/dports/games/scummvm/scummvm-2.5.1/engines/hugo/ |
H A D | parser_v1w.cpp | 59 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local 64 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler() 75 if (gameStatus._godModeFl) { in lineHandler() 124 if (!strcmp("save", _vm->_line) && gameStatus._viewState == kViewPlay) { in lineHandler() 129 …if (!strcmp("restore", _vm->_line) && (gameStatus._viewState == kViewPlay || gameStatus._viewState… in lineHandler() 140 if (gameStatus._gameOverFl) { in lineHandler() 203 Status &gameStatus = _vm->getGameStatus(); in showInventory() local 205 if (gameStatus._gameOverFl) { in showInventory() 207 } else if ((inventState == kInventoryOff) && (gameStatus._viewState == kViewPlay)) { in showInventory() 209 gameStatus._viewState = kViewInvent; in showInventory() [all …]
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H A D | parser.cpp | 221 Status &gameStatus = _vm->getGameStatus(); in charHandler() local 261 if (gameStatus._recallFl) { in charHandler() 263 gameStatus._recallFl = false; in charHandler() 272 if (gameStatus._lookFl) { in charHandler() 274 gameStatus._lookFl = false; in charHandler() 298 if (gameStatus._gameOverFl) in keyHandler() 313 if (gameStatus._viewState == kViewIntro) in keyHandler() 314 gameStatus._skipIntroFl = true; in keyHandler() 342 gameStatus._helpFl = true; in keyHandler() 352 gameStatus._recallFl = true; in keyHandler() [all …]
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H A D | parser_v2d.cpp | 58 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local 63 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler() 74 if (gameStatus._godModeFl) { in lineHandler() 122 if (gameStatus._gameOverFl) in lineHandler() 140 if (gameStatus._gameOverFl) { in lineHandler()
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H A D | parser_v1d.cpp | 308 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local 313 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler() 324 if (gameStatus._godModeFl) { in lineHandler() 372 if (gameStatus._gameOverFl) in lineHandler() 390 if (gameStatus._gameOverFl) { in lineHandler() 427 Status &gameStatus = _vm->getGameStatus(); in showInventory() local 428 if (gameStatus._viewState == kViewPlay) { in showInventory() 429 if (gameStatus._gameOverFl) in showInventory()
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H A D | mouse.cpp | 170 Status &gameStatus = _vm->getGameStatus(); in processRightClick() local 172 if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control in processRightClick() 224 Status &gameStatus = _vm->getGameStatus(); in processLeftClick() local 226 if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control in processLeftClick() 303 Status &gameStatus = _vm->getGameStatus(); in mouseHandler() local 305 if ((gameStatus._viewState != kViewPlay) && (inventState != kInventoryActive)) in mouseHandler() 328 if (!gameStatus._gameOverFl) { in mouseHandler()
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H A D | parser_v3d.cpp | 58 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local 63 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler() 74 if (gameStatus._godModeFl) { in lineHandler() 124 if (gameStatus._gameOverFl) in lineHandler() 142 if (gameStatus._gameOverFl) { in lineHandler()
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H A D | file.cpp | 346 const Status &gameStatus = _vm->getGameStatus(); in saveGame() local 355 out->writeByte((gameStatus._storyModeFl) ? 1 : 0); in saveGame() 361 out->writeByte((gameStatus._gameOverFl) ? 1 : 0); in saveGame() 450 Status &gameStatus = _vm->getGameStatus(); in restoreGame() local 455 gameStatus._storyModeFl = (in->readByte() == 1); in restoreGame() 457 gameStatus._gameOverFl = (in->readByte() == 1); in restoreGame()
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H A D | hugo.cpp | 363 Status &gameStatus = getGameStatus(); in runMachine() local 366 if (gameStatus._gameOverFl) in runMachine() 378 switch (gameStatus._viewState) { in runMachine() 385 gameStatus._viewState = kViewIntro; in runMachine() 390 gameStatus._viewState = kViewPlay; in runMachine() 408 gameStatus._viewState = kViewIdle; in runMachine()
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H A D | inventory.cpp | 215 Status &gameStatus = _vm->getGameStatus(); in runInventory() local 239 gameStatus._viewState = kViewPlay; in runInventory()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hugo/ |
H A D | parser_v1w.cpp | 59 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local 64 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler() 75 if (gameStatus._godModeFl) { in lineHandler() 124 if (!strcmp("save", _vm->_line) && gameStatus._viewState == kViewPlay) { in lineHandler() 129 …if (!strcmp("restore", _vm->_line) && (gameStatus._viewState == kViewPlay || gameStatus._viewState… in lineHandler() 140 if (gameStatus._gameOverFl) { in lineHandler() 203 Status &gameStatus = _vm->getGameStatus(); in showInventory() local 205 if (gameStatus._gameOverFl) { in showInventory() 207 } else if ((inventState == kInventoryOff) && (gameStatus._viewState == kViewPlay)) { in showInventory() 209 gameStatus._viewState = kViewInvent; in showInventory() [all …]
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H A D | parser.cpp | 221 Status &gameStatus = _vm->getGameStatus(); in charHandler() local 261 if (gameStatus._recallFl) { in charHandler() 263 gameStatus._recallFl = false; in charHandler() 272 if (gameStatus._lookFl) { in charHandler() 274 gameStatus._lookFl = false; in charHandler() 302 if (gameStatus._gameOverFl) in keyHandler() 317 if (gameStatus._viewState == kViewIntro) in keyHandler() 318 gameStatus._skipIntroFl = true; in keyHandler() 346 gameStatus._helpFl = true; in keyHandler() 356 gameStatus._recallFl = true; in keyHandler() [all …]
