Searched refs:gameDescriptionTimeDelay (Results 1 – 2 of 2) sorted by relevance
222 int gameDescriptionTimeDelay; member
561 netGameData.gameDescriptionTimeDelay=0; in InitAVPNetGameForHost()670 netGameData.gameDescriptionTimeDelay=0; in InitAVPNetGameForJoin()1586 netGameData.gameDescriptionTimeDelay-=RealFrameTime; in NetSendMessages()1622 if(netGameData.gameDescriptionTimeDelay<0) in NetSendMessages()1624 netGameData.gameDescriptionTimeDelay+=2*ONE_FIXED; in NetSendMessages()1639 if(netGameData.gameDescriptionTimeDelay<0) in NetSendMessages()1641 netGameData.gameDescriptionTimeDelay+=ONE_FIXED; in NetSendMessages()