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Searched refs:gameGuiState (Results 1 – 6 of 6) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/game/startup/local/hotseat/
H A Dlocalhotseatgamenew.cpp93 cGameGuiState gameGuiState; in start() local
94 gameGuiState.setMapPosition (playersData[i].landingPosition); in start()
95 gameGuiController->addPlayerGameGuiState (clientPlayer, gameGuiState); in start()
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dsavegame.h96 …void writeAdditionalInfo (const cGameGuiState& gameGuiState, std::vector<std::unique_ptr<cSavedRep…
225 …ptr<cPlayer> loadPlayer (tinyxml2::XMLElement* playerNode, cMap& map, cGameGuiState& gameGuiState);
H A Dclientevents.h277 void sendGameGuiState (const cClient& client, const cGameGuiState& gameGuiState, const cPlayer& own…
H A Dsavegame.cpp545 cGameGuiState gameGuiState; in loadPlayers() local
546 auto player = loadPlayer (playerNode, map, gameGuiState); in loadPlayers()
547 server.playerGameGuiStates[player->getNr()] = gameGuiState; in loadPlayers()
555 …ptr<cPlayer> cSavegame::loadPlayer (XMLElement* playerNode, cMap& map, cGameGuiState& gameGuiState) in loadPlayer() argument
606 gameGuiState.popFrom (*hudNode, version); in loadPlayer()
1897 void cSavegame::writeAdditionalInfo (const cGameGuiState& gameGuiState, std::vector<std::unique_ptr… in writeAdditionalInfo() argument
1920 gameGuiState.pushInto (*hudNode); in writeAdditionalInfo()
H A Dclientevents.cpp536 void sendGameGuiState (const cClient& client, const cGameGuiState& gameGuiState, const cPlayer& own… in sendGameGuiState() argument
540 gameGuiState.pushInto (*message); in sendGameGuiState()
H A Dserverevents.cpp703 void sendGameGuiState (cServer& server, const cGameGuiState& gameGuiState, const cPlayer& player) in sendGameGuiState() argument
707 gameGuiState.pushInto (*message); in sendGameGuiState()