartCycle() 404 …if (g_vars->scene09_intHangerMaxPhase != -1000 && g_vars->scene09_hangers[g_vars->scene09_interact… in sceneHandler09_hangerStartCycle() 511 if (ABS(g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase) < 15) { in sceneHandler09() 545 g_vars->scene09_intHangerPhase = g_vars->scene09_hangers[hng]->phase; in sceneHandler09() [all …]
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H A D | scene37.cpp | 56 delete g_vars->scene37_rings[i]; in scene37_initScene() 58 g_vars->scene37_rings.clear(); in scene37_initScene() 60 g_vars->scene37_lastDudeX = -1; in scene37_initScene() 167 g_vars->scene37_rings[ringNum]->state = !g_vars->scene37_rings[ringNum]->state; in sceneHandler37_updateRing() 205 if (g_vars->scene37_pipeIsOpen) in sceneHandler37_updateRing() 215 g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; in sceneHandler37_setRingsState() 220 …if (g_vars->scene37_lastDudeX > x && g_vars->scene37_dudeX <= x && !g_vars->scene37_rings[i]->stat… in sceneHandler37_setRingsState() 225 if (g_vars->scene37_lastDudeX < x && g_vars->scene37_dudeX >= x) { in sceneHandler37_setRingsState() 231 g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; in sceneHandler37_setRingsState() 271 g_vars->scene37_dudeX = x; in sceneHandler37() [all …]
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H A D | scene08.cpp | 45 g_vars->scene08_inArcade = false; in scene08_initScene() 46 g_vars->scene08_inAir = false; in scene08_initScene() 47 g_vars->scene08_flyingUp = false; in scene08_initScene() 48 g_vars->scene08_onBelly = false; in scene08_initScene() 118 if (g_vars->scene08_inArcade) { in scene08_updateCursor() 149 g_vars->scene08_inAir = false; in sceneHandler08_enterUp() 180 g_vars->scene08_inAir = true; in sceneHandler08_resumeFlight() 225 g_vars->scene08_inAir = true; in sceneHandler08_startArcade() 234 g_vars->scene08_vmyats->_statics = g_vars->scene08_vmyats->getStaticsById(ST_VMT_MIN); in sceneHandler08_startArcade() 356 if (g_vars->scene08_manOffsetY < g_vars->scene08_stairsOffset) in sceneHandler08_calcFlight() [all …]
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H A D | scene16.cpp | 40 g_vars->scene16_figures.clear(); in scene16_initScene() 41 g_vars->scene16_walkingBoy = 0; in scene16_initScene() 42 g_vars->scene16_walkingGirl = 0; in scene16_initScene() 101 g_vars->scene16_mug->_statics = g_vars->scene16_mug->getStaticsById(ST_MUG_EMPTY); in scene16_initScene() 126 switch (g_vars->scene16_sound) { in sceneHandler16_laughSound() 140 g_vars->scene16_sound = snd; in sceneHandler16_laughSound() 247 …if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walki… in sceneHandler16_drink() 248 …if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_wal… in sceneHandler16_drink() 330 g_vars->scene16_mug->hide(); in sceneHandler16_hideMan() 334 g_vars->scene16_mug->hide(); in sceneHandler16_hideMug() [all …]
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H A D | scene27.cpp | 57 g_vars->scene27_bats.clear(); in scene27_initScene() 146 if (g_vars->scene27_bat) { in sceneHandler27_showNextBat() 293 …g_vars->scene27_bats[i]->angle = atan2(520.0 - g_vars->scene27_bats[i]->currY, 800.0 - g_vars->sce… in sceneHandler27_wipeDo() 322 …double at = atan2(g_vars->scene27_bats[bat1]->currY - g_vars->scene27_bats[bat2]->currY, g_vars->s… in sceneHandler27_batCalcDistance() 323 double dy = g_vars->scene27_bats[bat1]->currY - g_vars->scene27_bats[bat2]->currY; in sceneHandler27_batCalcDistance() 324 double dx = g_vars->scene27_bats[bat1]->currX - g_vars->scene27_bats[bat2]->currX; in sceneHandler27_batCalcDistance() 451 g_vars->scene27_bat = g_vars->scene27_balls[0]; in sceneHandler27_batLogic() 503 g_vars->scene27_bat = 0; in sceneHandler27_batLogic() 508 if (!g_vars->scene27_wipeIsNeeded && !g_vars->scene27_driverPushedButton) { in sceneHandler27_calcWinArcade() 611 if (oldCount != g_vars->scene27_knockCount && !g_vars->scene27_knockCount) in sceneHandler27_animateBats() [all …]