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H A D | parser_v2d.cpp | 58 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local 63 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler() 74 if (gameStatus._godModeFl) { in lineHandler() 122 if (gameStatus._gameOverFl) in lineHandler() 140 if (gameStatus._gameOverFl) { in lineHandler()
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H A D | parser_v1d.cpp | 308 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local 313 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler() 324 if (gameStatus._godModeFl) { in lineHandler() 372 if (gameStatus._gameOverFl) in lineHandler() 390 if (gameStatus._gameOverFl) { in lineHandler() 427 Status &gameStatus = _vm->getGameStatus(); in showInventory() local 428 if (gameStatus._viewState == kViewPlay) { in showInventory() 429 if (gameStatus._gameOverFl) in showInventory()
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H A D | mouse.cpp | 170 Status &gameStatus = _vm->getGameStatus(); in processRightClick() local 172 if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control in processRightClick() 224 Status &gameStatus = _vm->getGameStatus(); in processLeftClick() local 226 if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control in processLeftClick() 303 Status &gameStatus = _vm->getGameStatus(); in mouseHandler() local 305 if ((gameStatus._viewState != kViewPlay) && (inventState != kInventoryActive)) in mouseHandler() 328 if (!gameStatus._gameOverFl) { in mouseHandler()
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H A D | parser_v3d.cpp | 58 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local 63 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler() 74 if (gameStatus._godModeFl) { in lineHandler() 124 if (gameStatus._gameOverFl) in lineHandler() 142 if (gameStatus._gameOverFl) { in lineHandler()
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H A D | file.cpp | 346 const Status &gameStatus = _vm->getGameStatus(); in saveGame() local 355 out->writeByte((gameStatus._storyModeFl) ? 1 : 0); in saveGame() 361 out->writeByte((gameStatus._gameOverFl) ? 1 : 0); in saveGame() 450 Status &gameStatus = _vm->getGameStatus(); in restoreGame() local 455 gameStatus._storyModeFl = (in->readByte() == 1); in restoreGame() 457 gameStatus._gameOverFl = (in->readByte() == 1); in restoreGame()
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H A D | hugo.cpp | 377 Status &gameStatus = getGameStatus(); in runMachine() local 380 if (gameStatus._gameOverFl) in runMachine() 392 switch (gameStatus._viewState) { in runMachine() 399 gameStatus._viewState = kViewIntro; in runMachine() 404 gameStatus._viewState = kViewPlay; in runMachine() 422 gameStatus._viewState = kViewIdle; in runMachine()
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H A D | inventory.cpp | 213 Status &gameStatus = _vm->getGameStatus(); in runInventory() local 236 gameStatus._viewState = kViewPlay; in runInventory()
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/dports/games/trackballs/trackballs-1.3.3/src/ |
H A D | mainMode.cc | 62 gameStatus = statusBeforeGame; in MainMode() 164 switch (gameStatus) { in display() 349 switch (gameStatus) { in key() 356 gameStatus = statusInGame; in key() 367 gameStatus = statusPaused; in key() 382 gameStatus = statusVictory; in key() 419 switch (gameStatus) { in tick() 498 gameStatus = statusInGame; in tick() 517 gameStatus = statusBeforeGame; in activated() 532 gameStatus = statusGameOver; in playerLose() [all …]
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H A D | mainMode.h | 85 } gameStatus; variable
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/dports/games/klondike/klondike-1.9/ |
H A D | table.tcl | 263 if { $table(gameStatus) != "running" && 264 $table(gameStatus) != "starting" } { 278 if { $table(gameStatus) != "running" && 279 $table(gameStatus) != "starting" } { 302 if { $table(gameStatus) == "startable" } { beginGame $itemId $w $x $y } 303 if { $table(gameStatus) != "running" } { return }
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H A D | klondikeRules.tcl | 725 set table(gameStatus) building 737 set table(gameStatus) startable 748 if { $table(gameStatus) != "startable" } { 751 set table(gameStatus) running 786 if { $table(gameStatus) == "running" } { 803 if { $table(gameStatus) == "paused" } { unpauseGame } 805 if { $table(gameStatus) != "running" } { 823 set table(gameStatus) stopped
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/dports/games/doomsday/doomsday-2.3.1/doomsday/tools/shell/src/ |
H A D | linkwindow.cpp | 83 QLabel *gameStatus; in DENG2_PIMPL() local 99 gameStatus(0), in DENG2_PIMPL() 161 gameStatus->clear(); in DENG2_PIMPL() 223 gameStatus->setText(statusText(msg)); in DENG2_PIMPL() 324 d->gameStatus = new QLabel; in LinkWindow() 325 d->gameStatus->setContentsMargins(6, 0, 6, 0); in LinkWindow() 330 statusBar()->addPermanentWidget(d->gameStatus); in LinkWindow()
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/dports/games/kfourinline/kfourinline-21.12.3/src/ |
H A D | kwin4.cpp | 225 bool isRunning = (mDoc->gameStatus()==KGame::Run); in checkMenus() 403 bool isRunning = (mDoc->gameStatus()==KGame::Run); in saveProperties() 672 if (!(mDoc->gameStatus()==KGame::Run)) in updateStatusNames() 751 if (mDoc->gameStatus()==KWin4Doc::Intro) in configureNetwork()
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/dports/games/libkdegames/libkdegames-21.12.3/src/private/kgame/ |
H A D | kgame.cpp | 550 if (gameStatus()==(int)Run && playerCount()<minPlayers()) in systemRemovePlayer() 694 int KGame::gameStatus() const in gameStatus() function in KGame 1288 qCDebug(GAMES_PRIVATE_KGAME) << "gameStatus " << gameStatus(); in Debug() 1308 int oldgamestatus=gameStatus(); in slotServerDisconnected() 1375 int oldgamestatus=gameStatus(); in slotClientDisconnected()
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