Searched refs:g_vertex_buffer_data (Results 1 – 8 of 8) sorted by relevance
47 static const GLfloat g_vertex_buffer_data[] = { variable170 glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), in piglit_init()171 g_vertex_buffer_data, GL_STATIC_DRAW); in piglit_init()
83 static const GLfloat g_vertex_buffer_data[] = { variable380 glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW); in piglit_init()
113 static const float g_vertex_buffer_data[] = { variable1692 data.position[i][0] = g_vertex_buffer_data[i * 3]; in prepare_cube_data_buffers()1693 data.position[i][1] = g_vertex_buffer_data[i * 3 + 1]; in prepare_cube_data_buffers()1694 data.position[i][2] = g_vertex_buffer_data[i * 3 + 2]; in prepare_cube_data_buffers()
184 static const float g_vertex_buffer_data[] = { variable1761 data.position[i][0] = g_vertex_buffer_data[i * 3]; in demo_prepare_cube_data_buffers()1762 data.position[i][1] = g_vertex_buffer_data[i * 3 + 1]; in demo_prepare_cube_data_buffers()1763 data.position[i][2] = g_vertex_buffer_data[i * 3 + 2]; in demo_prepare_cube_data_buffers()
112 static const float g_vertex_buffer_data[] = { variable1728 data.position[i][0] = g_vertex_buffer_data[i * 3]; in prepare_cube_data_buffers()1729 data.position[i][1] = g_vertex_buffer_data[i * 3 + 1]; in prepare_cube_data_buffers()1730 data.position[i][2] = g_vertex_buffer_data[i * 3 + 2]; in prepare_cube_data_buffers()
186 static const float g_vertex_buffer_data[] = { variable1767 data.position[i][0] = g_vertex_buffer_data[i * 3]; in demo_prepare_cube_data_buffers()1768 data.position[i][1] = g_vertex_buffer_data[i * 3 + 1]; in demo_prepare_cube_data_buffers()1769 data.position[i][2] = g_vertex_buffer_data[i * 3 + 2]; in demo_prepare_cube_data_buffers()
107 static const float g_vertex_buffer_data[] = { variable1831 data.position[i][0] = g_vertex_buffer_data[i * 3]; in prepare_cube_data_buffers()1832 data.position[i][1] = g_vertex_buffer_data[i * 3 + 1]; in prepare_cube_data_buffers()1833 data.position[i][2] = g_vertex_buffer_data[i * 3 + 2]; in prepare_cube_data_buffers()
188 static const float g_vertex_buffer_data[] = { variable1791 data.position[i][0] = g_vertex_buffer_data[i * 3]; in demo_prepare_cube_data_buffers()1792 data.position[i][1] = g_vertex_buffer_data[i * 3 + 1]; in demo_prepare_cube_data_buffers()1793 data.position[i][2] = g_vertex_buffer_data[i * 3 + 2]; in demo_prepare_cube_data_buffers()