Searched refs:game_difficulty (Results 1 – 14 of 14) sorted by relevance
/dports/games/five-or-more/five-or-more-3.32.2/src/ |
H A D | game.vala | 86 const GameDifficulty[] game_difficulty = { 120 var n_rows = game_difficulty[size].n_rows; 121 var n_cols = game_difficulty[size].n_cols; 122 this.n_next_pieces = game_difficulty[size].n_next_pieces; 132 next_pieces_generator = new NextPiecesGenerator (game_difficulty[size].n_next_pieces, 133 game_difficulty[size].n_types);
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/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | buildings.c | 764 * (game_difficulty(nlarn) + 1) * 100; in building_school() 806 * (game_difficulty(nlarn) + 1) * 100; in building_school() 1075 price = (item_price(it) / 5) * (game_difficulty(nlarn) + 1); in building_monastery() 1128 int price = (player_get_hp_max(p) - p->hp) * (game_difficulty(nlarn) + 1); in building_monastery() 1171 int price = e->turns * (game_difficulty(nlarn) + 1); in building_monastery() 1470 price = (item_base_price(it) / 10) * (game_difficulty(nlarn) + 1); in building_item_identify() 1524 price = (item_base_price(it) / 10) * (game_difficulty(nlarn) + 1); in building_item_repair() 1677 return (income * min(game_difficulty(nlarn), 4) / 20); in calc_tax_debt()
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H A D | sobjects.c | 1024 if (rand_0n(game_difficulty(nlarn)+1) <= 1) in sobject_destroy_at() 1129 int evasion = nlarn->p->level/(2+game_difficulty(nlarn)/2) in sobject_blast_hit() 1132 - game_difficulty(nlarn); in sobject_blast_hit()
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H A D | player.c | 796 frequency = game_difficulty(nlarn) << 3; in player_make_move() 1400 - game_difficulty(nlarn); in calc_min_max_damage() 1854 base = (p->constitution - game_difficulty(nlarn)) >> 1; in player_level_gain() 1855 if (p->level < (guint)max(7 - game_difficulty(nlarn), 0)) in player_level_gain() 1861 base = (p->intelligence - game_difficulty(nlarn)) >> 1; in player_level_gain() 1862 if (p->level < (guint)max(7 - game_difficulty(nlarn), 0)) in player_level_gain() 1888 base = (p->constitution - game_difficulty(nlarn)) >> 1; in player_level_lose() 1889 if (p->level < (guint)max(7 - game_difficulty(nlarn), 0)) in player_level_lose() 1895 base = (p->intelligence - game_difficulty(nlarn)) >> 1; in player_level_lose() 1896 if (p->level < (guint)max(7 - game_difficulty(nlarn), 0)) in player_level_lose() [all …]
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H A D | monsters.c | 1005 if (chance(2 * game_difficulty(nlarn))) in monster_new_by_level() 1007 else if (chance(7 * (game_difficulty(nlarn) + 1))) in monster_new_by_level() 1988 damage *dam = damage_new(att.damage, att.type, att.base + game_difficulty(nlarn), in monster_breath_attack() 2022 return amount + (game_difficulty(nlarn) + 1)/2; in modified_attack_amount() 2024 return amount + game_difficulty(nlarn)/2; in modified_attack_amount() 2091 + (int)rand_0n(game_difficulty(nlarn) + 2) in monster_player_attack() 2100 + rand_0n(game_difficulty(nlarn) + 2); in monster_player_attack() 2193 att.base + game_difficulty(nlarn), DAMO_MONSTER, m); in monster_player_ranged_attack() 2426 mtime = monster_int(m) + 25 + (5 * game_difficulty(nlarn)); in monster_update_action()
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H A D | scoreboard.c | 259 score->difficulty = game_difficulty(g); in score_new()
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H A D | spells.c | 1682 && (game_difficulty(nlarn) <= 2)) in spell_area_pos_hit() 1727 int evasion = nlarn->p->level/(2+game_difficulty(nlarn)/2) in spell_area_pos_hit() 1730 - game_difficulty(nlarn); in spell_area_pos_hit()
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H A D | nlarn.c | 1045 (game_turn(nlarn) == 1) ? "New" : "Continue saved", game_difficulty(nlarn));
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H A D | game.c | 104 game_difficulty(nlarn) = config->difficulty; in game_init()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/system/ |
H A D | settings.cpp | 90 , game_difficulty( Difficulty::NORMAL ) in Settings() 474 return game_difficulty; in GameDifficulty() 740 game_difficulty = d; in SetGameDifficulty() 1363 …msg << conf._gameLanguage << conf.current_maps_file << conf.game_difficulty << conf.game_type << c… in operator <<() 1377 …msg >> conf.current_maps_file >> conf.game_difficulty >> conf.game_type >> conf.preferably_count_p… in operator >>()
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H A D | settings.h | 302 int game_difficulty; variable
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/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | game.h | 149 #define game_difficulty(g) ((g)->difficulty) macro
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/ |
H A D | system.cpp | 537 void SystemEngine::SetGameDifficulty(uint32_t game_difficulty) in SetGameDifficulty() argument 539 _game_difficulty = game_difficulty; in SetGameDifficulty()
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H A D | system.h | 603 void SetGameDifficulty(uint32_t game_difficulty);
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