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H A D | scene32.cpp | 40 g_vars->scene32_flagIsWaving = false; in scene32_initScene() 42 g_vars->scene32_dudeIsSitting = false; in scene32_initScene() 43 g_vars->scene32_cactusCounter = -1; in scene32_initScene() 44 g_vars->scene32_dudeOnLadder = false; in scene32_initScene() 118 g_vars->scene32_cactusCounter = 48; in sceneHandler32_startCactus() 131 if ((g_vars->scene32_cactus->_movement && g_vars->scene32_cactus->_movement->_id == MV_CTS_DEFAULT) in sceneHandler32_spin() 181 if (g_vars->scene32_cactusIsGrowing || g_vars->scene32_cactus->_movement in sceneHandler32_trySit() 183 || (g_vars->scene32_cactusCounter >= 0 && g_vars->scene32_cactusCounter <= 20)) { in sceneHandler32_trySit() 223 g_vars->scene32_cactusCounter = -1; in sceneHandler32_animateCactus() 246 if (g_vars->scene32_cactusCounter < 0 || g_vars->scene32_cactusCounter > 20) { in sceneHandler32_potLogic() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/ |
H A D | scene11.cpp | 50 …g_vars->scene11_swingAngleDiff = (g_vars->scene11_swingAngle - g_vars->scene11_swingOldAngle) * -4… in scene11_dudeSwingCallback() 51 …g_vars->scene11_swingSpeed = g_vars->scene11_swingAngleDiff * 0.0042 + g_vars->scene11_swingSpeed … in scene11_dudeSwingCallback() 52 g_vars->scene11_swingAngle = g_vars->scene11_swingSpeed * 0.0042 + g_vars->scene11_swingAngle; in scene11_dudeSwingCallback() 66 …if (g_vars->scene11_swingMaxAngle == *arg && 0.0 != g_vars->scene11_swingSpeed && fabs(g_vars->sce… in scene11_dudeSwingCallback() 69 g_vars->scene11_swingAngle = g_vars->scene11_swingOldAngle; in scene11_dudeSwingCallback() 686 …if (g_vars->scene11_swingCounterPrevTurn > 0 && g_vars->scene11_swingCounter - g_vars->scene11_swi… in sceneHandler11() 695 …&& g_vars->scene11_swingCounterPrevTurn > 0 && g_vars->scene11_swingCounter - g_vars->scene11_swin… in sceneHandler11() 709 g_vars->scene11_swingCounterPrevTurn = g_vars->scene11_swingCounter; in sceneHandler11() 713 if (!g_vars->scene11_arcadeIsOn && !g_vars->scene11_swingIsSwinging) { in sceneHandler11() 720 if (!g_vars->scene11_arcadeIsOn && g_vars->scene11_swingIsSwinging) { in sceneHandler11() [all …]
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H A D | scene38.cpp | 42 if (g_vars->scene38_bottle->_ox == ex->_x && g_vars->scene38_bottle->_oy == ex->_y) { in scene38_setBottleState() 62 g_vars->scene38_bossCounter = 0; in scene38_initScene() 97 g_vars->scene38_domino1->setOXY(g_vars->scene38_domino1->_ox, g_vars->scene38_domino1->_oy + 2); in sceneHandler38_postHammerKick() 103 if (!(g_vars->scene38_tally->_flags & 2) && g_vars->scene38_tallyCounter > 0 in sceneHandler38_propose() 113 …if ((!g_vars->scene38_boss->_movement && ((g_vars->scene38_boss->_flags & 4) || !(g_vars->scene38_… in sceneHandler38_point() 131 if (!(g_vars->scene38_shorty->_flags & 2) && g_vars->scene38_shortyCounter > 1 in sceneHandler38_hammerKick() 140 g_vars->scene38_domino1->setOXY(g_vars->scene38_domino1->_ox, g_vars->scene38_domino1->_oy - 2); in sceneHandler38_hammerKick() 151 if (!(g_vars->scene38_shorty->_flags & 2) && g_vars->scene38_shortyCounter > 0 in sceneHandler38_drink() 164 …if (g_vars->scene38_boss->_movement || !(g_vars->scene38_boss->_flags & 4) || (g_vars->scene38_bos… in sceneHandler38_animateAlcoholics() 231 …if (g_vars->scene38_tally->_movement || !(g_vars->scene38_tally->_flags & 4) || (g_vars->scene38_t… in sceneHandler38_animateAlcoholics() [all …]
