Searched refs:gameProperties (Results 1 – 4 of 4) sorted by relevance
41 private final Hashtable gameProperties = new Hashtable(100, 0.25f); field in GameListItem106 return gameProperties.get(property); in getProperty()152 Object oldValue = gameProperties.put(property, propertyValue); in setProperty()154 gameProperties.put(property, oldValue); in setProperty()
71 std::shared_ptr<GameProperties> gameProperties; variable97 const std::shared_ptr<GameProperties> &GetGameProperties() { return gameProperties; } in GetGameProperties()
47 World::World(const std::shared_ptr<GameProperties> &gameProperties) in World() argument48 : gameProperties{gameProperties} { in World()
91 Map<String, String> gameProperties = new HashMap<String, String>(); in parse() local297 addProperty(gameProperties, tag, tagContent); in parse()330 if (gameProperties.size() > 0) { in parse()331 Lizzie.board.addNodeProperties(gameProperties); in parse()