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Searched refs:gameStatus (Results 1 – 25 of 37) sorted by relevance

12

/dports/games/scummvm/scummvm-2.5.1/engines/hugo/
H A Dparser_v1w.cpp59 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local
64 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler()
75 if (gameStatus._godModeFl) { in lineHandler()
124 if (!strcmp("save", _vm->_line) && gameStatus._viewState == kViewPlay) { in lineHandler()
129 …if (!strcmp("restore", _vm->_line) && (gameStatus._viewState == kViewPlay || gameStatus._viewState… in lineHandler()
140 if (gameStatus._gameOverFl) { in lineHandler()
203 Status &gameStatus = _vm->getGameStatus(); in showInventory() local
205 if (gameStatus._gameOverFl) { in showInventory()
207 } else if ((inventState == kInventoryOff) && (gameStatus._viewState == kViewPlay)) { in showInventory()
209 gameStatus._viewState = kViewInvent; in showInventory()
[all …]
H A Dparser.cpp221 Status &gameStatus = _vm->getGameStatus(); in charHandler() local
261 if (gameStatus._recallFl) { in charHandler()
263 gameStatus._recallFl = false; in charHandler()
272 if (gameStatus._lookFl) { in charHandler()
274 gameStatus._lookFl = false; in charHandler()
298 if (gameStatus._gameOverFl) in keyHandler()
313 if (gameStatus._viewState == kViewIntro) in keyHandler()
314 gameStatus._skipIntroFl = true; in keyHandler()
342 gameStatus._helpFl = true; in keyHandler()
352 gameStatus._recallFl = true; in keyHandler()
[all …]
H A Dparser_v2d.cpp58 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local
63 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler()
74 if (gameStatus._godModeFl) { in lineHandler()
122 if (gameStatus._gameOverFl) in lineHandler()
140 if (gameStatus._gameOverFl) { in lineHandler()
H A Dparser_v1d.cpp308 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local
313 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler()
324 if (gameStatus._godModeFl) { in lineHandler()
372 if (gameStatus._gameOverFl) in lineHandler()
390 if (gameStatus._gameOverFl) { in lineHandler()
427 Status &gameStatus = _vm->getGameStatus(); in showInventory() local
428 if (gameStatus._viewState == kViewPlay) { in showInventory()
429 if (gameStatus._gameOverFl) in showInventory()
H A Dmouse.cpp170 Status &gameStatus = _vm->getGameStatus(); in processRightClick() local
172 if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control in processRightClick()
224 Status &gameStatus = _vm->getGameStatus(); in processLeftClick() local
226 if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control in processLeftClick()
303 Status &gameStatus = _vm->getGameStatus(); in mouseHandler() local
305 if ((gameStatus._viewState != kViewPlay) && (inventState != kInventoryActive)) in mouseHandler()
328 if (!gameStatus._gameOverFl) { in mouseHandler()
H A Dparser_v3d.cpp58 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local
63 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler()
74 if (gameStatus._godModeFl) { in lineHandler()
124 if (gameStatus._gameOverFl) in lineHandler()
142 if (gameStatus._gameOverFl) { in lineHandler()
H A Dfile.cpp346 const Status &gameStatus = _vm->getGameStatus(); in saveGame() local
355 out->writeByte((gameStatus._storyModeFl) ? 1 : 0); in saveGame()
361 out->writeByte((gameStatus._gameOverFl) ? 1 : 0); in saveGame()
450 Status &gameStatus = _vm->getGameStatus(); in restoreGame() local
455 gameStatus._storyModeFl = (in->readByte() == 1); in restoreGame()