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H A D | scene29.cpp | 211 if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit) in sceneHandler29_checkRedBallHit() 235 if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit) in sceneHandler29_checkGreenBallHit() 274 g_nmi->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_manHit() 483 if (g_vars->scene29_manX <= g_vars->scene29_porter->_ox) { in sceneHandler29_clickPorter() 539 g_nmi->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_shootersEscape() 541 …if (g_vars->scene29_manX > 1310 && !g_vars->scene29_shooter1->_movement && !g_vars->scene29_shoote… in sceneHandler29_shootersEscape() 560 g_nmi->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_shootersEscape() 567 g_nmi->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); in sceneHandler29_manRideBack() 571 if (g_vars->scene29_arcadeIsOn && g_vars->scene29_manX < 1310) { in sceneHandler29_shoot() 619 …if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsO… in sceneHandler29_animBearded() [all …]
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H A D | scene14.cpp | 121 g_vars->scene14_pink = g_vars->scene14_flyingBall; in sceneHandler14_showBallGrandmaHit2() 129 …g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 506, g_vars->scene14_grandmaY - 29, -… in sceneHandler14_showBallGrandmaDive() 131 g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); in sceneHandler14_showBallGrandmaDive() 213 g_vars->scene14_ballX = g_vars->scene14_dudeX - 85; in sceneHandler14_manKickBall() 214 g_vars->scene14_ballY = g_vars->scene14_dudeY - 76; in sceneHandler14_manKickBall() 222 g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 85, g_vars->scene14_dudeY - 76, -1, 0); in sceneHandler14_manKickBall() 259 g_vars->scene14_ballY = g_vars->scene14_ballDeltaY + y; in sceneHandler14_showBallFly() 353 g_vars->scene14_balls.push_back(g_vars->scene14_pink); in sceneHandler14_hideBallLast() 391 if (g_vars->scene14_flyingBall && g_vars->scene14_dudeX - g_vars->scene14_flyingBall->_ox < 180) { in sceneHandler14_kickAnimation() 625 g_vars->scene14_ballX += g_vars->scene14_ballDeltaX; in sceneHandler14_animateBall() [all …]
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H A D | scene06.cpp | 92 g_vars->scene06_balls.push_back(g_vars->scene06_someBall); in sceneHandler06_winArcade() 100 g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); in sceneHandler06_winArcade() 108 g_vars->scene06_balls.push_back(g_vars->scene06_ballInHands); in sceneHandler06_winArcade() 298 g_vars->scene06_ballInHands = g_vars->scene06_currentBall; in sceneHandler06_startAiming() 353 g_vars->scene06_flyingBall = g_vars->scene06_ballInHands; in sceneHandler06_ballStartFly() 412 g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY); in sceneHandler06_fallBall() 419 g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); in sceneHandler06_fallBall() 480 if (g_vars->scene06_mumsy->isPixelHitAtPos(g_vars->scene06_ballX, g_vars->scene06_ballY)) { in sceneHandler06_checkBallTarget() 737 g_vars->scene06_ballX = g_vars->scene06_flyingBall->_ox - g_vars->scene06_ballDeltaX; in sceneHandler06() 738 g_vars->scene06_ballY = g_vars->scene06_flyingBall->_oy - g_vars->scene06_ballDeltaY; in sceneHandler06() [all …]
