Searched refs:gameGuiState (Results 1 – 6 of 6) sorted by relevance
/dports/games/maxr/maxr-0.2.9/src/game/startup/local/hotseat/ |
H A D | localhotseatgamenew.cpp | 93 cGameGuiState gameGuiState; in start() local 94 gameGuiState.setMapPosition (playersData[i].landingPosition); in start() 95 gameGuiController->addPlayerGameGuiState (clientPlayer, gameGuiState); in start()
|
/dports/games/maxr/maxr-0.2.9/src/game/logic/ |
H A D | savegame.h | 96 …void writeAdditionalInfo (const cGameGuiState& gameGuiState, std::vector<std::unique_ptr<cSavedRep… 225 …ptr<cPlayer> loadPlayer (tinyxml2::XMLElement* playerNode, cMap& map, cGameGuiState& gameGuiState);
|
H A D | clientevents.h | 277 void sendGameGuiState (const cClient& client, const cGameGuiState& gameGuiState, const cPlayer& own…
|
H A D | savegame.cpp | 545 cGameGuiState gameGuiState; in loadPlayers() local 546 auto player = loadPlayer (playerNode, map, gameGuiState); in loadPlayers() 547 server.playerGameGuiStates[player->getNr()] = gameGuiState; in loadPlayers() 555 …ptr<cPlayer> cSavegame::loadPlayer (XMLElement* playerNode, cMap& map, cGameGuiState& gameGuiState) in loadPlayer() argument 606 gameGuiState.popFrom (*hudNode, version); in loadPlayer() 1897 void cSavegame::writeAdditionalInfo (const cGameGuiState& gameGuiState, std::vector<std::unique_ptr… in writeAdditionalInfo() argument 1920 gameGuiState.pushInto (*hudNode); in writeAdditionalInfo()
|
H A D | clientevents.cpp | 536 void sendGameGuiState (const cClient& client, const cGameGuiState& gameGuiState, const cPlayer& own… in sendGameGuiState() argument 540 gameGuiState.pushInto (*message); in sendGameGuiState()
|
H A D | serverevents.cpp | 703 void sendGameGuiState (cServer& server, const cGameGuiState& gameGuiState, const cPlayer& player) in sendGameGuiState() argument 707 gameGuiState.pushInto (*message); in sendGameGuiState()
|