457 gameStatus._gameOverFl = (in->readByte() == 1); in restoreGame()
H A Dhugo.cpp363 Status &gameStatus = getGameStatus(); in runMachine() local
366 if (gameStatus._gameOverFl) in runMachine()
378 switch (gameStatus._viewState) { in runMachine()
385 gameStatus._viewState = kViewIntro; in runMachine()
390 gameStatus._viewState = kViewPlay; in runMachine()
408 gameStatus._viewState = kViewIdle; in runMachine()
H A Dinventory.cpp215 Status &gameStatus = _vm->getGameStatus(); in runInventory() local
239 gameStatus._viewState = kViewPlay; in runInventory()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hugo/
H A Dparser_v1w.cpp59 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local
64 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler()
75 if (gameStatus._godModeFl) { in lineHandler()
124 if (!strcmp("save", _vm->_line) && gameStatus._viewState == kViewPlay) { in lineHandler()
129 …if (!strcmp("restore", _vm->_line) && (gameStatus._viewState == kViewPlay || gameStatus._viewState… in lineHandler()
140 if (gameStatus._gameOverFl) { in lineHandler()
203 Status &gameStatus = _vm->getGameStatus(); in showInventory() local
205 if (gameStatus._gameOverFl) { in showInventory()
207 } else if ((inventState == kInventoryOff) && (gameStatus._viewState == kViewPlay)) { in showInventory()
209 gameStatus._viewState = kViewInvent; in showInventory()
[all …]
H A Dparser.cpp221 Status &gameStatus = _vm->getGameStatus(); in charHandler() local
261 if (gameStatus._recallFl) { in charHandler()
263 gameStatus._recallFl = false; in charHandler()
272 if (gameStatus._lookFl) { in charHandler()
274 gameStatus._lookFl = false; in charHandler()
302 if (gameStatus._gameOverFl) in keyHandler()
317 if (gameStatus._viewState == kViewIntro) in keyHandler()
318 gameStatus._skipIntroFl = true; in keyHandler()
346 gameStatus._helpFl = true; in keyHandler()
356 gameStatus._recallFl = true; in keyHandler()
[all …]
H A Dparser_v2d.cpp58 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local
63 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler()
74 if (gameStatus._godModeFl) { in lineHandler()
122 if (gameStatus._gameOverFl) in lineHandler()
140 if (gameStatus._gameOverFl) { in lineHandler()
H A Dparser_v1d.cpp308 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local
313 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler()
324 if (gameStatus._godModeFl) { in lineHandler()
372 if (gameStatus._gameOverFl) in lineHandler()
390 if (gameStatus._gameOverFl) { in lineHandler()
427 Status &gameStatus = _vm->getGameStatus(); in showInventory() local
428 if (gameStatus._viewState == kViewPlay) { in showInventory()
429 if (gameStatus._gameOverFl) in showInventory()
H A Dmouse.cpp170 Status &gameStatus = _vm->getGameStatus(); in processRightClick() local
172 if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control in processRightClick()
224 Status &gameStatus = _vm->getGameStatus(); in processLeftClick() local
226 if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control in processLeftClick()
303 Status &gameStatus = _vm->getGameStatus(); in mouseHandler() local
305 if ((gameStatus._viewState != kViewPlay) && (inventState != kInventoryActive)) in mouseHandler()
328 if (!gameStatus._gameOverFl) { in mouseHandler()
H A Dparser_v3d.cpp58 Status &gameStatus = _vm->getGameStatus(); in lineHandler() local
63 gameStatus._godModeFl = !gameStatus._godModeFl; in lineHandler()
74 if (gameStatus._godModeFl) { in lineHandler()
124 if (gameStatus._gameOverFl) in lineHandler()