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H A D | scene18and19.cpp | 418 x = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_ox; in sceneHandler18and19_showManJump() 419 y = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_oy; in sceneHandler18and19_showManJump() 445 g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->sflags = 1; in sceneHandler18and19_showManJump() 455 g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 4; in sceneHandler18and19_showGirlJumpTo() 480 g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1; in sceneHandler18and19_showGirlJump() 493 g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 2; in sceneHandler18and19_showBoyJumpTo() 517 g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1; in sceneHandler18and19_showBoyJump() 527 g_vars->scene18_boy->show1(g_vars->scene18_boyJumpX, g_vars->scene18_boyJumpY, MV_BOY18_JUMPTO, 0); in sceneHandler18and19_boyJumpTo() 534 …g_vars->scene18_girl->show1(g_vars->scene18_girlJumpX, g_vars->scene18_girlJumpY, MV_GRL18_JUMPTO,… in sceneHandler18and19_girlJumpTo() 787 g_vars->scene18_wheelFlipper = !g_vars->scene18_wheelFlipper; in sceneHandler18() [all …]
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H A D | scene04.cpp | 894 g_vars->scene04_lastKozyawka = g_vars->scene04_walkingKozyawka; in sceneHandler04_shootKozyawka() 976 g_vars->scene04_dynamicPhaseIndex += g_vars->scene04_springOffset; in sceneHandler04_springWobble() 1002 …g_vars->scene04_springOffset = g_vars->scene04_springOffset - g_vars->scene04_springOffset / abs(g… in sceneHandler04_springWobble() 1052 int newy = g_vars->scene04_bottleY + g_vars->scene04_spring->_oy; in sceneHandler04_liftBottle() 1058 g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy); in sceneHandler04_liftBottle() 1063 g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, 437); in sceneHandler04_liftBottle() 1262 g_vars->scene04_bigBallFromLeft = !g_vars->scene04_bigBallFromLeft; in sceneHandler04_bigBallWalkIn() 1328 g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy); in sceneHandler04_updateBottle() 1468 if (g_vars->scene04_var07 && !g_vars->scene04_handIsDown) in sceneHandler04() 1477 if (g_vars->scene04_dudeInBottle && g_vars->scene04_hand->_movement) in sceneHandler04() [all …]
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H A D | scene09.cpp | 60 g_vars->scene09_flyingBall = 0; in scene09_initScene() 76 g_vars->scene09_hangers.clear(); in scene09_initScene() 300 g_vars->scene09_hangers[i]->phase += g_vars->scene09_hangers[i]->field_8; in sceneHandler09_limitHangerPhase() 321 g_vars->scene09_flyingBall = g_vars->scene09_flyingBalls[num]; in sceneHandler09_collideBall() 397 StaticANIObject *ani = g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani; in sceneHandler09_hangerStartCycle() 401 g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->field_8 = 0; in sceneHandler09_hangerStartCycle() 402 …g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase = g_vars->scene09_intHangerPhase… in sceneHandler09_hangerStartCycle() 404 …if (g_vars->scene09_intHangerMaxPhase != -1000 && g_vars->scene09_hangers[g_vars->scene09_interact… in sceneHandler09_hangerStartCycle() 512 if (ABS(g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase) < 15) { in sceneHandler09() 546 g_vars->scene09_intHangerPhase = g_vars->scene09_hangers[hng]->phase; in sceneHandler09() [all …]
