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Searched refs:gameState_t (Results 1 – 25 of 76) sorted by relevance

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/dports/games/pioneers/pioneers-15.6/client/ai/
H A Dgenetic_core.h56 struct gameState_t { struct
71 const struct gameState_t *myGameState); argument
75 const struct gameState_t *myGameState,
82 struct gameState_t myGameState, int showSimulation,
86 struct gameState_t myGameState);
H A Dgenetic_core.c27 static int totalResources(const struct gameState_t *myGameState);
45 struct gameState_t myGameState,
49 struct gameState_t myGameState, int myTurn,
80 int totalResources(const struct gameState_t *myGameState) in totalResources()
92 const struct gameState_t *myGameState) in actualAverageResourcesSupply()
130 float totalAverageResourceSupplyPerTurn(const struct gameState_t in totalAverageResourceSupplyPerTurn()
184 const struct gameState_t *myGameState, in resourcesIncrementValue()
374 struct gameState_t myGameState, in numberOfTurnsForProbability()
453 struct gameState_t myGameState, int myTurn, in strategyProfit()
532 struct gameState_t myGameState, int showSimulation, in bestStrategy()
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H A Dgenetic.c391 struct gameState_t *myGameState = (struct gameState_t *) rock; in genetic_reevaluate_iterator()
418 gameState_t in reevaluate_gameState_supply_matrix_and_resources()
1266 struct gameState_t myGameState; in genetic_setup_house()
1303 struct gameState_t myGameState; in genetic_setup_road()
1701 struct gameState_t thisGameState; in genetic_turn()
2159 struct gameState_t myGameState; in genetic_free_road()
2202 struct gameState_t myGameState; in genetic_year_of_plenty()
2276 struct gameState_t myGameState; in determine_monopoly_resource()
2504 struct gameState_t myGameState; in genetic_discard()
2540 struct gameState_t myGameState; in trade_desired()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DMultiplayerGame.h146 } gameState_t; typedef
148 idMultiplayerGame::gameState_t GetGameState( void ) const;
252 gameState_t gameState; // what state the current game is in
253 gameState_t nextState; // state to switch to when nextStateSwitch is hit
331 void NewState( gameState_t news, idPlayer *player = NULL );
360 ID_INLINE idMultiplayerGame::gameState_t idMultiplayerGame::GetGameState( void ) const { in GetGameState()
H A DGame_local.h159 } gameState_t; typedef
371 gameState_t GameState( void ) const;
479gameState_t gamestate; // keeps track of whether we're spawning, shutting down, or normal ga…
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DMultiplayerGame.h185 } gameState_t; typedef
187 idMultiplayerGame::gameState_t GetGameState( void ) const;
314 gameState_t gameState; // what state the current game is in
315 gameState_t nextState; // state to switch to when nextStateSwitch is hit
414 void NewState( gameState_t news, idPlayer *player = NULL );
472 ID_INLINE idMultiplayerGame::gameState_t idMultiplayerGame::GetGameState( void ) const { in GetGameState()
H A DGame_local.h159 } gameState_t; typedef
430 gameState_t GameState( void ) const;
541gameState_t gamestate; // keeps track of whether we're spawning, shutting down, or normal ga…
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dclient.h88 gameState_t gameState; // configstrings
H A Dcl_cgame.cpp91 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState()
284 gameState_t oldGs; in CL_ConfigstringModified()
1048 CL_GetGameState( (gameState_t *) VMA(1) ); in CL_CgameSystemCalls()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_media.h329 gameState_t gameState; // gamestate from server
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_media.h375 gameState_t gameState; // gamestate from server
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_cgame.c41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState()
206 gameState_t oldGs; in CL_ConfigstringModified()
H A Dclient.h98 gameState_t gameState; // configstrings
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_cgame.c39 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState()
204 gameState_t oldGs; in CL_ConfigstringModified()
H A Dclient.h104 gameState_t gameState; // configstrings
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_cgame.c41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState()
206 gameState_t oldGs; in CL_ConfigstringModified()
H A Dclient.h109 gameState_t gameState; // configstrings
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_cgame.c41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState()
206 gameState_t oldGs; in CL_ConfigstringModified()
H A Dclient.h109 gameState_t gameState; // configstrings
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_cgame.c41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState()
206 gameState_t oldGs; in CL_ConfigstringModified()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_cgame.c41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState()
206 gameState_t oldGs; in CL_ConfigstringModified()
H A Dclient.h109 gameState_t gameState; // configstrings
/dports/games/evq3/evq3/code/client/
H A Dcl_cgame.c41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState()
206 gameState_t oldGs; in CL_ConfigstringModified()
H A Dclient.h108 gameState_t gameState; // configstrings
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dclient.h108 gameState_t gameState; // configstrings

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