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Searched refs:gameStartDelay (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/rts/Game/
H A DGameSetup.h93 unsigned int gameStartDelay; variable
H A DGameSetup.cpp122 , gameStartDelay(0) in CGameSetup()
479 file.GetTDef(gameStartDelay, (unsigned int) 4, "GAME\\GameStartDelay"); in Init()
/dports/games/spring/spring_98.0/rts/Net/
H A DGameServer.cpp1967 const spring_time gameStartDelay = spring_secs(setup->gameStartDelay); local
1974 …eNetProtocol::Get().SendStartPlaying(std::max(boost::int64_t(1), spring_tomsecs(gameStartDelay))));
1981 if (spring_istime(readyTime) && ((spring_gettime() - readyTime) > gameStartDelay)) {