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H A D | scene37.cpp | 56 delete g_vars->scene37_rings[i]; in scene37_initScene() 58 g_vars->scene37_rings.clear(); in scene37_initScene() 60 g_vars->scene37_lastDudeX = -1; in scene37_initScene() 167 g_vars->scene37_rings[ringNum]->state = !g_vars->scene37_rings[ringNum]->state; in sceneHandler37_updateRing() 205 if (g_vars->scene37_pipeIsOpen) in sceneHandler37_updateRing() 215 g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; in sceneHandler37_setRingsState() 220 …if (g_vars->scene37_lastDudeX > x && g_vars->scene37_dudeX <= x && !g_vars->scene37_rings[i]->stat… in sceneHandler37_setRingsState() 225 if (g_vars->scene37_lastDudeX < x && g_vars->scene37_dudeX >= x) { in sceneHandler37_setRingsState() 231 g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; in sceneHandler37_setRingsState() 269 g_vars->scene37_dudeX = x; in sceneHandler37() [all …]
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H A D | scene08.cpp | 45 g_vars->scene08_inArcade = false; in scene08_initScene() 46 g_vars->scene08_inAir = false; in scene08_initScene() 47 g_vars->scene08_flyingUp = false; in scene08_initScene() 48 g_vars->scene08_onBelly = false; in scene08_initScene() 118 if (g_vars->scene08_inArcade) { in scene08_updateCursor() 149 g_vars->scene08_inAir = false; in sceneHandler08_enterUp() 180 g_vars->scene08_inAir = true; in sceneHandler08_resumeFlight() 225 g_vars->scene08_inAir = true; in sceneHandler08_startArcade() 234 g_vars->scene08_vmyats->_statics = g_vars->scene08_vmyats->getStaticsById(ST_VMT_MIN); in sceneHandler08_startArcade() 356 if (g_vars->scene08_manOffsetY < g_vars->scene08_stairsOffset) in sceneHandler08_calcFlight() [all …]
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H A D | scene16.cpp | 40 g_vars->scene16_figures.clear(); in scene16_initScene() 41 g_vars->scene16_walkingBoy = 0; in scene16_initScene() 42 g_vars->scene16_walkingGirl = 0; in scene16_initScene() 101 g_vars->scene16_mug->_statics = g_vars->scene16_mug->getStaticsById(ST_MUG_EMPTY); in scene16_initScene() 126 switch (g_vars->scene16_sound) { in sceneHandler16_laughSound() 141 g_vars->scene16_sound = snd; in sceneHandler16_laughSound() 248 …if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walki… in sceneHandler16_drink() 249 …if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_wal… in sceneHandler16_drink() 331 g_vars->scene16_mug->hide(); in sceneHandler16_hideMan() 335 g_vars->scene16_mug->hide(); in sceneHandler16_hideMug() [all …]
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H A D | scene27.cpp | 56 g_vars->scene27_balls.clear(); in scene27_initScene() 57 g_vars->scene27_bats.clear(); in scene27_initScene() 146 if (g_vars->scene27_bat) { in sceneHandler27_showNextBat() 293 …g_vars->scene27_bats[i]->angle = atan2(520.0 - g_vars->scene27_bats[i]->currY, 800.0 - g_vars->sce… in sceneHandler27_wipeDo() 322 …double at = atan2(g_vars->scene27_bats[bat1]->currY - g_vars->scene27_bats[bat2]->currY, g_vars->s… in sceneHandler27_batCalcDistance() 323 double dy = g_vars->scene27_bats[bat1]->currY - g_vars->scene27_bats[bat2]->currY; in sceneHandler27_batCalcDistance() 324 double dx = g_vars->scene27_bats[bat1]->currX - g_vars->scene27_bats[bat2]->currX; in sceneHandler27_batCalcDistance() 451 g_vars->scene27_bat = g_vars->scene27_balls[0]; in sceneHandler27_batLogic() 503 g_vars->scene27_bat = 0; in sceneHandler27_batLogic() 508 if (!g_vars->scene27_wipeIsNeeded && !g_vars->scene27_driverPushedButton) { in sceneHandler27_calcWinArcade() [all …]
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