/dports/games/pioneers/pioneers-15.6/client/ai/ |
H A D | genetic_core.h | 56 struct gameState_t { struct 71 const struct gameState_t *myGameState); argument 75 const struct gameState_t *myGameState, 82 struct gameState_t myGameState, int showSimulation, 86 struct gameState_t myGameState);
|
H A D | genetic_core.c | 27 static int totalResources(const struct gameState_t *myGameState); 45 struct gameState_t myGameState, 49 struct gameState_t myGameState, int myTurn, 80 int totalResources(const struct gameState_t *myGameState) in totalResources() 92 const struct gameState_t *myGameState) in actualAverageResourcesSupply() 130 float totalAverageResourceSupplyPerTurn(const struct gameState_t in totalAverageResourceSupplyPerTurn() 184 const struct gameState_t *myGameState, in resourcesIncrementValue() 374 struct gameState_t myGameState, in numberOfTurnsForProbability() 453 struct gameState_t myGameState, int myTurn, in strategyProfit() 532 struct gameState_t myGameState, int showSimulation, in bestStrategy() [all …]
|
H A D | genetic.c | 391 struct gameState_t *myGameState = (struct gameState_t *) rock; in genetic_reevaluate_iterator() 418 gameState_t in reevaluate_gameState_supply_matrix_and_resources() 1266 struct gameState_t myGameState; in genetic_setup_house() 1303 struct gameState_t myGameState; in genetic_setup_road() 1701 struct gameState_t thisGameState; in genetic_turn() 2159 struct gameState_t myGameState; in genetic_free_road() 2202 struct gameState_t myGameState; in genetic_year_of_plenty() 2276 struct gameState_t myGameState; in determine_monopoly_resource() 2504 struct gameState_t myGameState; in genetic_discard() 2540 struct gameState_t myGameState; in trade_desired() [all …]
|
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | MultiplayerGame.h | 146 } gameState_t; typedef 148 idMultiplayerGame::gameState_t GetGameState( void ) const; 252 gameState_t gameState; // what state the current game is in 253 gameState_t nextState; // state to switch to when nextStateSwitch is hit 331 void NewState( gameState_t news, idPlayer *player = NULL ); 360 ID_INLINE idMultiplayerGame::gameState_t idMultiplayerGame::GetGameState( void ) const { in GetGameState()
|
H A D | Game_local.h | 159 } gameState_t; typedef 371 gameState_t GameState( void ) const; 479 …gameState_t gamestate; // keeps track of whether we're spawning, shutting down, or normal ga…
|
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | MultiplayerGame.h | 185 } gameState_t; typedef 187 idMultiplayerGame::gameState_t GetGameState( void ) const; 314 gameState_t gameState; // what state the current game is in 315 gameState_t nextState; // state to switch to when nextStateSwitch is hit 414 void NewState( gameState_t news, idPlayer *player = NULL ); 472 ID_INLINE idMultiplayerGame::gameState_t idMultiplayerGame::GetGameState( void ) const { in GetGameState()
|
H A D | Game_local.h | 159 } gameState_t; typedef 430 gameState_t GameState( void ) const; 541 …gameState_t gamestate; // keeps track of whether we're spawning, shutting down, or normal ga…
|
/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | client.h | 88 gameState_t gameState; // configstrings
|
H A D | cl_cgame.cpp | 91 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() 284 gameState_t oldGs; in CL_ConfigstringModified() 1048 CL_GetGameState( (gameState_t *) VMA(1) ); in CL_CgameSystemCalls()
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_media.h | 329 gameState_t gameState; // gamestate from server
|
/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_media.h | 375 gameState_t gameState; // gamestate from server
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_cgame.c | 41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() 206 gameState_t oldGs; in CL_ConfigstringModified()
|
H A D | client.h | 98 gameState_t gameState; // configstrings
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_cgame.c | 39 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() 204 gameState_t oldGs; in CL_ConfigstringModified()
|
H A D | client.h | 104 gameState_t gameState; // configstrings
|
/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_cgame.c | 41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() 206 gameState_t oldGs; in CL_ConfigstringModified()
|
H A D | client.h | 109 gameState_t gameState; // configstrings
|
/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_cgame.c | 41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() 206 gameState_t oldGs; in CL_ConfigstringModified()
|
H A D | client.h | 109 gameState_t gameState; // configstrings
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_cgame.c | 41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() 206 gameState_t oldGs; in CL_ConfigstringModified()
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_cgame.c | 41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() 206 gameState_t oldGs; in CL_ConfigstringModified()
|
H A D | client.h | 109 gameState_t gameState; // configstrings
|
/dports/games/evq3/evq3/code/client/ |
H A D | cl_cgame.c | 41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() 206 gameState_t oldGs; in CL_ConfigstringModified()
|
H A D | client.h | 108 gameState_t gameState; // configstrings
|
/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | client.h | 108 gameState_t gameState; // configstrings
|