142 if (gameStatus._gameOverFl) { in lineHandler()
H A Dfile.cpp346 const Status &gameStatus = _vm->getGameStatus(); in saveGame() local
355 out->writeByte((gameStatus._storyModeFl) ? 1 : 0); in saveGame()
361 out->writeByte((gameStatus._gameOverFl) ? 1 : 0); in saveGame()
450 Status &gameStatus = _vm->getGameStatus(); in restoreGame() local
455 gameStatus._storyModeFl = (in->readByte() == 1); in restoreGame()
457 gameStatus._gameOverFl = (in->readByte() == 1); in restoreGame()
H A Dhugo.cpp377 Status &gameStatus = getGameStatus(); in runMachine() local
380 if (gameStatus._gameOverFl) in runMachine()
392 switch (gameStatus._viewState) { in runMachine()
399 gameStatus._viewState = kViewIntro; in runMachine()
404 gameStatus._viewState = kViewPlay; in runMachine()
422 gameStatus._viewState = kViewIdle; in runMachine()
H A Dinventory.cpp213 Status &gameStatus = _vm->getGameStatus(); in runInventory() local
236 gameStatus._viewState = kViewPlay; in runInventory()
/dports/games/trackballs/trackballs-1.3.3/src/
H A DmainMode.cc62 gameStatus = statusBeforeGame; in MainMode()
164 switch (gameStatus) { in display()
349 switch (gameStatus) { in key()
356 gameStatus = statusInGame; in key()
367 gameStatus = statusPaused; in key()
382 gameStatus = statusVictory; in key()
419 switch (gameStatus) { in tick()
498 gameStatus = statusInGame; in tick()
517 gameStatus = statusBeforeGame; in activated()
532 gameStatus = statusGameOver; in playerLose()
[all …]
H A DmainMode.h85 } gameStatus; variable
/dports/games/klondike/klondike-1.9/
H A Dtable.tcl263 if { $table(gameStatus) != "running" &&
264 $table(gameStatus) != "starting" } {
278 if { $table(gameStatus) != "running" &&
279 $table(gameStatus) != "starting" } {
302 if { $table(gameStatus) == "startable" } { beginGame $itemId $w $x $y }
303 if { $table(gameStatus) != "running" } { return }
H A DklondikeRules.tcl725 set table(gameStatus) building
737 set table(gameStatus) startable
748 if { $table(gameStatus) != "startable" } {
751 set table(gameStatus) running
786 if { $table(gameStatus) == "running" } {
803 if { $table(gameStatus) == "paused" } { unpauseGame }
805 if { $table(gameStatus) != "running" } {
823 set table(gameStatus) stopped
/dports/games/doomsday/doomsday-2.3.1/doomsday/tools/shell/src/
H A Dlinkwindow.cpp83 QLabel *gameStatus; in DENG2_PIMPL() local
99 gameStatus(0), in DENG2_PIMPL()
161 gameStatus->clear(); in DENG2_PIMPL()
223 gameStatus->setText(statusText(msg)); in DENG2_PIMPL()
324 d->gameStatus = new QLabel; in LinkWindow()
325 d->gameStatus->setContentsMargins(6, 0, 6, 0); in LinkWindow()
330 statusBar()->addPermanentWidget(d->gameStatus); in LinkWindow()
/dports/games/kfourinline/kfourinline-21.12.3/src/
H A Dkwin4.cpp225 bool isRunning = (mDoc->gameStatus()==KGame::Run); in checkMenus()
403 bool isRunning = (mDoc->gameStatus()==KGame::Run); in saveProperties()
672 if (!(mDoc->gameStatus()==KGame::Run)) in updateStatusNames()
751 if (mDoc->gameStatus()==KWin4Doc::Intro) in configureNetwork()
/dports/games/libkdegames/libkdegames-21.12.3/src/private/kgame/
H A Dkgame.cpp550 if (gameStatus()==(int)Run && playerCount()<minPlayers()) in systemRemovePlayer()
694 int KGame::gameStatus() const in gameStatus() function in KGame
1288 qCDebug(GAMES_PRIVATE_KGAME) << "gameStatus " << gameStatus(); in Debug()
1308 int oldgamestatus=gameStatus(); in slotServerDisconnected()
1375 int oldgamestatus=gameStatus(); in slotClientDisconnected()

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