Searched refs:gameSessionMessage (Results 1 – 1 of 1) sorted by relevance
613 …GameSessionMessage gameSessionMessage(reinterpret_cast<const uint8*>(gameSessionIdentifier.c_str()… in handleAcceptJoinMessage()615 channel->enqueueOutgoingMessage(gameSessionMessage); in handleAcceptJoinMessage()1031 static void handleGameSessionMessage(GameSessionMessage* gameSessionMessage, CommunicationsChannel*… in handleGameSessionMessage() argument1033 …gameSessionIdentifier.assign(gameSessionMessage->buffer(), gameSessionMessage->buffer() + gameSess… in handleGameSessionMessage()