Searched refs:gamePanel (Results 1 – 3 of 3) sorted by relevance
1589 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonNDesignersClick() local1616 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonNManufacturersClick() local1621 int n_workers = gamePanel->gamestate->getCurrentSector()->getWorkers(); in buttonNManufacturersClick()1643 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonFAmountClick() local1648 int famount = gamePanel->gamestate->getCurrentSector()->getFAmount(); in buttonFAmountClick()1664 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonNMinersClick() local1665 if( gamePanel->button_nminers[arg] == NULL || !gamePanel->button_nminers[arg]->isVisible() ) { in buttonNMinersClick()1670 Id element = (Id)gamePanel->element_index[arg]; in buttonNMinersClick()1671 gamePanel->changeMiners(element, m_left, n); in buttonNMinersClick()1675 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonNBuildersClick() local[all …]
902 this->gamePanel = NULL; in PlayingGameState()943 if( this->gamePanel ) in ~PlayingGameState()944 delete gamePanel; in ~PlayingGameState()1167 return this->gamePanel; in getGamePanel()1266 if( this->gamePanel != NULL ) { in reset()1267 delete this->gamePanel; in reset()1268 this->gamePanel = NULL; in reset()1331 this->gamePanel = new GamePanel(this, this->client_player); in reset()1333 this->gamePanel->setup(); in reset()1869 this->gamePanel->draw(); in draw()[all …]
320 GamePanel *gamePanel; variable