Searched refs:gameFileFP (Results 1 – 5 of 5) sorted by relevance
84 extern FILE *gameFileFP, *toFirstProgFP;224 yyin = gameFileFP; in parseGameFile()
4355 if (gameFileFP == NULL) in ReadGameFileProc()4363 fclose(gameFileFP); in ReadGameFileProc()4364 gameFileFP = NULL; in ReadGameFileProc()4387 rewind(gameFileFP); in ReadGameFileProc()4406 fclose(gameFileFP); in ReadGameFileProc()4407 gameFileFP = NULL; in ReadGameFileProc()5589 if (gameFileFP != NULL) in ResetFileProc()5591 fclose(gameFileFP); in ResetFileProc()5592 gameFileFP = NULL; in ResetFileProc()6279 fclose(gameFileFP); in SaveGame()[all …]
149 extern FILE *gameFileFP, *toFirstProgFP;1729 yyin = gameFileFP; in parseGameFile()
431 FILE *gameFileFP, *debugFP, *serverFP; variable11344 gameFileFP = NULL; in GameEnds()11972 gameFileFP = NULL; in LoadGameOneMove()11980 if (gameFileFP == NULL) in LoadGameOneMove()12189 gameFileFP = NULL; in LoadGameOneMove()12786 gameFileFP = f; in LoadGame()13171 gameFileFP = NULL; in LoadGame()14977 if (gameFileFP != NULL) { in EditGameEvent()14978 gameFileFP = NULL; in EditGameEvent()
432 FILE *gameFileFP, *debugFP, *serverFP; variable11594 gameFileFP = NULL; in GameEnds()12233 gameFileFP = NULL; in LoadGameOneMove()12241 if (gameFileFP == NULL) in LoadGameOneMove()12450 gameFileFP = NULL; in LoadGameOneMove()13047 gameFileFP = f; in LoadGame()13434 gameFileFP = NULL; in LoadGame()15267 if (gameFileFP != NULL) { in EditGameEvent()15268 gameFileFP = NULL; in EditGameEvent()