Searched refs:game_executable (Results 1 – 3 of 3) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | config.cpp | 152 Bstrcpy(game_executable, val); in loadsetup() 638 game_executable, in writesetup()
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H A D | build.cpp | 110 char game_executable[BMAX_PATH] = {0}; variable 711 Bstrncpy(game_executable, DefaultGameLocalExec, sizeof(game_executable)); in app_main() 11159 fp = buildvfs_fopen_read(game_executable); // File exists? in test_map() 11172 Bstrncpy(game_executable, mapster32_fullpath, slen); in test_map() 11173 Bstrncpy(game_executable+slen, DefaultGameExec, sizeof(game_executable)-slen); in test_map() 11176 Bstrncpy(game_executable, DefaultGameLocalExec, sizeof(game_executable)); in test_map() 11189 char *fullparam = (char *)Xmalloc(Bstrlen(game_executable)+Bstrlen(param)+slen+4); in test_map() 11190 Bsprintf(fullparam,"\"%s\"",game_executable); in test_map()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | editor.h | 102 extern char game_executable[BMAX_PATH];
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