Searched refs:gameStartDelay (Results 1 – 3 of 3) sorted by relevance
93 unsigned int gameStartDelay; variable
122 , gameStartDelay(0) in CGameSetup()479 file.GetTDef(gameStartDelay, (unsigned int) 4, "GAME\\GameStartDelay"); in Init()
1967 const spring_time gameStartDelay = spring_secs(setup->gameStartDelay); local1974 …eNetProtocol::Get().SendStartPlaying(std::max(boost::int64_t(1), spring_tomsecs(gameStartDelay))));1981 if (spring_istime(readyTime) && ((spring_gettime() - readyTime) > gameStartDelay)) {