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Searched refs:game_executable (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dconfig.cpp152 Bstrcpy(game_executable, val); in loadsetup()
638 game_executable, in writesetup()
H A Dbuild.cpp110 char game_executable[BMAX_PATH] = {0}; variable
711 Bstrncpy(game_executable, DefaultGameLocalExec, sizeof(game_executable)); in app_main()
11159 fp = buildvfs_fopen_read(game_executable); // File exists? in test_map()
11172 Bstrncpy(game_executable, mapster32_fullpath, slen); in test_map()
11173 Bstrncpy(game_executable+slen, DefaultGameExec, sizeof(game_executable)-slen); in test_map()
11176 Bstrncpy(game_executable, DefaultGameLocalExec, sizeof(game_executable)); in test_map()
11189 char *fullparam = (char *)Xmalloc(Bstrlen(game_executable)+Bstrlen(param)+slen+4); in test_map()
11190 Bsprintf(fullparam,"\"%s\"",game_executable); in test_map()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h102 extern char game_executable[BMAX_PATH];